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PostPosted: Sun Feb 24, 2013 4:17 am 
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The Tutorialist
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Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
I have gathered together the 512 shiny sprites and compiled them into a folder. There is also an .ini file with 128 images in each of the four groups.

Directions (for newcomers):

Place the "kae_shn" folder into the custom sprites folder.
Place the ini file wherever you will remember to access it.
In shipmaker... > Tools > Open Sprites Ini > Locate the Ini file that you just unpacked
Sprites are now accessible

Note: Press ~ then a number to select a group if you don't already know that . You only need to press ~ once to change the selection mode, not each time.

Took awhile since I only know how to import sprites one by one, but now I bring all the known shiny sections in one convenient download.

Shiny Sections By: Kaelis
Prepared for use by: Zalausai

I figured that I'd give something back to the community.

Prepared and Tested on Windows 7 Home Premium: Service Pack 1


Zalausai Edit: Renamed the folder containing the sprites to Kae_Shn.
Zalausai Edit: There is a new ini file included in the download, v1.01, there were two entries of Kae_Shn037, now there is only one.


Attachments:
Shining v1.01.zip [300.62 KiB]
Downloaded 267 times
Shining.zip [308.66 KiB]
Downloaded 169 times

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


Last edited by Zalausai on Thu Mar 21, 2013 2:19 am, edited 3 times in total.
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PostPosted: Sun Feb 24, 2013 8:24 am 
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Commodore
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Joined: Wed Apr 07, 2010 7:12 pm
Posts: 718
Um, remember the sprite name rules - Kaelis' shiny sections have to go in a folder named Kae_shn inside Custom sprites or pretty much no custom ship using those sprites will work.

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PostPosted: Sun Feb 24, 2013 8:34 am 
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The Tutorialist
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Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
I forgot about that, I'll edit the post when the new ini file is finished since this one uses the folder named "shining". It works fine though, so re configuring it shouldn't be a problem.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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PostPosted: Sun Feb 24, 2013 10:47 pm 
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Joined: Fri Jul 27, 2012 3:30 am
Posts: 974
Nice idea, I had a hell of a time when I first started with custom sprites and the folder stuff.

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Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


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PostPosted: Mon Feb 25, 2013 7:33 am 
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The Tutorialist
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Joined: Tue Feb 12, 2013 11:42 am
Posts: 937
Location: Looking for angels in the Maze of the Dead.
Glad I made something useful. Should I make more ini file utilizing the ship maker repack sprites?

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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PostPosted: Fri Aug 16, 2013 10:11 pm 
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Captain
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Joined: Wed Aug 14, 2013 5:24 pm
Posts: 263
Location: Indonesia
Thanks dude

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Dammit, didn't realize Starsector is really hard.


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