WYRDYSM GAMES

Home of Battleships Forever
It is currently Sun Dec 17, 2017 5:45 pm

All times are UTC + 8 hours




Post new topic Reply to topic  [ 39 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Zalausai's Sprite Work
PostPosted: Thu Apr 25, 2013 8:05 am 
Offline
The Tutorialist
The Tutorialist
User avatar

Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
I don't know if this is against the rules or not, but. . .
I am working with the HM_Stone sprites.
My goal is to give them a more rough stone look instead of the smooth one that they have now without causing a loss to the quality.

I am open to critiques on the process. They are currently all done and ready.

Original
Attachment:
HM_Stone1.png
HM_Stone1.png [ 3.29 KiB | Viewed 2346 times ]


After Working
Attachment:
HMZ_Stn01.png
HMZ_Stn01.png [ 7.46 KiB | Viewed 2346 times ]

_________________
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


Top
 Profile  
 
PostPosted: Thu Apr 25, 2013 8:12 am 
Offline
The artist formerly known as SilverWingedSeraph
User avatar

Joined: Wed Sep 26, 2007 8:51 pm
Posts: 3441
Location: Elsewhere
I think the grain filter that I guess you put over it flattens out the details too much, and you should probably rework those detail bits a little to help them stand out again.

Might be a good idea to ask HM for permission to rework his sprites like this, too.

_________________
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.


Top
 Profile  
 
PostPosted: Thu Apr 25, 2013 8:13 am 
Offline
Admiral
Admiral
User avatar

Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
That's actually quite nifty. I like it, but you might want HM's permission first.
Edit* dammit Anna you ninja.

_________________
naysayers will be shot


Top
 Profile  
 
PostPosted: Thu Apr 25, 2013 9:13 am 
Offline
The Tutorialist
The Tutorialist
User avatar

Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
I sent a PM. I'll continue working until I get a response, but won't make a release unless I get permission.

_________________
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


Top
 Profile  
 
PostPosted: Thu Apr 25, 2013 9:39 am 
Offline
Admiral
Admiral
User avatar

Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
Oh by the way, on that circle section I'd suggest darkening the region around the edges; it'll help with the flatness look.

_________________
naysayers will be shot


Top
 Profile  
 
PostPosted: Thu Apr 25, 2013 12:04 pm 
Offline
The Tutorialist
The Tutorialist
User avatar

Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
Permission declined. Project canceled.
I am thinking of working with TSA's Ukrai sprite set instead, but how do I get permission from someone who hasn't been here in awhile. It would serve the same purpose, but will take a lot more work.

Zalausai edit: damn auto correct

_________________
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


Top
 Profile  
 
PostPosted: Thu Apr 25, 2013 12:37 pm 
Offline
The artist formerly known as SilverWingedSeraph
User avatar

Joined: Wed Sep 26, 2007 8:51 pm
Posts: 3441
Location: Elsewhere
Why not attempt some sections of your own, rather than working from pre-existing material?

_________________
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.


Top
 Profile  
 
PostPosted: Thu Apr 25, 2013 1:29 pm 
Offline
The Tutorialist
The Tutorialist
User avatar

Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
I will try to design some sections inspired by these two sets then. They will have the filter, because I'm going for a stone look. Shiny sections have the smooth look and dst_swnc has the industrial look. They won't be as good, but it should fill the very small niche at least. I should have one by tomorrow. With my graphic arts experience, they can't be too bad.

_________________
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


Top
 Profile  
 
PostPosted: Mon Apr 29, 2013 3:14 am 
Offline
The Tutorialist
The Tutorialist
User avatar

Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
Anna wrote:
Why not attempt some sections of your own, rather than working from pre-existing material?


I tried. It's supposed to hold two round sprites. Very limited use compared to the other planned sprites. Armor plating can be placed on its flanks.
Remember, I am going for a rough stone ancient look with these sprites.
Sadly, I am unsure if it is completley centered.

Attachment:
Zal_Sec01.png
Zal_Sec01.png [ 4.4 KiB | Viewed 2268 times ]


Open to critique.

_________________
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


Top
 Profile  
 
PostPosted: Mon Apr 29, 2013 3:28 am 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Fri Jul 27, 2012 3:30 am
Posts: 974
Looks centered to me. Its not the sort of sprite I would use but its very well done!

_________________
Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


Top
 Profile  
 
PostPosted: Mon Apr 29, 2013 3:35 am 
Offline
Admiral
Admiral
User avatar

Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
That wouldn't necessarily be a sprite that has to be centered. I like it, but would only use it as a decor section or a spindly bit on a wing.

_________________
naysayers will be shot


Top
 Profile  
 
PostPosted: Mon Apr 29, 2013 8:45 am 
Offline
The Tutorialist
The Tutorialist
User avatar

Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
Still working on the sprite project.

Current sprites (doing generic shapes first)
Attachment:
Zal Sprite Sample.png
Zal Sprite Sample.png [ 11.34 KiB | Viewed 2252 times ]

Test ship (it looks like crap, but at least the sprites work)
Attachment:
SMscreen080.png
SMscreen080.png [ 7.86 KiB | Viewed 2252 times ]


Open to critique.

_________________
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


Top
 Profile  
 
PostPosted: Mon Apr 29, 2013 9:16 am 
Offline
Commodore
Commodore
User avatar

Joined: Wed Apr 07, 2010 7:12 pm
Posts: 718
I'm not sure how useful these sprites will be; they don't fit with current sprite styles.
What we do need is more antennae, tubes like that SS_prosectionax sprite and the like. Shinyfiying Xor_sec could be useful.

_________________
Blue Planet wrote:


Top
 Profile  
 
PostPosted: Tue Apr 30, 2013 1:04 am 
Offline
Lieutenant
Lieutenant

Joined: Thu Apr 07, 2011 10:00 am
Posts: 32
True, tho this still has some purpose to behold of. Not that much Stone sections are out there (at least to my proper knowledge)


Top
 Profile  
 
PostPosted: Tue Apr 30, 2013 5:38 am 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Fri Jul 27, 2012 3:30 am
Posts: 974
Like has already been said, we need sprites that are meshable (is that even a word?) with the current kae_shn and DST. I especially agree that we need more antennas/radar dish like sprites and more pipes and wire detailed sections. They are nice but I would find it difficult to implement them.

Also, Happy B-day Zal!

_________________
Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 39 posts ]  Go to page 1, 2, 3  Next

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group