Page 1 of 3

Zalausai's Sprite Work

Posted: Thu Apr 25, 2013 8:05 am
by Zalausai
I don't know if this is against the rules or not, but. . .
I am working with the HM_Stone sprites.
My goal is to give them a more rough stone look instead of the smooth one that they have now without causing a loss to the quality.

I am open to critiques on the process. They are currently all done and ready.

Original
HM_Stone1.png
HM_Stone1.png (3.29 KiB) Viewed 12964 times
After Working
HMZ_Stn01.png
HMZ_Stn01.png (7.46 KiB) Viewed 12964 times

Re: Zalausai's Sprite Work

Posted: Thu Apr 25, 2013 8:12 am
by Anna
I think the grain filter that I guess you put over it flattens out the details too much, and you should probably rework those detail bits a little to help them stand out again.

Might be a good idea to ask HM for permission to rework his sprites like this, too.

Re: Zalausai's Sprite Work

Posted: Thu Apr 25, 2013 8:13 am
by Doogie12
That's actually quite nifty. I like it, but you might want HM's permission first.
Edit* dammit Anna you ninja.

Re: Zalausai's Sprite Work

Posted: Thu Apr 25, 2013 9:13 am
by Zalausai
I sent a PM. I'll continue working until I get a response, but won't make a release unless I get permission.

Re: Zalausai's Sprite Work

Posted: Thu Apr 25, 2013 9:39 am
by Doogie12
Oh by the way, on that circle section I'd suggest darkening the region around the edges; it'll help with the flatness look.

Re: Zalausai's Sprite Work

Posted: Thu Apr 25, 2013 12:04 pm
by Zalausai
Permission declined. Project canceled.
I am thinking of working with TSA's Ukrai sprite set instead, but how do I get permission from someone who hasn't been here in awhile. It would serve the same purpose, but will take a lot more work.

Zalausai edit: damn auto correct

Re: Zalausai's Sprite Work

Posted: Thu Apr 25, 2013 12:37 pm
by Anna
Why not attempt some sections of your own, rather than working from pre-existing material?

Re: Zalausai's Sprite Work

Posted: Thu Apr 25, 2013 1:29 pm
by Zalausai
I will try to design some sections inspired by these two sets then. They will have the filter, because I'm going for a stone look. Shiny sections have the smooth look and dst_swnc has the industrial look. They won't be as good, but it should fill the very small niche at least. I should have one by tomorrow. With my graphic arts experience, they can't be too bad.

Re: Zalausai's Sprite Work

Posted: Mon Apr 29, 2013 3:14 am
by Zalausai
Anna wrote:Why not attempt some sections of your own, rather than working from pre-existing material?
I tried. It's supposed to hold two round sprites. Very limited use compared to the other planned sprites. Armor plating can be placed on its flanks.
Remember, I am going for a rough stone ancient look with these sprites.
Sadly, I am unsure if it is completley centered.
Zal_Sec01.png
Zal_Sec01.png (4.4 KiB) Viewed 12886 times
Open to critique.

Re: Zalausai's Sprite Work

Posted: Mon Apr 29, 2013 3:28 am
by Necrontyr1998
Looks centered to me. Its not the sort of sprite I would use but its very well done!

Re: Zalausai's Sprite Work

Posted: Mon Apr 29, 2013 3:35 am
by Doogie12
That wouldn't necessarily be a sprite that has to be centered. I like it, but would only use it as a decor section or a spindly bit on a wing.

Re: Zalausai's Sprite Work

Posted: Mon Apr 29, 2013 8:45 am
by Zalausai
Still working on the sprite project.

Current sprites (doing generic shapes first)
Zal Sprite Sample.png
Test ship (it looks like crap, but at least the sprites work)
SMscreen080.png
SMscreen080.png (7.86 KiB) Viewed 12870 times
Open to critique.

Re: Zalausai's Sprite Work

Posted: Mon Apr 29, 2013 9:16 am
by calvin1211
I'm not sure how useful these sprites will be; they don't fit with current sprite styles.
What we do need is more antennae, tubes like that SS_prosectionax sprite and the like. Shinyfiying Xor_sec could be useful.

Re: Zalausai's Sprite Work

Posted: Tue Apr 30, 2013 1:04 am
by Flowrellik
True, tho this still has some purpose to behold of. Not that much Stone sections are out there (at least to my proper knowledge)

Re: Zalausai's Sprite Work

Posted: Tue Apr 30, 2013 5:38 am
by Necrontyr1998
Like has already been said, we need sprites that are meshable (is that even a word?) with the current kae_shn and DST. I especially agree that we need more antennas/radar dish like sprites and more pipes and wire detailed sections. They are nice but I would find it difficult to implement them.

Also, Happy B-day Zal!