Ship Maker Modifications
Moderators: th15, Moderators
Turn off gradients and glows. They cause that.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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- Commander
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Could we submit anymore sprites???
Just wanted to know.
Just wanted to know.
Alls Requiem, my current project, with many more to come. Feel free to critique my site as much as you please.
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- Commodore
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sigh... people have already suggested both of these things, and Hiant has replied that the problem is fixed...Magick wrote:Turn off gradients & set the glow to black.Hiant wrote: -snip-
Any help how I can make it look like in shipmaker?
-edit: made it less angry... I need to stop posting while pissed off...-
Ok so, maybe I'm dumb here, but in trying to SBM-sprites file into the SBM program, what exactly do we do? You talk about copying code strings, but where are these?
spr_RockPlat01 - pirate rock platform
spr_RockPlat02 - pirate rock platform
spr_RockPlat03 - pirate rock platform
spr_Rock1 - asteroid
spr_Rock2 - asteroid
spr_Rock3 - asteroid
spr_Rock4 - asteroid
spr_Rock - all the asteroids, animated
spr_Meteor - meteors, animated
spr_Platformer - Platform Deployer module
etc..
Are these them? Because I've tried copying the spr_powerupshell into the code of a half dozen parts and it never changes anything. By that I mean changing
section|spr_Section01|0|65280|-1|225.50|0|1|1
to
section|spr_powerupshell|0|65280|-1|225.50|0|1|1
so, am I missing a file with code strings or just not using them right? Seriously, I have no idea what I'm doing wrong here, little help?
spr_RockPlat01 - pirate rock platform
spr_RockPlat02 - pirate rock platform
spr_RockPlat03 - pirate rock platform
spr_Rock1 - asteroid
spr_Rock2 - asteroid
spr_Rock3 - asteroid
spr_Rock4 - asteroid
spr_Rock - all the asteroids, animated
spr_Meteor - meteors, animated
spr_Platformer - Platform Deployer module
etc..
Are these them? Because I've tried copying the spr_powerupshell into the code of a half dozen parts and it never changes anything. By that I mean changing
section|spr_Section01|0|65280|-1|225.50|0|1|1
to
section|spr_powerupshell|0|65280|-1|225.50|0|1|1
so, am I missing a file with code strings or just not using them right? Seriously, I have no idea what I'm doing wrong here, little help?
http://i467.photobucket.com/albums/rr40/Noctis888/SMframe0001-5.gif
sorry for the double post but, just out of curiosity, do the powerup sections actually do anything?
the repstation doesn't seem to repair and not even sure what the others would do... Do they have to be in the power up shell or are they just for sheer badassery?
the repstation doesn't seem to repair and not even sure what the others would do... Do they have to be in the power up shell or are they just for sheer badassery?
http://i467.photobucket.com/albums/rr40/Noctis888/SMframe0001-5.gif
I wish we could use at least some GML code functions in ShipMaker.
I had this crazy idea that if I put into the clipsize box, it would round a random number from zero to fifteen for the clip size upon creation, or every time a new clip is made. Long story short, ShipMaker didn't like it, and interpreted my code as the default clipsize for a weapon. It literally didn't show anything different in the entry field.
If we could, would you like to use something like that in Shipmaker? At least random number features?
I had this crazy idea that if I put
Code: Select all
round(random(15))
If we could, would you like to use something like that in Shipmaker? At least random number features?
This user is a proponent of the whole "Check your **** parenting" idea.
This is a signature. It goes at the end of my post.
Your face is so *adjective* that it *verb*s
This is a signature. It goes at the end of my post.
Your face is so *adjective* that it *verb*s
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