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Zalausai's .ini files

Posted: Tue Feb 26, 2013 7:59 am
by Zalausai
This thread will be dedicated to allowing others to utilize .ini files that I have prepared. This is to streamline and ease frustrations when using the shipbuilder.

Key:
Ini file name:
Contents

Zalausai's Sprites: The most common sprites used.
Doodads: 26 doodads, including windows and hex shields
Group 1: Kae_Shn 1 - 512
Group 2: Dst-Swnc 1 - 145, SS_ProSectionax 1 - 14
Group 3: Kae_Robo 1 - 48, Kae_Msc-SW 1 - 32
Group 4: Kae_Sml-SW 1 - 32, Spr_Micro 1 - 100
Spoiler!
Zalausai Sprites.zip
(1.16 MiB) Downloaded 854 times
Shining: Utilizes The Kaelis Shiny Sprites (Plus Sprites themselves)
Group 1: 1 - 128
Group 2: 129 - 256
Group 3 257 - 384
Group 4: 385 - 512
Spoiler!
Shining.zip
(297.99 KiB) Downloaded 831 times
Ini Files.zip
(4.48 KiB) Downloaded 810 times
Ini Files v1.01.zip
(4.48 KiB) Downloaded 810 times
Kaelis Sprites (Provided in the ship maker repack)
Group 1: Mecha SW 1-64
Group 2: Mecha SW 65-128
Group 3: Detail SW 1 - 24, Misc SW 1 - 24, Small SW 1 - 32
Group 4: Generic SW 1 - 104

DDC_Flares
Group 1: All of the DDC_Flares Sprites, arranged by color
Spoiler!
DDC_Flares.zip
(66.75 KiB) Downloaded 841 times
Doodads
Expands the standard doodad collection from 9 to 26.
Includes SS Windows, Teamstripes, and the Fraxy_112 lightball (right-click it and set its blending mode to "additive")
Now with SS_Hex shields
Spoiler!
Doodads v1.03.zip
(39.89 KiB) Downloaded 830 times
Living Vessel
Group 1: Bio sprites
Group 2: Machine bioship NC sprites
Spoiler!
Living Vessel.zip
(537.75 KiB) Downloaded 788 times
Doodads Noc_Runes
Replaces doodad selection with the 20 Noc_Rune sprites when used. (Also includes the sprites themselves).
Spoiler!
Doodads Noc_runes.zip
(5.99 KiB) Downloaded 793 times


Zalausai Edit: Ini Files v1.01 Now available; Removed two copies of Kae_Shn037 from the ini list, there can be only one.
Zalausai Edit: Added DDC_Flares.zip
Zalausai Edit: Added Doodads file.

Re: Zalausai's .ini files

Posted: Thu Mar 21, 2013 7:03 am
by Zalausai
DDC_Flares and associated ini file added to the first thread.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 2:02 pm
by Zalausai
Added doodad file containing and supporting 24 doodads.
The "fraxy lightball" (Fraxy_112) that Anna uses is also present within the doodads folder and it pre-setup to work as a doodad from that folder in this download.
Fraxy Lightball notes: (right-click it and set its blending mode to "additive") You can also change its color for colored light effects. Overlap two for increased effect.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 2:23 pm
by CryoSleep
We don't use teamstripes as doodads, we use them as sections Z

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 3:00 pm
by calvin1211
That's idiocy. Teamstripes aren't supposed to be sections, they're doodads. If not, there will be weird stuff with bullet collision.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 3:04 pm
by Zalausai
If you want them as sections, go ahead, you don't have to use the doodad versions. (But why would painted stripes explode?)
I present these files as options to improve use of custom content. That's all.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 3:08 pm
by CryoSleep
I use them as sections because i can't flip it when i need to

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 3:09 pm
by Arcalane
Just use negative X/Y scale values. Problem solved.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 3:09 pm
by calvin1211
...Doodads can be flipped with the edit tab. Set x or y scaling to negative.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 3:11 pm
by Zalausai
Correct.

Set the x or y scale to a negative number to flip a doodad (horizontally or vertically, respectively). It works just like with sections. I use it to change the direction of Doo-Full-Line by setting its X scale to -1.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 3:12 pm
by CryoSleep
OK then i didn't know that.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 3:19 pm
by Zalausai
I vote this for sticky (After the above argument is fuckin' cleaned up), because it contains useful .ini files. I also plan on making a few more .ini files.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 4:44 pm
by Necrontyr1998
I agree, you've got my vote.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 5:06 pm
by Anna
This forum is not a democracy

This board is hardly active enough to warrant stickying a thread like this. Assuming that changes, I might consider stickying this thread, despite the fact that dozens of people have made .ini files similar to these that are probably better.

You should absolutely not be including the Fraxy_112 sprite in the Doodads folder. It belongs in the fucking /Fraxy Sprites/ folder, which I already have three goddamn duplicates of, because idiots wouldn't leave sprites where they belonged, or wouldn't name folders the way they were told, so all the fraxy sprites ended up getting spread around under "/Fraxy Sprites/" or "/FraxySprites/" or even just "/fraxy/".

We do not want people to require duplicates of sections. The fraxy_112 does not belong in the "/Doodads/" folder. Do not put it there, do not use it from there.

Likewise, the SS Windows sprites do not go in the /Doodads/ folder. They are meant to just be extracted into the Custom sprites folder, and not in any sub-folder.

Re: Zalausai's .ini files

Posted: Mon Mar 25, 2013 7:29 pm
by Zalausai
I'll rework the doodads ini file after todays classes.