BSF Tournament
Moderators: th15, Moderators
Re: BSF Tournament
You want somebody to prove you wrong? Allow me.
• You didn't set HP on the shield, it has an HP of 269.47 and 'Def' in the sidebar. This means it consumes 269.47 Mass and Power.
• The shield itself is doubled up - that is to say you made it so there are two of them.
• Your shield has no regeneration system, which appears to be mandatory.
• Each blaster has a cost of 145M/100P, multiplied by ten is 1450M/1000P.
• Each gatpulse is individually 845M/525P, multiplied by two is 1690M/1050P.
• The thruster does not remove it's contribution to the ship's propulsion when destroyed, having default stats and only customized colouring.
• Your ship has a Mass Allowance of 3600 and a Power Allowance of 1440. Power limits are blatantly outstripped, and the Mass Allowance is likely over as well at a glance.
• You almost certainly haven't taken mounts into account.
So, in short;
Drop the fucking attitude. Consider this a warning to watch your tone.
• You didn't set HP on the shield, it has an HP of 269.47 and 'Def' in the sidebar. This means it consumes 269.47 Mass and Power.
• The shield itself is doubled up - that is to say you made it so there are two of them.
• Your shield has no regeneration system, which appears to be mandatory.
• Each blaster has a cost of 145M/100P, multiplied by ten is 1450M/1000P.
• Each gatpulse is individually 845M/525P, multiplied by two is 1690M/1050P.
• The thruster does not remove it's contribution to the ship's propulsion when destroyed, having default stats and only customized colouring.
• Your ship has a Mass Allowance of 3600 and a Power Allowance of 1440. Power limits are blatantly outstripped, and the Mass Allowance is likely over as well at a glance.
• You almost certainly haven't taken mounts into account.
So, in short;
Drop the fucking attitude. Consider this a warning to watch your tone.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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- Lieutenant
- Posts: 39
- Joined: Sun Apr 10, 2011 10:42 am
- Location: Designing a new shock beamer
Re: BSF Tournament
ok I have my corvette which fit's in (exactly on power, lots under in mass)
here it is
here it is
- Attachments
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GG-Hunter.shp
- (3.51 KiB) Downloaded 57 times
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GG-Hunter.sb4
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- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
Re: BSF Tournament
Tell me where you see quad blasters on that list, Biggums?Now onto the fun part! choose from the following list of allowed weapons:
-blaster
-gat blaster
-gat pulse
-beamer
-megabeam
-mining beam
-scatter beam
-plasma
-pulse
-missile
-minimissile
-tac nuke cannon
-plasma ball
-repeating artillery
-vulcan cannon
-particle rifle
-torpedo
-flash bolter
-tesla
-machine gun
-autocannon (no submunitions)
-particle cannon (no submunitions)
hint: they aren't anywhere on that fucking list
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
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- Lieutenant
- Posts: 39
- Joined: Sun Apr 10, 2011 10:42 am
- Location: Designing a new shock beamer
Re: BSF Tournament
what's a beams bullet speed?
- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
Re: BSF Tournament
Bullet speed for beams is 1.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
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- Lieutenant
- Posts: 39
- Joined: Sun Apr 10, 2011 10:42 am
- Location: Designing a new shock beamer
Re: BSF Tournament
I better not go wrong for the 3rd time
- Attachments
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GG-Hunter.shp
- (3.33 KiB) Downloaded 82 times
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GG-Hunter.sb4
- (3.81 KiB) Downloaded 67 times
- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
Re: BSF Tournament
You probably did.
But I won't bother checking right now. In the mean time, he's my Cruiser and my Corvette. (By the way, you're meant to include a picture of your ship in your posts.)
Fey-class Corvette
Wyvern-class Cruiser
Download

Fey-class Corvette

Spoiler!

Spoiler!
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
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- Moderator
- Posts: 342
- Joined: Wed Mar 03, 2010 3:46 pm
- Location: sent milady ;)
Re: BSF Tournament
I'm gonna take a whack at it. Hope I didn't fuck up anywhere.
Chaioth Ha Qadesh-class Cruiser
Merkabbah-class Corvette
Download.
EDIT: PUT THESE WINDOW DOODADS IN THE ROOT OF CUSTOM SPRITES
Chaioth Ha Qadesh-class Cruiser

Spoiler!

Spoiler!
EDIT: PUT THESE WINDOW DOODADS IN THE ROOT OF CUSTOM SPRITES
Re: BSF Tournament
Noticing this, I fiddled around with the ships a tad more, made some new weapons and whatnot.vidboi wrote: also, even after you've submitted your ships you can still edit and update them to make them better if you want, or even submit a whole new set of ships
New DL here: http://www.mediafire.com/?nzzyybymztxmtt6
Haven't changed in appearance, mostly fiddling with weapons and engines.
Re: BSF Tournament
hold on, wait, un guided weapons? that's really odd, because it really shouldn't do, and it isn't for me =/Arcalane wrote:Reducing bullet speed increases unguided projectile weapon cost. Increasing bullet speed dramatically also causes hit detection to become unpredictable. And by "unpredictable" I mean "liable to skip sections, namely shields".
Isuggeststrongly recommend creating seperate calculators for guided/nonguided/beam/etc. weapons rather than trying to have one "do it all" calculator.
so far i've had no problems with skipping, up to a speed of 40. seeing as i test all the ships, if i notice something that isn't working properly i'll request that it's changed before it's approved
as for having one calculator, as far as i can tell from my own tests and the entries so far, it works fine all together, and just makes the whole thing simpler by far. admittedly it is possible to make some pretty broken weapons, although it's hard to find out how without a lot of experimenting, and there are still counters to them
also, biggums Ggngunner, Anna and STARSTRUCK, i'll download and assess your ships asap (the only reason i didn't put quadblasters on the list is because i didn't think anyone would actually want to use them, turns out i was wrong =P)
There is no OP, there is only more boosters...
Re: BSF Tournament
alright, STARSTRUCK, only one real problem here. for the fixed weapons (such as the ASM launchers) the arc range should be set to 0. this triggers a function that sets to the turn speed to 1, so you can't exploit it by settign the turn speed really low. setting the arc to 0 changes the stats of your weapons slightly. the Chaioth Ha Quadesh's ASMs are actually worth 260 mass and 390 power (+60 and +10) and the Merkabbah's longbow ASMs worth 480 mass and 230 power (+140 and +30). now with the cruiser this isn't too much of a problem, seeing as when i measured the ion cannon they came out as 60 mass less than statet, so the mass balances out, you just have to reduce the power by 30 somewhere. The Merkabbah is ore of a problem, you'll probably have to re-stat the ASMs to fit. other than that i only had to make one minor correction, which is to move the nanomatrix directly on top of the shield and reduce it's range to 0.1 (it should only regenerate the shield)
There is no OP, there is only more boosters...
Re: BSF Tournament
for some reason Anna i can't download your ships from mediafire, and i'd prefer a rar or a zip to a .7z file as well.
Biggums*insertrandomnumbershere* try as i may, because you haven't included your ships stats with your file, i cannot decipher it at all
Biggums*insertrandomnumbershere* try as i may, because you haven't included your ships stats with your file, i cannot decipher it at all
There is no OP, there is only more boosters...
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- Functionally Retarded
- Posts: 72
- Joined: Sat Sep 04, 2010 12:16 pm
Re: BSF Tournament
finished with my corvette again [font=][/font]viewtopic.php?f=2&t=5572&p=117871#p117871
- calvin1211
- Commodore
- Posts: 720
- Joined: Wed Apr 07, 2010 7:12 pm
Re: BSF Tournament
Well, here goes nothing.
Badger-class Cruiser

Size: 120
Mass: 14400/14400
Energy: 5760/5760
Section HP: 5460
Speed: 1.74
Acceleration: 0.04
Turning: 0.69
Shield
15.2 regen
2000 HP
Propulsion
1x Chemical Thruster (1000 mass, 400 power) on Large Fixed Mount
2x Chemical Thruster (750 mass, 300 power) on Large Fixed Mount
Armament
4x ER Heavy Beam Cannon (645 mass, 400 power) on Large Mobile Mount
Coyote-class Corvette

Size: 60
Mass:3600/3600
Energy: 1440/1440
Section HP: 615
Speed: 2.78
Acceleration: 0.07
Turning: 1.11
Shield
2.8 Regen
500 HP
Propulsion
1x Chemical Thruster (1000 mass, 400 power) on Large Fixed Mount
Armament
1x ER Heavy Beam Cannon (645 mass, 400 power) on Large Mobile Mount
Badger-class Cruiser

Size: 120
Mass: 14400/14400
Energy: 5760/5760
Section HP: 5460
Speed: 1.74
Acceleration: 0.04
Turning: 0.69
Shield
15.2 regen
2000 HP
Propulsion
1x Chemical Thruster (1000 mass, 400 power) on Large Fixed Mount
2x Chemical Thruster (750 mass, 300 power) on Large Fixed Mount
Armament
4x ER Heavy Beam Cannon (645 mass, 400 power) on Large Mobile Mount
Coyote-class Corvette

Size: 60
Mass:3600/3600
Energy: 1440/1440
Section HP: 615
Speed: 2.78
Acceleration: 0.07
Turning: 1.11
Shield
2.8 Regen
500 HP
Propulsion
1x Chemical Thruster (1000 mass, 400 power) on Large Fixed Mount
Armament
1x ER Heavy Beam Cannon (645 mass, 400 power) on Large Mobile Mount
- Attachments
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- Calv_contest_entry.zip
- (49.36 KiB) Downloaded 64 times
Re: BSF Tournament
it's getting there james, but fusion and ion thrusters cost 0.5 power times the mass cost. however, i'd advise against using both fusion and ion thrusters on the same ship, as the mostly cancel out each others advantages, and it's cheaper to get coventional ones
calvin, your ships are fine, although the coyote has 815 armour hp, but also has 200 mass remaining, so you might want to add some more to it
also, can istress that the shield nanomatrices should be placed at the exact same coordinates as the shield, and with a arange of 0.1, so they heal the sheild but nothing else (note, people wo've already entered i'll correct it for you)
calvin, your ships are fine, although the coyote has 815 armour hp, but also has 200 mass remaining, so you might want to add some more to it
also, can istress that the shield nanomatrices should be placed at the exact same coordinates as the shield, and with a arange of 0.1, so they heal the sheild but nothing else (note, people wo've already entered i'll correct it for you)
There is no OP, there is only more boosters...