Technically, BSF is infact an MMORPG, with all that RP going on. Many men online role playing generals...Anna wrote:MMORPG BSF? Nooo.
On topic: I myself support the idea of BSF2 going commercial, but theres really no point in discussing it here. First of all, its th15's decision, not ours, and he can do whatever he wants with his games. Second, AFAIK, hes making the game in-studio, so theres very little chance itll be free.
As for the demo, yes, including fully functional shipmaker in it would be a bad marketing decision, since in the end, its the ship building ability that makes BSF so addictive. Completely removing the shipmaker from demo is also a bad idea, since people should get the taste of the best part. But like Hege said, one could just limit features. Could be a timed demo (10 hours of full functionality, for example), removed ability to save, or just throw out most of the sections and weapons.
As far as ideas (or dreams, if you will) go, id love to see an ability to import custom sections, along with distribution functionality (section packs, few sections packed together; easy download and installation) and integration with ship database (you see what custom section packs each ship uses, and have the ability to download them with the ship). That would add another whole depth level to BSF creativity. Maybe this time around th15 won't be so pointlessly worried about 'feature creep'...