<cycerin> I wish you could fucking export the currently chosen colors in SM as an ini.
<MelvinVM> Lol
<MelvinVM> You have to type them
<cycerin> I know. It blows.
BSF 2 suggestion topic.
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- Fleet Admiral
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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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- Lieutenant Commander
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Or perhaps take apache's idea further, and give us the powers to create the same battle with our own ships in the encounter-maker - endless respawns of AI enemies chosen at random from a pre-determined list - perhaps setting classes and max numbers within said class, allowing full-fledged fleet battles to be simulated endlessly
Now THAT would be epic - and potentially not all that hard to implement, especially since the encounter-maker framework is already there...

Now THAT would be epic - and potentially not all that hard to implement, especially since the encounter-maker framework is already there...
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
Here's an idea; make a bunch of ship-spawner platforms, enable fleet AI, give the platforms huge AI ranges and sit back and watch the show. It's not quite random, but it's pretty close eh?Wicky_42 wrote:Or perhaps take apache's idea further, and give us the powers to create the same battle with our own ships in the encounter-maker - endless respawns of AI enemies chosen at random from a pre-determined list - perhaps setting classes and max numbers within said class, allowing full-fledged fleet battles to be simulated endlessly![]()
Now THAT would be epic - and potentially not all that hard to implement, especially since the encounter-maker framework is already there...

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Eh, I guess that could work - until the AI attacks the platforms...
Problem there is that they wouldn't respawn when they were destroyed, so a slight imbalance could end up to one team being spawn camped :O !
Problem there is that they wouldn't respawn when they were destroyed, so a slight imbalance could end up to one team being spawn camped :O !
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
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And add really big guns.Arcalane wrote:So crank up the health on the platforms!Wicky_42 wrote:Eh, I guess that could work - until the AI attacks the platforms...
Problem there is that they wouldn't respawn when they were destroyed, so a slight imbalance could end up to one team being spawn camped :O !
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- Lieutenant Commander
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- A 'part destroyed' trigger, to disable weapons if their power sources get trashed.
Either that, or add a power generator part, that weapons/thrusters can be set to use (with options as to the quantity of power made/used, and customizable order of priority for each part to receive power during shortages).
Either that, or add a power generator part, that weapons/thrusters can be set to use (with options as to the quantity of power made/used, and customizable order of priority for each part to receive power during shortages).
These are ideas for the current version of BSF, seeing how the old suggestion topic is buried. I know Kae is busy with other things, but from my limited experience with GM (not the BSF code so I'm just guessing...) these should be doable.
*Armour: The section takes less damage than usual by amount x.
*Rematerialisation: I have no idea whether this'd work. I can only think of this being useful for shields, but still. By linking a section to a module/whatever, the section can return as long as the module is still around, after x frames.
*Chaff: Thought I'd mention it again... Like actual chaff, homing missiles get retargeted to hit these glowy red-hot balls.
Those three are probably amonst the most useful things that aren't yet implemented or mentioned already.
*Armour: The section takes less damage than usual by amount x.
*Rematerialisation: I have no idea whether this'd work. I can only think of this being useful for shields, but still. By linking a section to a module/whatever, the section can return as long as the module is still around, after x frames.
*Chaff: Thought I'd mention it again... Like actual chaff, homing missiles get retargeted to hit these glowy red-hot balls.
Those three are probably amonst the most useful things that aren't yet implemented or mentioned already.
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- Lieutenant, Junior Grade
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Functions for shipbuilder.
-have the view in ship builder be turned 90 degrees up for building ship with a top down view instead from left to right.
-Be able to use triggers on modules like the ship spawner module.
-Be able to give parts a new master part when there current master dies. (so when you have 2 parts going to 1 part you can set the other of the 2 parts the master when his current master dies)
Functions ingame.
-Exploding bumbers on impact with other ships. (just like i say a nuclear part in front of your ship that explodes on impact with another ship dealing 100% dmg to the front and 25% of that dmg to your ship also)
-Be able to create those formations you can spawn in the sandbox now.
-Be able to put mirrors on ships (as special parts or modules) that reflects a laser beam back also dealing dmg if it hits an enemy(easy said the enemy beam deals no dmg and the mirror fires the exact same beam back in the mirored direction)
-Have a module that drops mines when the ship is moving forward.
-Be able to change the behavior of ai ships(broadside/flanking) in the sandbox mode and maby even change some stats of ships like speed and turnrate and range in sandbox mode.(to test the best potention of your ships)
-Be able to put weapons under the part they are currently attached to (so you won't need to make another block and use W to put a gun under that part)
-Weapon controler module, this module would take over 1 gun on the enemy ship and attacks its own ship until its clip is empty? lol.
>Some idea's are maby stupid, some ideas could be mentioned already.
But im just here giving my inspiration to you guys on the hope of making this game even better
-have the view in ship builder be turned 90 degrees up for building ship with a top down view instead from left to right.
-Be able to use triggers on modules like the ship spawner module.
-Be able to give parts a new master part when there current master dies. (so when you have 2 parts going to 1 part you can set the other of the 2 parts the master when his current master dies)
Functions ingame.
-Exploding bumbers on impact with other ships. (just like i say a nuclear part in front of your ship that explodes on impact with another ship dealing 100% dmg to the front and 25% of that dmg to your ship also)
-Be able to create those formations you can spawn in the sandbox now.
-Be able to put mirrors on ships (as special parts or modules) that reflects a laser beam back also dealing dmg if it hits an enemy(easy said the enemy beam deals no dmg and the mirror fires the exact same beam back in the mirored direction)
-Have a module that drops mines when the ship is moving forward.
-Be able to change the behavior of ai ships(broadside/flanking) in the sandbox mode and maby even change some stats of ships like speed and turnrate and range in sandbox mode.(to test the best potention of your ships)
-Be able to put weapons under the part they are currently attached to (so you won't need to make another block and use W to put a gun under that part)
-Weapon controler module, this module would take over 1 gun on the enemy ship and attacks its own ship until its clip is empty? lol.
>Some idea's are maby stupid, some ideas could be mentioned already.
But im just here giving my inspiration to you guys on the hope of making this game even better

Personally, I think it would be very interesting if things like the PD list were put in a config file instead of locked up inside the executable.
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I actually happen to be a fan of GameMaker. From my experience, GameMaker seems to work better for small games. BSF is actually probably the biggest GM game I've ever seen. If th15 keeps using GM, he's going to have problems adding features as AllStarZ said, "Game Maker seems to be showing its limitations."
Now some suggestions for BSF.
Would it be possible to be able to change the explosion sprite and sound of weapons in ship maker? (or am i just dumb and not know how to do this)
Add multi-player? Maybe add a skirmish mode that would need two players?
Now some suggestions for BSF.
Would it be possible to be able to change the explosion sprite and sound of weapons in ship maker? (or am i just dumb and not know how to do this)
Add multi-player? Maybe add a skirmish mode that would need two players?
You can replace the sounds in the Sound folder, but unfortunately due to the way BSF handles things right now, explosions and sounds would have to be recoded a fair bit to make custom sprites possible.25000st wrote:Would it be possible to be able to change the explosion sprite and sound of weapons in ship maker? (or am i just dumb and not know how to do this)
It's complicated to say the least.
/l、
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゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ