th15 wrote:Tormak's right, more than a certain % of remaining total hp gone with one section destroyed. Can't remember the exact percentage though.
Err...could you check it up, sir? Thanks a lot.
Normandy wrote:So if you had a ship with only 1 really-high HP section and you hit it with a really high-damage weapon, it would send the ship into shock?
Water_and_Wind wrote:Ships with only two sections really shouldn't go into hull shock when one of their sections is destroyed. It would make patrol craft more useful.
Well, look at it this way. When a battleship, say a Peitho, loses a forward shield... it's just a forward shield. Rip an "arm" off a Proteus and it's looking pretty beat up.
Water_and_Wind wrote:Ships with only two sections really shouldn't go into hull shock when one of their sections is destroyed. It would make patrol craft more useful.
Well, look at it this way. When a battleship, say a Peitho, loses a forward shield... it's just a forward shield. Rip an "arm" off a Proteus and it's looking pretty beat up.
TormakSaber wrote:
Well, look at it this way. When a battleship, say a Peitho, loses a forward shield... it's just a forward shield. Rip an "arm" off a Proteus and it's looking pretty beat up.
I have to agree with this statement.
Ouch...that poor Proteus...
Guess patrol craft aren't that good after all...
*Smacks MC*
They are if you use them right. Patrol Craft require some Micro but they can kick some serious ass.
I may be missing something, but last time I checked Lizzie was still a laSSie.
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Commodore111 wrote:you can't disable a ship without useing a frosch gun! hes asking how can you disable a ship by hitting it hard. You can't
F -
Destroy enough of a ship and it stuns it. Have you even really played this game? From that post I highly doubt it.
YEs ive played it, but I though that was just a visual effect, because when I get things into hull shock, normally their weapons and modules are all shot off.
When you send a ship into hullshock or frosh stun, these things happen:
1. Modules start leaking energy.
2. Ship cannot accelerate or rotate, but it still drifts due to momentum.
3. Weapons STILL fire, but suffer an unknown amount and type of penalty.
4. Blue electric sparks, ship flashing.
5. Wide open for rape.