
Arwing Landing member does 3-D Hestia!
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to the original topic: when that guy is done with the model and put a texture
on it could you ask him about making it public?
because i would love to adapt that to be put in a game like X3 or ST:bc
.
on it could you ask him about making it public?
because i would love to adapt that to be put in a game like X3 or ST:bc

[img]http://i239.photobucket.com/albums/ff40/DarkDragonxl/dragons%20weyr/DW_sig_cyan.gif[/img]
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Hi chaps. I popped in to say hi. But first
1) Three pages, I'm impressed
2) I know nothing about battleships forever so you'll have excuse the artistic liscencing there
3) I read the post that asked if I was going to release the model.
Yes. If it's wanted I will release the model, but I need to do/ask a couple of things first, so
I've had a check on the board a couple of times, first off, cheers chaps, the C&C actually Helped (which, doesn't happen very often, it's normally an opinionated response) so thanks for that.
Second off. I've looked at the images you've made. 'Mr_Wizard' in particular, the cockpit looks so much better than mine design wise, that gattling cannon is in a much better place as well. (I have no idea what 'Lizzie's' is but, very nice)
Now. I read the request about releasing the model. I need to ask questions first.
First off, this is the big one. What/where does this get used in/for? (ie other games, things like that)
What object format do you need (like .x, .cob)
Second off. What's the best way for me protect the model I've made from somebody claiming it's theirs, I'll attach a read me to the model anyway but can I honestly do a 'gentleman's' agreement whereby you're free to edit it, use it and patch it into games, but you need to say that the original model was done by me.
Finally. I'd be happy to do other ships if this works out. But, I need to texture, and make changes to this one first
Weevil
1) Three pages, I'm impressed
2) I know nothing about battleships forever so you'll have excuse the artistic liscencing there
3) I read the post that asked if I was going to release the model.
Yes. If it's wanted I will release the model, but I need to do/ask a couple of things first, so
I've had a check on the board a couple of times, first off, cheers chaps, the C&C actually Helped (which, doesn't happen very often, it's normally an opinionated response) so thanks for that.
Second off. I've looked at the images you've made. 'Mr_Wizard' in particular, the cockpit looks so much better than mine design wise, that gattling cannon is in a much better place as well. (I have no idea what 'Lizzie's' is but, very nice)
Now. I read the request about releasing the model. I need to ask questions first.
First off, this is the big one. What/where does this get used in/for? (ie other games, things like that)
What object format do you need (like .x, .cob)
Second off. What's the best way for me protect the model I've made from somebody claiming it's theirs, I'll attach a read me to the model anyway but can I honestly do a 'gentleman's' agreement whereby you're free to edit it, use it and patch it into games, but you need to say that the original model was done by me.
Finally. I'd be happy to do other ships if this works out. But, I need to texture, and make changes to this one first
Weevil
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@weevil
I know just what you need in respects to the licensing of the model.
you need the GNU General Public license, to quote the site;
as to the format, there are several format's i've found to be most widely used.
.obj is one, also .3ds and .lwo, also some other's i can't remember.
but any of them will work :p.
and the question about what it would be used in;
i would probably put it in a game like X3 (http://www.egosoft.com/games/x3/info_en.php),
or Sins of a Solar Empire (http://www.sinsofasolarempire.com/)
EDIT: I've decided to put it in SoaSE
I know just what you need in respects to the licensing of the model.
you need the GNU General Public license, to quote the site;
heres their site http://www.gnu.org/licenses/gpl.htmlThe GNU General Public License is a free, copyleft license for software and other kinds of works.

as to the format, there are several format's i've found to be most widely used.
.obj is one, also .3ds and .lwo, also some other's i can't remember.
but any of them will work :p.
and the question about what it would be used in;
i would probably put it in a game like X3 (http://www.egosoft.com/games/x3/info_en.php),
or Sins of a Solar Empire (http://www.sinsofasolarempire.com/)
EDIT: I've decided to put it in SoaSE
[img]http://i239.photobucket.com/albums/ff40/DarkDragonxl/dragons%20weyr/DW_sig_cyan.gif[/img]
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Right. That's a fantastic find, I'll look into that.
But...as for games. I don't think it's poly-efficient enough, I hadn't banked on release requests.
I have textured it though, I'm not entirely satisfied with it. It's the best I can do for now. I need to get better at this sort of stuff
If you haven't got quicktime, you're wasting your time
http://www.mediafire.com/?i3nma0yju10
If/when I release it, I'll put it as these file types
.cob
.3ds
.x
.obj
But...as for games. I don't think it's poly-efficient enough, I hadn't banked on release requests.
I have textured it though, I'm not entirely satisfied with it. It's the best I can do for now. I need to get better at this sort of stuff
If you haven't got quicktime, you're wasting your time
http://www.mediafire.com/?i3nma0yju10
If/when I release it, I'll put it as these file types
.cob
.3ds
.x
.obj
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Needs moar neon green.weevil wrote:Right. That's a fantastic find, I'll look into that.
If you haven't got quicktime, you're wasting your time
http://www.mediafire.com/?i3nma0yju10
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^Yeah, forgot about that, neons are hard to do with bog standard textures.
Alright, due to the fact that I'm lazy at the moment, here's the UNtextured object. This is to test that it works.
This by the way has near enough to 8000 ploys, so we're fine on that count
http://www.mediafire.com/?xymnm1xo1tj
Alright, due to the fact that I'm lazy at the moment, here's the UNtextured object. This is to test that it works.
This by the way has near enough to 8000 ploys, so we're fine on that count
http://www.mediafire.com/?xymnm1xo1tj
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Alright. I've triangulated the faces that need it (or hit the triangulate button) and hoped for the best
it's just .3ds and .x this time around
I hate triangulation, it makes the model really hard to edit
http://www.mediafire.com/?jjmy2uy9xd0
it's just .3ds and .x this time around
I hate triangulation, it makes the model really hard to edit
http://www.mediafire.com/?jjmy2uy9xd0