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 Post subject: Ship making rules??
PostPosted: Tue Apr 03, 2012 9:41 pm 
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Ensign
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Joined: Tue Apr 03, 2012 9:37 pm
Posts: 1
I want to make sure every ship I build are equally as fair, so I was wondering if there is some sort of official ship maker rules or guidelines somewhere. If there is, a link would be great.


Thanks


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 Post subject: Re: Ship making rules??
PostPosted: Wed Apr 04, 2012 12:37 am 
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Commander
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Joined: Tue Mar 27, 2012 2:54 am
Posts: 137
Well, uh, there's meta games and stuff, but those are tournaments. there's not really a set rule or anything. If you want, try downloading some ships from the ship maker forums and have similar classes of your ships fight the downloaded ones (ie. Cruiser Vs. a Cruiser). Then if one is significantly crazier or better, adjust accordingly. If you aren't worried about balance, just build, it doesn't really matter. you should be more specific, but I hope this helps.

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 Post subject: Re: Ship making rules??
PostPosted: Wed Apr 04, 2012 2:27 am 
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Commander
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Joined: Mon Nov 29, 2010 4:34 pm
Posts: 247
Ah ha ha! Balance, whats that?

No actually the best rules to balance by are the meta 2 rules (at the bottom of the board index) They cover a fair bit of stuff like mass and energy and speed and all of that, also, if you have more time you could use vdboi's weapon calculator to make your own metagame weapons. Hope to see your ships soon!

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 Post subject: Re: Ship making rules??
PostPosted: Wed Apr 04, 2012 2:25 pm 
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Commodore
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Joined: Wed Apr 07, 2010 7:12 pm
Posts: 549
IIRC Vidboi's calculater wasn't actually for Meta2 weapons, but for his own tourney.
(It also wasn't all that balanced anyway.)

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 Post subject: Re: Ship making rules??
PostPosted: Thu Apr 05, 2012 6:08 am 
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Vice Admiral
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I only balance against myself...and I usually just end up winging it. Aesthetics take priority to firepower. If you're especially skilled your attacks can be pretty as well.

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