v0.90b Bug Reports - READ FIRST POST
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- Commodore
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- Location: "not here" would probably be accurate
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- BANNED
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- Lieutenant Commander
- Posts: 71
- Joined: Wed Feb 20, 2008 5:32 am
- Location: China, Illinois
Upon firing repeating artillery, I get this:
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
[img]http://img180.imageshack.us/img180/7478/pinned1cz5.jpg[/img]
deathshands, just use another weapon with the artillery sprite and bullet sprite.
*edit* nutcase, obviously thats for if they want the appearance of the weapon.
*edit* nutcase, obviously thats for if they want the appearance of the weapon.
Last edited by jwa8402 on Mon Mar 23, 2009 12:44 pm, edited 1 time in total.
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- Lieutenant Commander
- Posts: 71
- Joined: Wed Feb 20, 2008 5:32 am
- Location: China, Illinois
the online: disabled does not seem to function on my non-firing turret drivers, as in they gain targets, moving the sections that are supposed to be nested withing the ship before they are activated.
ship
blueprint
ship
blueprint
you didn't make it easy. you saw through me, alright. but not well enough. because if you wanted to stay lost forever, you made one mistake.
you took my hat.
I LIKE my hat.
you took my hat.
I LIKE my hat.
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- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
Dude, if you want your turret drivers not to fire just set their 'Shooting' option to no. 

Check out The Star Wreck project!
Check out the Epic Music Library

And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library

And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
I did that already. the problem is that they still acquire and track targets, moving the sections they drive when they should be 'nested' within the ship.
I have (mostly) fixed the problem ascetically with section depth and gun arcs, but I still think it was worth mentioning as a bug.
I have (mostly) fixed the problem ascetically with section depth and gun arcs, but I still think it was worth mentioning as a bug.
you didn't make it easy. you saw through me, alright. but not well enough. because if you wanted to stay lost forever, you made one mistake.
you took my hat.
I LIKE my hat.
you took my hat.
I LIKE my hat.
I've been getting this error whenever I try to add one of my more recent ships to the game in sandbox mode.
I've tried redoing the route for the sprites on the weapons I thought were causing it but that doesn't fix and I really have no other clue as to whats wrong with it.
It's probably something extremely obvious but I'm not seeing it. I haven't messed around with the weapons at all except to change the color.
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject994:
In script nWep2a:
Error in code at line 121:
l_weapon[wj].l_bulletsprite = convertBulletSprite(object_get_sprite(l_weapon[wj].l_bullet))
at position 85: Unknown variable l_bullet
I've tried redoing the route for the sprites on the weapons I thought were causing it but that doesn't fix and I really have no other clue as to whats wrong with it.
It's probably something extremely obvious but I'm not seeing it. I haven't messed around with the weapons at all except to change the color.
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
This user is a proponent of the whole "Check your **** parenting" idea.
This is a signature. It goes at the end of my post.
Your face is so *adjective* that it *verb*s
This is a signature. It goes at the end of my post.
Your face is so *adjective* that it *verb*s
READ. THE. FUCKING. THREAD.Skull13 wrote:ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
That bug has only been reported about five fucking times now.

/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
I could see this as being intentional, but I figured I should mention it anyway.
I've gotten two different spots on the high scores for the Grinder skirmish since the 0.90x version have come out. Both of these scores are still displaying version 0.88.
Score 31416 was done in version 0.90b
Score 32455 was done in version 0.90a
If this was done intentional, sorry for the false alarm. Of course, this doesn't change the overall function of the game, its just a little strange is all.
I've gotten two different spots on the high scores for the Grinder skirmish since the 0.90x version have come out. Both of these scores are still displaying version 0.88.
Score 31416 was done in version 0.90b
Score 32455 was done in version 0.90a
If this was done intentional, sorry for the false alarm. Of course, this doesn't change the overall function of the game, its just a little strange is all.
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- Lieutenant, Junior Grade
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