BSF 2 suggestion topic.

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

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ArcaneDude
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Post by ArcaneDude »

<cycerin> I wish you could fucking export the currently chosen colors in SM as an ini.
<MelvinVM> Lol
<MelvinVM> You have to type them
<cycerin> I know. It blows.
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apache1990
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Post by apache1990 »

I'd like a way to edit the list of ships that spawn to fight each other on the main menu.
(Yes, I sometimes just sit on the menu watching the random battles, :lol:.)
Wicky_42
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Post by Wicky_42 »

Or perhaps take apache's idea further, and give us the powers to create the same battle with our own ships in the encounter-maker - endless respawns of AI enemies chosen at random from a pre-determined list - perhaps setting classes and max numbers within said class, allowing full-fledged fleet battles to be simulated endlessly :D

Now THAT would be epic - and potentially not all that hard to implement, especially since the encounter-maker framework is already there...
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Arcalane
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Post by Arcalane »

Wicky_42 wrote:Or perhaps take apache's idea further, and give us the powers to create the same battle with our own ships in the encounter-maker - endless respawns of AI enemies chosen at random from a pre-determined list - perhaps setting classes and max numbers within said class, allowing full-fledged fleet battles to be simulated endlessly :D

Now THAT would be epic - and potentially not all that hard to implement, especially since the encounter-maker framework is already there...
Here's an idea; make a bunch of ship-spawner platforms, enable fleet AI, give the platforms huge AI ranges and sit back and watch the show. It's not quite random, but it's pretty close eh? ;)
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Post by Wicky_42 »

Eh, I guess that could work - until the AI attacks the platforms...

Problem there is that they wouldn't respawn when they were destroyed, so a slight imbalance could end up to one team being spawn camped :O !
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Arcalane
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Post by Arcalane »

Wicky_42 wrote:Eh, I guess that could work - until the AI attacks the platforms...

Problem there is that they wouldn't respawn when they were destroyed, so a slight imbalance could end up to one team being spawn camped :O !
So crank up the health on the platforms!
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Post by SHAD0Wdump »

Arcalane wrote:
Wicky_42 wrote:Eh, I guess that could work - until the AI attacks the platforms...

Problem there is that they wouldn't respawn when they were destroyed, so a slight imbalance could end up to one team being spawn camped :O !
So crank up the health on the platforms!
And add really big guns.
apache1990
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Post by apache1990 »

- A 'part destroyed' trigger, to disable weapons if their power sources get trashed.

Either that, or add a power generator part, that weapons/thrusters can be set to use (with options as to the quantity of power made/used, and customizable order of priority for each part to receive power during shortages).
Kanosint
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Post by Kanosint »

These are ideas for the current version of BSF, seeing how the old suggestion topic is buried. I know Kae is busy with other things, but from my limited experience with GM (not the BSF code so I'm just guessing...) these should be doable.

*Armour: The section takes less damage than usual by amount x.

*Rematerialisation: I have no idea whether this'd work. I can only think of this being useful for shields, but still. By linking a section to a module/whatever, the section can return as long as the module is still around, after x frames.

*Chaff: Thought I'd mention it again... Like actual chaff, homing missiles get retargeted to hit these glowy red-hot balls.

Those three are probably amonst the most useful things that aren't yet implemented or mentioned already.
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Post by vulstar »

Functions for shipbuilder.

-have the view in ship builder be turned 90 degrees up for building ship with a top down view instead from left to right.

-Be able to use triggers on modules like the ship spawner module.


-Be able to give parts a new master part when there current master dies. (so when you have 2 parts going to 1 part you can set the other of the 2 parts the master when his current master dies)



Functions ingame.

-Exploding bumbers on impact with other ships. (just like i say a nuclear part in front of your ship that explodes on impact with another ship dealing 100% dmg to the front and 25% of that dmg to your ship also)

-Be able to create those formations you can spawn in the sandbox now.

-Be able to put mirrors on ships (as special parts or modules) that reflects a laser beam back also dealing dmg if it hits an enemy(easy said the enemy beam deals no dmg and the mirror fires the exact same beam back in the mirored direction)

-Have a module that drops mines when the ship is moving forward.

-Be able to change the behavior of ai ships(broadside/flanking) in the sandbox mode and maby even change some stats of ships like speed and turnrate and range in sandbox mode.(to test the best potention of your ships)

-Be able to put weapons under the part they are currently attached to (so you won't need to make another block and use W to put a gun under that part)

-Weapon controler module, this module would take over 1 gun on the enemy ship and attacks its own ship until its clip is empty? lol.



>Some idea's are maby stupid, some ideas could be mentioned already.
But im just here giving my inspiration to you guys on the hope of making this game even better :)
AllStarZ
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Post by AllStarZ »

Hopefully, a different game engine. Game Maker seems to be showing its limitations.
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Post by Swamp Fox »

Personally, I think it would be very interesting if things like the PD list were put in a config file instead of locked up inside the executable.
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Post by 25000st »

I actually happen to be a fan of GameMaker. From my experience, GameMaker seems to work better for small games. BSF is actually probably the biggest GM game I've ever seen. If th15 keeps using GM, he's going to have problems adding features as AllStarZ said, "Game Maker seems to be showing its limitations."

Now some suggestions for BSF.

Would it be possible to be able to change the explosion sprite and sound of weapons in ship maker? (or am i just dumb and not know how to do this)

Add multi-player? Maybe add a skirmish mode that would need two players?
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Arcalane
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Post by Arcalane »

25000st wrote:Would it be possible to be able to change the explosion sprite and sound of weapons in ship maker? (or am i just dumb and not know how to do this)
You can replace the sounds in the Sound folder, but unfortunately due to the way BSF handles things right now, explosions and sounds would have to be recoded a fair bit to make custom sprites possible.

It's complicated to say the least.
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25000st
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Post by 25000st »

So basically the only way to change sounds is to get rid of the old ones?
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