Mini Fleets. Do Arca's thing instead.
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- Commodore
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As long as you can't do, say... 2-1 (or get close to being able to do that)? it should be fine, as those ships are more approximates than anything, and if you want to have some of your ships be stronger and/ or weaker than those in the download, that's perfectly fine. Just don't make the power difference TOO big
Also, looking good. And shame about the broadside AI, that seems to be a relatively common problem unfortunately (I've seen some ships that work fine with it, and others that... don't...)
Also, looking good. And shame about the broadside AI, that seems to be a relatively common problem unfortunately (I've seen some ships that work fine with it, and others that... don't...)
It seems like broadsiding works when the ship is moving towards its target, and usually when its holding position. But if it starts trying to move away to any considerable distance, it turns straight.lightstriker wrote:Also, looking good. And shame about the broadside AI, that seems to be a relatively common problem unfortunately (I've seen some ships that work fine with it, and others that... don't...)
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The broadside AI seems to have everything to do with the 'size bubble' of the ships involved.
When a ship first detects an enemy, the sizes are compared and the largest ship (here largest means whoever has the greatest diameter bubble from the shipmaker) will use the broadside AI properly. The smaller ship will use a standard AI. It will not switch to a broadside AI if it later latches on to a smaller ship than itself unfortunately.
If small vangard ships are in the battlefleets..they are usually faster and engage sooner than the bigger ships, at this point the two fleets' big ships using broadside AI's will usually perform fine for the rest of the battle since they detect the small ships first.
When a ship first detects an enemy, the sizes are compared and the largest ship (here largest means whoever has the greatest diameter bubble from the shipmaker) will use the broadside AI properly. The smaller ship will use a standard AI. It will not switch to a broadside AI if it later latches on to a smaller ship than itself unfortunately.
If small vangard ships are in the battlefleets..they are usually faster and engage sooner than the bigger ships, at this point the two fleets' big ships using broadside AI's will usually perform fine for the rest of the battle since they detect the small ships first.
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Aberconway class Superdreadnought
Has now been balanced. Enjoy people. Now for a fleet, hopefully...
DOWNLOAD
Has now been balanced. Enjoy people. Now for a fleet, hopefully...
DOWNLOAD
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Would it be too late for me to try and join?
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Hmm. *looks at the large explosion*
I'm gonna need some good PD to fight against that beast of a torpedo.
I presume it's low-damage, so it works well as anti-capital weaponry. (and also pretty good against large numbers of fighters)
Oh, and question: can we mod weapon/module health to be comparable to section hp, and if not, around where should the limit be?
I'm gonna need some good PD to fight against that beast of a torpedo.
I presume it's low-damage, so it works well as anti-capital weaponry. (and also pretty good against large numbers of fighters)
Oh, and question: can we mod weapon/module health to be comparable to section hp, and if not, around where should the limit be?
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2267]Ships of the Imperial Tul'tharian Navy.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2878]Minifleet Project.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2878]Minifleet Project.[/url]
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A bit too big, but named after one of my favorite games:
SWORD OF THE STARS - FLAGSHIP
EDIT: changed pic
I'm not sure how you balance, yet, so no dload right now.
EDIT 2 : download here (balanced)
SWORD OF THE STARS - FLAGSHIP
EDIT: changed pic
I'm not sure how you balance, yet, so no dload right now.
EDIT 2 : download here (balanced)
Last edited by LukeRM on Thu Feb 26, 2009 5:59 pm, edited 3 times in total.
[url=http://rm51-place.at.ua/]Some random site I made.[/url]
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Can we gat a better pic of the Sword of the Stars? The one you posted is hard to see (the colors are too dark) and is rather pixelated.
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~~~~~
[b]ZOMG NINJA SARCASM[/b] :shock:
~~~~~
[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
~~~~~
[b]ZOMG NINJA SARCASM[/b] :shock:
~~~~~
[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
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Ok. Balancing to the WOTW, it wins but loses about 3/4 it's sections and most of it's arnament. Download added on my post. Be reminded, it looks different from the picture.
[url=http://rm51-place.at.ua/]Some random site I made.[/url]
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It's slow moving and fairly easy to intecept. At long range, a ship should be able to outmaneuvre it. It's moderate damage, against low core HP ships it would pose a problem, and sustained hits could destroy weaponry. But with decent pd, it shouldn't be anything to worry about.natan_j wrote:Hmm. *looks at the large explosion*
I'm gonna need some good PD to fight against that beast of a torpedo.
I presume it's low-damage, so it works well as anti-capital weaponry. (and also pretty good against large numbers of fighters)
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http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3675
My submission. Download coming up later, balancing tweaks pending.
My submission. Download coming up later, balancing tweaks pending.
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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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