Ship Maker Modifications

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

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Normandy
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Post by Normandy »

Turn off gradients and glows. They cause that.
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Hiant
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Post by Hiant »

Uhm, i turned gradients off, but i don't find where i set the glows off :S
FIREST0RM000
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Post by FIREST0RM000 »

Uhm, i turned gradients off, but i don't find where i set the glows off :S
It's in the options menu. just click through the color options until you hit glow. should be one of the last ones.
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Master Chief
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Post by Master Chief »

Hiant wrote:but i don't find where i set the glows off :S
Glows can't be completely turned off. You can set them to black but there'll still be this faint shimmering effect on your ships.
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Hiant
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Post by Hiant »

But it made it allready better, I can't see the glow anymore. Thanks for the help.
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Post by IBurn36360 »

Could we submit anymore sprites???

Just wanted to know.
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lightstriker
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Post by lightstriker »

Magick wrote:
Hiant wrote: -snip-

Any help how I can make it look like in shipmaker?
Turn off gradients & set the glow to black.
sigh... people have already suggested both of these things, and Hiant has replied that the problem is fixed...

-edit: made it less angry... I need to stop posting while pissed off...-
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Post by Noctis »

Ok so, maybe I'm dumb here, but in trying to SBM-sprites file into the SBM program, what exactly do we do? You talk about copying code strings, but where are these?

spr_RockPlat01 - pirate rock platform
spr_RockPlat02 - pirate rock platform
spr_RockPlat03 - pirate rock platform
spr_Rock1 - asteroid
spr_Rock2 - asteroid
spr_Rock3 - asteroid
spr_Rock4 - asteroid
spr_Rock - all the asteroids, animated
spr_Meteor - meteors, animated
spr_Platformer - Platform Deployer module
etc..
Are these them? Because I've tried copying the spr_powerupshell into the code of a half dozen parts and it never changes anything. By that I mean changing

section|spr_Section01|0|65280|-1|225.50|0|1|1
to
section|spr_powerupshell|0|65280|-1|225.50|0|1|1


so, am I missing a file with code strings or just not using them right? Seriously, I have no idea what I'm doing wrong here, little help?
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Post by flabort »

ok, you pressed 'r', right? now use 'E' to put in the edited code. if you still do it wrong, you'll get a blue dot that crashes the game.
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Noctis
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Post by Noctis »

ok that worked...which is weird because thats exactly what I was doing before...guess it glitched on me for a bit there...oh well, many thankies anyway.
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Noctis
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Post by Noctis »

sorry for the double post but, just out of curiosity, do the powerup sections actually do anything?

the repstation doesn't seem to repair and not even sure what the others would do... Do they have to be in the power up shell or are they just for sheer badassery?
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Hiant
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Post by Hiant »

Nope, they are just being used as sections/dooads.
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Skull13
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Post by Skull13 »

I wish we could use at least some GML code functions in ShipMaker.

I had this crazy idea that if I put

Code: Select all

round(random(15))
into the clipsize box, it would round a random number from zero to fifteen for the clip size upon creation, or every time a new clip is made. Long story short, ShipMaker didn't like it, and interpreted my code as the default clipsize for a weapon. It literally didn't show anything different in the entry field.

If we could, would you like to use something like that in Shipmaker? At least random number features?
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TheBlueEcho
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Post by TheBlueEcho »

Has anything happened/progressed since it's initial release?
FIREST0RM000
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Post by FIREST0RM000 »

Has anything happened/progressed since it's initial release?
nothing else can happen. anything more would require modifying BSF; a direct violation of the license. people have looked into it more, but there's nothing official, and can never be.
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