v0.90b Bug Reports - READ FIRST POST

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lightstriker
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Post by lightstriker »

I've experienced problems with 0 degree arcs before. I wouldn't recommend using them.
SHAD0Wdump
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Post by SHAD0Wdump »

Well,of course I'd only use it with links or turret sections.
DeathsHands
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Post by DeathsHands »

Upon firing repeating artillery, I get this:

ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:

Error in code at line 23:
bullet.sprite_index = l_bulletsprite

at position 26: Unknown variable l_bulletsprite
[img]http://img180.imageshack.us/img180/7478/pinned1cz5.jpg[/img]
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Arcalane
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Post by Arcalane »

Protip; it's a known bug. Read the rest of the damn thread.
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jwa8402
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Post by jwa8402 »

deathshands, just use another weapon with the artillery sprite and bullet sprite.

*edit* nutcase, obviously thats for if they want the appearance of the weapon.
Last edited by jwa8402 on Mon Mar 23, 2009 12:44 pm, edited 1 time in total.
Nutcase
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Post by Nutcase »

You only need change the bullet sprite- much easier than changing both. :roll:
DeathsHands
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Post by DeathsHands »

Ironically, I just made the custom bullet the default bullet. Seems to be some kind of problem accesing the default when it's set to default (very redundant, I know).
[img]http://img180.imageshack.us/img180/7478/pinned1cz5.jpg[/img]
Gisiebob
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Post by Gisiebob »

the online: disabled does not seem to function on my non-firing turret drivers, as in they gain targets, moving the sections that are supposed to be nested withing the ship before they are activated.

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ArcaneDude
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Post by ArcaneDude »

Dude, if you want your turret drivers not to fire just set their 'Shooting' option to no. :P
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Gisiebob
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Post by Gisiebob »

I did that already. the problem is that they still acquire and track targets, moving the sections they drive when they should be 'nested' within the ship.

I have (mostly) fixed the problem ascetically with section depth and gun arcs, but I still think it was worth mentioning as a bug.
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Dreamyr
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Post by Dreamyr »

I've been getting this error whenever I try to add one of my more recent ships to the game in sandbox mode.
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject994:

In script nWep2a:
Error in code at line 121:
l_weapon[wj].l_bulletsprite = convertBulletSprite(object_get_sprite(l_weapon[wj].l_bullet))

at position 85: Unknown variable l_bullet


I've tried redoing the route for the sprites on the weapons I thought were causing it but that doesn't fix and I really have no other clue as to whats wrong with it.

It's probably something extremely obvious but I'm not seeing it. I haven't messed around with the weapons at all except to change the color.
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Skull13
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Post by Skull13 »

ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:

Error in code at line 23:

bullet.sprite_index = l_bulletsprite

at position 26: Unknown variable l_bulletsprite
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Arcalane
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Post by Arcalane »

Skull13 wrote:ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:

Error in code at line 23:

bullet.sprite_index = l_bulletsprite

at position 26: Unknown variable l_bulletsprite
READ. THE. FUCKING. THREAD.

That bug has only been reported about five fucking times now. :roll:
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Ahndeleck
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Post by Ahndeleck »

I could see this as being intentional, but I figured I should mention it anyway.

I've gotten two different spots on the high scores for the Grinder skirmish since the 0.90x version have come out. Both of these scores are still displaying version 0.88.

Score 31416 was done in version 0.90b
Score 32455 was done in version 0.90a

If this was done intentional, sorry for the false alarm. Of course, this doesn't change the overall function of the game, its just a little strange is all.
Capyain Teric
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Post by Capyain Teric »

in all versions of the game after .89, beams disappear. this is not a computer specific problem, as it has appeared on three different computers.
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