Actually, I know more than you may think (if I didn't knew what I was talking about, I never would have suggested it).Kaelis wrote:Obviously you don't have any idea how resource-intensive vector graphics are.
Yes, you can argue that bitmaps are less resource-intensive because raster-based graphics don't require frame by frame calculations, but then that's only true in some circumstances. Bitmaps are faster when you are using static or high detail images, but when it comes to transforming the image in any way, vectors come out on top.
Now, I'm not saying vector graphics are THE answer, but the reason I suggested it, is because there is alot of rotating, scaling, and colourising involved when drawing ship sections, and I feel that BSF2 could benefit from this method of drawing graphics.
At the very least, it's worth looking into.
That's because most flash games use high detail graphics, not necessarily because they use vector graphics.Kaelis wrote:Ever wondered why most flash games have quality settings, despite being very small and simple?