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Zalausai's Sprite Work
Posted: Thu Apr 25, 2013 8:05 am
by Zalausai
I don't know if this is against the rules or not, but. . .
I am working with the HM_Stone sprites.
My goal is to give them a more rough stone look instead of the smooth one that they have now without causing a loss to the quality.
I am open to critiques on the process. They are currently all done and ready.
Original
- HM_Stone1.png (3.29 KiB) Viewed 12964 times
After Working
- HMZ_Stn01.png (7.46 KiB) Viewed 12964 times
Re: Zalausai's Sprite Work
Posted: Thu Apr 25, 2013 8:12 am
by Anna
I think the grain filter that I guess you put over it flattens out the details too much, and you should probably rework those detail bits a little to help them stand out again.
Might be a good idea to ask HM for permission to rework his sprites like this, too.
Re: Zalausai's Sprite Work
Posted: Thu Apr 25, 2013 8:13 am
by Doogie12
That's actually quite nifty. I like it, but you might want HM's permission first.
Edit* dammit Anna you ninja.
Re: Zalausai's Sprite Work
Posted: Thu Apr 25, 2013 9:13 am
by Zalausai
I sent a PM. I'll continue working until I get a response, but won't make a release unless I get permission.
Re: Zalausai's Sprite Work
Posted: Thu Apr 25, 2013 9:39 am
by Doogie12
Oh by the way, on that circle section I'd suggest darkening the region around the edges; it'll help with the flatness look.
Re: Zalausai's Sprite Work
Posted: Thu Apr 25, 2013 12:04 pm
by Zalausai
Permission declined. Project canceled.
I am thinking of working with TSA's Ukrai sprite set instead, but how do I get permission from someone who hasn't been here in awhile. It would serve the same purpose, but will take a lot more work.
Zalausai edit: damn auto correct
Re: Zalausai's Sprite Work
Posted: Thu Apr 25, 2013 12:37 pm
by Anna
Why not attempt some sections of your own, rather than working from pre-existing material?
Re: Zalausai's Sprite Work
Posted: Thu Apr 25, 2013 1:29 pm
by Zalausai
I will try to design some sections inspired by these two sets then. They will have the filter, because I'm going for a stone look. Shiny sections have the smooth look and dst_swnc has the industrial look. They won't be as good, but it should fill the very small niche at least. I should have one by tomorrow. With my graphic arts experience, they can't be too bad.
Re: Zalausai's Sprite Work
Posted: Mon Apr 29, 2013 3:14 am
by Zalausai
Anna wrote:Why not attempt some sections of your own, rather than working from pre-existing material?
I tried. It's supposed to hold two round sprites. Very limited use compared to the other planned sprites. Armor plating can be placed on its flanks.
Remember, I am going for a rough stone ancient look with these sprites.
Sadly, I am unsure if it is completley centered.
- Zal_Sec01.png (4.4 KiB) Viewed 12886 times
Open to critique.
Re: Zalausai's Sprite Work
Posted: Mon Apr 29, 2013 3:28 am
by Necrontyr1998
Looks centered to me. Its not the sort of sprite I would use but its very well done!
Re: Zalausai's Sprite Work
Posted: Mon Apr 29, 2013 3:35 am
by Doogie12
That wouldn't necessarily be a sprite that has to be centered. I like it, but would only use it as a decor section or a spindly bit on a wing.
Re: Zalausai's Sprite Work
Posted: Mon Apr 29, 2013 8:45 am
by Zalausai
Still working on the sprite project.
Current sprites (doing generic shapes first)
Test ship (it looks like crap, but at least the sprites work)
- SMscreen080.png (7.86 KiB) Viewed 12870 times
Open to critique.
Re: Zalausai's Sprite Work
Posted: Mon Apr 29, 2013 9:16 am
by calvin1211
I'm not sure how useful these sprites will be; they don't fit with current sprite styles.
What we do need is more antennae, tubes like that SS_prosectionax sprite and the like. Shinyfiying Xor_sec could be useful.
Re: Zalausai's Sprite Work
Posted: Tue Apr 30, 2013 1:04 am
by Flowrellik
True, tho this still has some purpose to behold of. Not that much Stone sections are out there (at least to my proper knowledge)
Re: Zalausai's Sprite Work
Posted: Tue Apr 30, 2013 5:38 am
by Necrontyr1998
Like has already been said, we need sprites that are meshable (is that even a word?) with the current kae_shn and DST. I especially agree that we need more antennas/radar dish like sprites and more pipes and wire detailed sections. They are nice but I would find it difficult to implement them.
Also, Happy B-day Zal!