FighterBay Beta Release
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- calvin1211
- Commodore
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Re: FighterBay Beta Release
The same as how the noobs (and everyone, really) have been doing it: Make a fighter in SM and then convert that to a sprite.
Re: FighterBay Beta Release
Explanation...?
- calvin1211
- Commodore
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- Joined: Wed Apr 07, 2010 7:12 pm
Re: FighterBay Beta Release
Make a fightery looking thing in Shipmaker, take screenshot, turn that into sprite.
Re: FighterBay Beta Release
Or use one of several sprites that people have already made. Like maybe starting with the entire thread devoted to fighter sprites. Really, it's not at all hard.
...fighterbays are much easier to use than deployers anyways.
...fighterbays are much easier to use than deployers anyways.
naysayers will be shot
Re: FighterBay Beta Release
I'll look into that, thanks.
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- Lieutenant
- Posts: 47
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Re: FighterBay Beta Release
wanted one of these so bad!
Re: FighterBay Beta Release
Kk i got some suggestions In upgrading these fighters I hope they are possible.
1-Bombers/Fighter AI, Bombers prefer to attack ships while fighters attack bombers or rarely ships.(kinda like priority targets.)
2-Fighter HP-Self explanatory.
3-2 Weapon capacity.
4-Fighter sprite sizes could be manipulated(yea unless a fighter can have 50 people inside it, most ships will now look tiny.)
Ok that's all, I hope this gets added to the next "meta?" Release, Thanks.
1-Bombers/Fighter AI, Bombers prefer to attack ships while fighters attack bombers or rarely ships.(kinda like priority targets.)
2-Fighter HP-Self explanatory.
3-2 Weapon capacity.
4-Fighter sprite sizes could be manipulated(yea unless a fighter can have 50 people inside it, most ships will now look tiny.)
Ok that's all, I hope this gets added to the next "meta?" Release, Thanks.
Re: FighterBay Beta Release
Fighter sizes are the same size as sprites. The bigger the sprite, the bigger the fighter.
The only thing I agree with you there would be fighter HP, but with how hard it would be to code I can easily live without it.
The only thing I agree with you there would be fighter HP, but with how hard it would be to code I can easily live without it.
naysayers will be shot
- Majicnanas
- Captain
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- calvin1211
- Commodore
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- Joined: Wed Apr 07, 2010 7:12 pm
Re: FighterBay Beta Release
Download meta2_fighterbay.zip, and unzip it. There should be two new .exe files, one for BSF and one for SM. Just move them to your preferred BSF folder and run them when you want to use BSF or SM.
Re: FighterBay Beta Release
This is impressive! Something we've needed for a long time... I see that we can set speed and turning, but would acceleration be an possible addition for future versions? I found that low acceleration and high turning made for the best Babylon 5 type dogfights so they don't just dart around like demeters. Unless the strafing mode you mentioned takes that into consideration...Well so much for my free time, I predict a slew of attack carriers.
- Anna
- The artist formerly known as SilverWingedSeraph
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Re: FighterBay Beta Release
Starstruck is also working on a build that adds proper bubble-shields. idk an ETA on its release, though.
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Re: FighterBay Beta Release
Some kind of wierd Glitch i found when i turned off Particles.
Spoiler!
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Cryoware Enterprises, where ideas go
Cryoware Heavy Yards, Heavy ships
Delphinus Gulf Wars (Formerly War for the Universe)
Coalition of Terra
Quote of the occasion: It takes one man to change the world
- seaheroe
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Re: FighterBay Beta Release
I've seen that glitch before without the metagame or so.
Something awesome is hiding in there!!
Spoiler!
- Zalausai
- The Tutorialist
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Re: FighterBay Beta Release
I got an error while testing HLB 03 Cerberus vs HG 6 Dominion
ERROR in
action number 1
of Destroy Event
for object EBulletStarFighter:
Error in code at line 4:
ds_list_delete( trail_lalive, ds_list_find_index(trail_lalive,l_tid) );
at position 64: Unknown variable l_tid
I believe that this has to do with a fighter
ERROR in
action number 1
of Destroy Event
for object EBulletStarFighter:
Error in code at line 4:
ds_list_delete( trail_lalive, ds_list_find_index(trail_lalive,l_tid) );
at position 64: Unknown variable l_tid
I believe that this has to do with a fighter
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index
Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.
I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
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Zalausai's Tutorial Index
Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.
I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
Proud parent since: 8/15/2013 (Baby Boy)
Good shipbuilders never die . . . they just fade away.