Posted: Sat Apr 18, 2009 6:07 am
While this is certainly ambitious and quite amusing, why not just make it in software thats dedicated for this kind of stuff, ie. sprite animation? Or heck, just make it in Game Maker?
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Arc: Good to know. I'm in new territory as far as the demands of the rotation, movement, and gifs, so I'll have to keep an eye out for that limit, if I haven't already reached it.Arcalane wrote:Word of warning: GM can only run ~3000 lines of code per object, IIRC. An unarmed ship with ~200 sections has used just over half of that already. You'll be lucky to get it to load unless you combine it into a few very large custom sections.
Kalis: Thats actually an interesting idea, I've been wanting to play around with gamemaker, so this might be a good excuse.Kaelis wrote:While this is certainly ambitious and quite amusing, why not just make it in software thats dedicated for this kind of stuff, ie. sprite animation? Or heck, just make it in Game Maker?
Word of warning: GM can only run ~3000 lines of code per object, IIRC. An unarmed ship with ~200 sections has used just over half of that already. You'll be lucky to get it to load unless you combine it into a few very large custom sections.
No, you're wrong. Sections are instances of one object, not separate objects. Same for debris. And its irrelevant anyway, since thats not what Arcalane was talking about.Commodore111 wrote:Actually, in BSF, each section is a separate object. I know this because making a separate object is much, much easier than having an array with over 1000 parts for a 100 section ship. you'd need a lot of variables to do it with one object, so multiple objects is better. That, and section debris would take forever to do if they weren't objects(creating a object for each variable).
Again, thats not the point. And he doesn't have to make the whole thing into a gif, just the parts that have many sections (ships).Commodore111 wrote:But yeah, it would still lag horribly unless you made the thing into a gif, which would be very hard to do.
Through testing.Commodore111 wrote:Also, just asking, where did you get that number? I'm not trying to disagree with anything, I'm just wondering where you got it.
"Object" wasn't exactly the word I was looking for as Kaelis pointed out. My brain failed me at the time when it came to getting the correct terminology.Commodore111 wrote:Actually, in BSF, each section is a separate object. I know this because making a separate object is much, much easier than having an array with over 1000 parts for a 100 section ship. you'd need a lot of variables to do it with one object, so multiple objects is better. That, and section debris would take forever to do if they weren't objects(creating a object for each variable).
Kaelis found it a while ago when people were building some large ships that were failing to load.Commodore111 wrote:Also, just asking, where did you get that number? I'm not trying to disagree with anything, I'm just wondering where you got it.
I meant to use the word instances. I keep accidentally using the two words inter-changeably.Not to be rude, but... what makes you think you know more about BSF source than Arcalane? Hell, you don't seem to know much about GM to start with - separate objects easier than an array, wth?
Then you can feel free to use anything I've ever made, if you wish to.jwa8402 wrote:Even if you don't have 'creative' ideas to contribute, if you have ships, especially vintage pre .90 ships, that you wouldn't mind me using, let me know that its ok to put them in there and I'll do the rest!
That was one of my first thoughtsjwa8402 wrote:Did you miss out on the Battle of Cortese?