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Posted: Thu Apr 10, 2008 7:24 am
by derekiv
I want to know what TH_!% is doing right now. Whether it be Carpe Diem or BSF

Posted: Thu Apr 10, 2008 7:53 am
by Arcalane
It's Carpe Universum you nub. :roll:

PS shutup Natch.

The reason th15 hasn't done anything with BSF recently is because he's been lacking enthusiasm/motivation for doing so, which is entirely understandable.

Posted: Thu Apr 10, 2008 8:10 am
by derekiv
Okay, its just earlier he said he was planning a big release for BSF and it never showed.

BTW I like your new avatar

Posted: Thu Apr 10, 2008 8:20 am
by Arcalane
The thread is still there. Or more precisely here.

He never stated that he was planning a big release, just that new things were on the horizon.

Posted: Thu Apr 10, 2008 9:07 am
by Zeron
Arcalane wrote:It's Carpe Universum you nub. :roll:

PS shutup Natch.

The reason th15 hasn't done anything with BSF recently is because he's been lacking enthusiasm/motivation for doing so, which is entirely understandable.

I agree. I used to have a tabletop game I was making/updating for my friends. (Simple, very simple) They loved that game. But I wasn't very interested in the concept anymore after a month.

Posted: Thu Apr 10, 2008 12:45 pm
by Squishy
Well it's exam time for (under)graduates...

Battleships forever

Posted: Thu May 22, 2008 2:29 am
by Lynx
I had an error with the Frosch cannon. I fired it, than it gave me an error. the frosch bolt was floating, not moving. just sitting there. not extremely useful. than i tried restarting the level, and it didn't do it. I wonder why.

Posted: Thu May 22, 2008 2:33 am
by Water_and_Wind
You should put your bug reports into the bugs topic that is also stickied in this forum. But to answer your question, check the speed of the Frosch gun bullet in ship maker. Its probably the bug where mirrored modules have a zero in one of their data entries.

Posted: Wed Dec 03, 2008 12:22 am
by th15
v0.89 is up peeps, enjoy.

Posted: Wed Dec 03, 2008 1:02 am
by Kaelis
...huh. Got motivated?

Say, any chance seeing you on IRC, th15? Just to, you know, talk about 'stuff'. Would be nice to share thoughts, opinions etc. don't worry, not gonna drop a thousand questions on you.

Posted: Wed Dec 03, 2008 1:38 am
by Giles
My sandbox has been broken by this update, if I open battleships forever, and go into sandbox, it lags a lot, and I can't spawn ships, and if I ctrl+s a ship from shipmaker, it doesn't spawn, and the spawn menu has dissapeared.

Posted: Wed Dec 03, 2008 2:17 am
by Arcalane
My sandbox is also considerably laggier. It -idles- at 25 FPS, when before it would take heavy fighting to even bring it to 29.

Also, there's this;

Image
Oops?

That said, I love the new trail effects.

Posted: Wed Dec 03, 2008 2:28 am
by XEALMOX
any problems with SM compatibilities or anything like that?

Posted: Wed Dec 03, 2008 2:31 am
by DeathsHand
Hmm, for some reason, I can't load any ships out of folders. When I try to click where I want to spawn them, nothing happens, and the cursor acts like I never clicked. Normal in-game ships, from the menu in-sandbox work just fine, but nothing else will load for me. No error report, and when I hit "Esc" to take off the spawn cursor, it goes off just fine.
:?

All said, the new effects are cool :)

Posted: Wed Dec 03, 2008 10:05 am
by thacannon
I'm currently playing campaign and well, there are some weird stuff --- some 'unidentified' units/objects doesn't have displayed stats- unlike other versions.

Also, when spawning Hestia Gamma (and other experimental ships) in sandbox, I can't control them as well as having the blanked out stats.