I've been thinking of classifying Weapons, like this:
Light: Plasma cannon, PD, Scattergun...
Light Medium: Blaster, Missile, Railgun...
Medium: lazer, quad blaster, Gatling blaster...
Med Heavy: Mega Lazer, Dual scattergun...
Heavy: Artillery, Tachyon... (The big one)
(I've forgot the other names...)
Anyway, parts would be limited to certain ship sizes, and to smaller ships that do have them, is would limit other things, like Sections, Other weapons, Armour...
The points in the old version would be Put up to 100, for more derailed editing of armour, Accel ETC.
Usual Biulding guide:
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You begin with 100 points to construct your ship.
The first task before you is to choose a ship class. This will affect all aspects of your ship, due to the variance in cost between the classes. These classes are Battleship, Cruiser, & Frigate.
Once you have chosen your ship’s class, it will dictate how you spend the points allotted for the tournament. Each faucet of the ship has a cost associated which is based upon the ships size.
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Attribute--|--Battleship---|----Cruiser----|----Frigate----
Core HP | 1 point/50 | 1 points/25 | 1 point/10
Base HP | 500 | 400 | 300
Max Speed | 1 points/0.10 | 1 points/0.15 | 1 points/0.20
Accelerate | 1 points/0.01 | 1 points/0.02 | 1 points/0.05
Turning | 1 points/0.08 | 1 points/0.14 | 1 points/0.20
Sections | 1 points/2 | 1 points/1 | 2 points/1
Sec.HP Base| 200 | 150 | 100
Sec.HP Add | 1 points/250 | 1 points/200 | 1 point/150
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While looking at the blank ship, set the Core’s HP to the Base HP value that appears in the column of the ship class you have chosen, and the Max Speed, Acceleration, and Turning to zero. From here you should decide how many points you plan to allocate to the basics of the ship.
You can spend as many points on these attributes and have as many sections as you can afford. As you buy sections, you should set their Custom HP to the value listed in the Sec.HP Base row so that you don’t forget to do it later. You may want to consider strategically beefing up certain sections, though in most cases it’s better to just add ablative sections meant to be lost.
Keep in mind, though, that you will have a set number of points, and no battle was ever won purely by defensive measures.
As far as AI goes, any AI can be selected and any AI Range set. Keep in mind that the AI Range is the distance your ship will try to keep between its core and the enemy’s, so it really should be no farther than your shortest ranged weapon. Though weapons mounted father back than the core will have their effective range reduced.
At this point, you’ve more than likely spent around half of the points, and hopefully have some idea what you want your killing machine to wield. Yet now comes the hard part. Where and how should you mount the instruments of your will?
Should you attempt to cover all angles of attack, or trust that your ship can turn fast enough to keep the opposition in its sights? Should you invest in your active defenses, or pour all your resources into firepower?
Attribute--------|----Cost-----| Limit per ship
=Projectiles=====|=============|
Pulse Gun--------|----- 1 -----|
Gatling Pulse----|----- 2 -----|
Blaster Cannon---|----- 1 -----|
Gatling Blaster--|----- 3 -----|
Quad Blaster-----|----- 3 -----|
Repeater Gun-----|----- 1 -----|
Tachyon Cannon---|----- 2 -----|
Tachyon Repeater-|----- 8 -----|
Tachyon Driver---|----- 3 -----|
Plasma Charge----|----- 2 -----|
Missile Launcher-|----- 1 -----|
=Beams===========|=============|
Mining Beam------|----- 1 -----|
Scatter Beam-----|----- 2 -----|
Beamer-----------|----- 3 -----|
Shock Beamer-----|----- 2 -----|
Mega Beam--------|----- 4 -----|
=Point=Defense===|=============|
Flak Cannon------|----- 2 -----|
Particle Gun-----|----- 2 -----|
Point Beam-------|----- 2 -----|
=Misc============|=============|
Demeter Launcher-|----- 2 -----|
Demeter Pod Lchr-|----- 12 ----|
Weasel Gun-------|----- 3 -----|
Pulsar Gun-------|----- 4 -----|
Sidewinder-------|----- 2 -----|
Railgun----------|----- 4 -----|
=Modules=========|=============|
Gosling Launcher-|----- 3 -----|
Nano Matrix------|----- 15 ----|
Gravitic Impeder-|----- 6 -----|
Platform Faber---|----- 8 -----|
Impeder Faber----|----- 6 -----|
Dieterling Device|----- 12 ----|
Flux Projector---|Not Avaliable|
Booster----------|----- 5 -----|
Aegis Deflector--|----- 8 -----| *
Deflector Shield-|----- 4 -----| **
Teller Torpedo---|----- 2 -----|
Gluon Bolter-----|----- 3 -----|
Lancet Beam------|----- 6 -----|
Frosch Gun-------|Not Avaliable|
Gravity Beam-----|----- 5 -----|
Rorschach--------|----- 4 -----|