BSF 2 suggestion topic.
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- Commander
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- Commander
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I would like a option to where you can make your ships jump out, Also as a weapon i would like a weapon that operates on the princaples of frosch guns but creats a giant omnidirectional wave that "shocks" enemy ships and they lose a variety of systems and possibly blow up. Another option i would enjoy is section reparenting upon destruction. (figures below)
.............. /-section b-\
-section a-..................-section d- section d is parented to b so if B is
.............. \-section c-/ is destroyed d is gone but with this option if b is destroyed d is automatically parent to c.
Also if please recode BSF on a new engine![Very Happy :D](./images/smilies/icon_mrgreen.gif)
.............. /-section b-\
-section a-..................-section d- section d is parented to b so if B is
.............. \-section c-/ is destroyed d is gone but with this option if b is destroyed d is automatically parent to c.
Also if please recode BSF on a new engine
![Very Happy :D](./images/smilies/icon_mrgreen.gif)
My sig is under attack by commie mods!
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- Lieutenant, Junior Grade
- Posts: 13
- Joined: Sat Jan 26, 2008 6:24 am
I'm sorry if some of those sound a bit repetitive, but those are the things I'd be glad to see in the BSF2:
-Ability to set more than one parent for section (two or three)
-Ability to create some sort of custom weapons by choosing, which special rules should it apply to (like, exploding missile, or splitting blaster)
-Ability to make a whole set of ships into one "fleet", allowing to set ships' costs', and choose ships in a similar manner that we did it in the skirmish (I think it would be a handy thing in multiplayer).
-Special boosters with limited energy/fuel, that upon turning on allows ships to move a little faster (upon destroying it won't hinder ship movement, but it won't be that useful normally - yet, it'll bring a bigger strategic factor to movement capabilities).
-Bomb sections (detonate upon ships' destruction, they would simulate reactor/engine/ammunition stock, and it will give a little bonus to those ships that are so slow they are being killed by fighters).
-Some kind of anti-beam armour (other that 1 rare device, there's no additional defence against them).
-Direct AoE (Area of Effect) weapons, which won't fire in any particular direction, but will instead create an enemy-damaging field.
-Ship spawning device with time limit (after some time spawned ships explode/disappear).
-Creating weapon libraries (making sections from scratch is ok, but making the same weapon on a few ships gets boring because of the number of parameters).
Of couse, if something isn't possible to implement due to the new engine, then so be it...
-Ability to set more than one parent for section (two or three)
-Ability to create some sort of custom weapons by choosing, which special rules should it apply to (like, exploding missile, or splitting blaster)
-Ability to make a whole set of ships into one "fleet", allowing to set ships' costs', and choose ships in a similar manner that we did it in the skirmish (I think it would be a handy thing in multiplayer).
-Special boosters with limited energy/fuel, that upon turning on allows ships to move a little faster (upon destroying it won't hinder ship movement, but it won't be that useful normally - yet, it'll bring a bigger strategic factor to movement capabilities).
-Bomb sections (detonate upon ships' destruction, they would simulate reactor/engine/ammunition stock, and it will give a little bonus to those ships that are so slow they are being killed by fighters).
-Some kind of anti-beam armour (other that 1 rare device, there's no additional defence against them).
-Direct AoE (Area of Effect) weapons, which won't fire in any particular direction, but will instead create an enemy-damaging field.
-Ship spawning device with time limit (after some time spawned ships explode/disappear).
-Creating weapon libraries (making sections from scratch is ok, but making the same weapon on a few ships gets boring because of the number of parameters).
Of couse, if something isn't possible to implement due to the new engine, then so be it...
This should be pretty easy to set up, seeing as it already exists for Career mode (it is used in Slaughterhouse, for one).AllStarZ wrote:Boarding attacks.
I might also like to see a Mine Deployer that drops limpet mines (see my Limpet Mines thread for more info) and/or a gun that fires mine-like projectiles that stick to enemy hulls and explode after a short delay.
Ne me forcez pas à arracher votre gorge, s'il vous plaît.
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[b]ZOMG NINJA SARCASM[/b] :shock:
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[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
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[b]ZOMG NINJA SARCASM[/b] :shock:
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[quote="Arcalane"]If anyone says "y'all" again I'm going to string them up and put their head on a pike.[/quote]
Isn't slaughterhouse the mission where you have to defend your bases while blowing up the pirates'. I don't remember boarding in that one.VNilla wrote:This should be pretty easy to set up, seeing as it already exists for Career mode (it is used in Slaughterhouse, for one).AllStarZ wrote:Boarding attacks.
I'd like to see some sort of nanomatrix on steroids that could rebuild destroyed sections (If you give it a lot of time of course).
And having multiple colours on a section(random-you would only define which colours and how much you want there and the game would randomize it).
Would probably make a nice way to make rust and stuff.
Example: Primary colour: Gray Secondary colour1: Some sort of red Sec. col.2: etc
Last edited by Nutcase on Wed Apr 01, 2009 9:34 pm, edited 1 time in total.
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- Commodore
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A boarding crew cannon? Capture the "EMPed" ships?
"I want to have that Leviathan!
(C) my friend
Still I think it would be better to have some sort of a way to connect a couple of beamers\teslas at some Weapon to give it N% bonus to something.
*Imagines a tesla supported by 9 more teslas....and the Overcharge bonus...*
"I want to have that Leviathan!
![Razz :P](./images/smilies/icon_razz.gif)
Still I think it would be better to have some sort of a way to connect a couple of beamers\teslas at some Weapon to give it N% bonus to something.
*Imagines a tesla supported by 9 more teslas....and the Overcharge bonus...*
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- Lieutenant
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