suggestions
Moderators: th15, Moderators
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- Lieutenant, Junior Grade
- Posts: 17
- Joined: Mon Feb 18, 2008 6:08 am
suggestions
the option in ship maker to set point defence guns to "defensive" "offensive" and "adjustable" all point defence guns are adjustable right now. the reason for this is that i was making a battlestar galactica and i wanted to have some flak guns as defence and 4 bigger ones as offence that shoot slower and with more damage and range. also, when i make one as an enemy, it will automatically set the main weapons on defence and will never attack other ships with them.
shot size, shot color, shot speed and shot HP (damage it will take from point defence before exploding) in editer
toggle tracknig on weapons in editer
concussive missiles: missiles that do a little more damage than the regualr ones, go faster, don't track and travel in a path like this
[launcher]>
... |
... | (slow)
... v
... -------------fast------------------------->
just a few ideas might add more later =Þ
shot size, shot color, shot speed and shot HP (damage it will take from point defence before exploding) in editer
toggle tracknig on weapons in editer
concussive missiles: missiles that do a little more damage than the regualr ones, go faster, don't track and travel in a path like this
[launcher]>
... |
... | (slow)
... v
... -------------fast------------------------->
just a few ideas might add more later =Þ
Re: suggestions
I don't see why not, but it's not a feature that would see much use.polyopulis wrote:the option in ship maker to set point defence guns to "defensive" "offensive" and "adjustable"...
Already doable. Scale the weapon up or down to adjust projectile size, color is definable, speed is definable, and you can set interceptability, which is like HP.shot size, shot color, shot speed and shot HP (damage it will take from point defence before exploding) in editer
I don't like this one. Tracking blasters and such would just make things messy.toggle tracknig on weapons in editer
You can adjust damage, you can adjust speed, you can disable tracking with a turnspeed of zero. You can't make them accelerate, but you can get really close to the overall effect you wantconcussive missiles: missiles that do a little more damage than the regualr ones, go faster, don't track and travel in a path like this...

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- Captain
- Posts: 497
- Joined: Wed Sep 12, 2007 3:29 am
Including beamers? because that makes no sense whatsoever.Water_and_Wind wrote:Interceptability for all weapons would be nice though.

Last edited by Lizzie on Sun Feb 24, 2008 9:40 am, edited 1 time in total.

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- Vice Admiral
- Posts: 1372
- Joined: Tue Dec 11, 2007 1:31 pm
- Location: Sunny California
No . . . she means that intercepting a beam weapon is impossible, and therefore shouldn't be included. You seem to be saying that you would use a beam weapon to intercept a ship . . .Tsakara wrote:au contraire, with the size of some of the missiles people have made you'd need beamers to be able to shoot them down.Lizzie wrote:Including beamers because that makes no sense whatsoever.Water_and_Wind wrote:Interceptability for all weapons would be nice though.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Being able to set default interceptor mode would be the only idea, in my opinion, that has any reason to be implemented soon from this list.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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- Lieutenant, Junior Grade
- Posts: 17
- Joined: Mon Feb 18, 2008 6:08 am
Set the missile turning speed to zero to stop them from tracking.polyopulis wrote:for the toggle tracking, what I mean is just to turn off tracking on missiles
for shot size, i don't want this massive weapon on my ship just so it can shoot bigger stuff and how do you change projectile speed, tracking, color and interceptability?
You need a V3 version of SB. The newest one (comes with the newest version of the game) has the most functionality. You'll notice two buttons on the left of your screen but to the right of the main interface. One says add, the other says edit. With a module/weapon selected, press the add button.polyopulis wrote:how do you change projectile speed, tracking, color and interceptability?
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- Lieutenant, Junior Grade
- Posts: 17
- Joined: Mon Feb 18, 2008 6:08 am
two more suggestions
linked firing, you link two of the same weapons to either fire at the same time or alternately, mostly for effect
the second one is double connect, what this will do is allow you to connect one piece to two so if you have two or three supports, you don't have to pick which one is the one that actually holds up the piece. like this
_________
|________|
..|1| |2| |3|
so instead of picking either 1 2 or 3 to hold up the larger rectangle, you can make them all do it
linked firing, you link two of the same weapons to either fire at the same time or alternately, mostly for effect
the second one is double connect, what this will do is allow you to connect one piece to two so if you have two or three supports, you don't have to pick which one is the one that actually holds up the piece. like this
_________
|________|
..|1| |2| |3|
so instead of picking either 1 2 or 3 to hold up the larger rectangle, you can make them all do it