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Melee Weapon Concept

Posted: Fri Feb 15, 2013 9:20 am
by Zalausai
I have an idea for a melee weapon that could be used in the game. Not the graphic yet, but mechanics yes.

It would have to be a module, not a weapon.
Its damage would be based on its energy charge.
It will activate automatically when colliding with a section (not bullets or anything intercept-able, so it can still be destroyed)
Note: It wouldn't destroy asteroids, since they are not part of ships.

It would subtract its energy reserves and inflict that value as hit point damage to the target section that it is touching at that instant of over a duration.
Ex: All energy at once for damage or energy deducted per frame at a set rate for damage.

Its damage would be determined by it's charge size and recharge rate.
It could glow like the "shock beamer" when full charged and able to inflict damage.

Notes for limitations.
Cannot deal damage unless energy is at 100%
Cannot stop discharging until energy is at 0% (even if no longer touching a target)
Low HP.
Does not move, dependent on ship's hull only.


It's just a simple rendering, but it works for this weapon proposal.

Re: Melee Weapon Concept

Posted: Fri Feb 15, 2013 9:30 am
by Doogie12
As cool as this sounds, I'd still prefer just to use a beamer with no range. Also, I doubt any additions would be made to the game at this point.

Re: Melee Weapon Concept

Posted: Fri Feb 15, 2013 6:26 pm
by Anna
Unless one of the small handful of people with the source code decides to make an update that includes this (they won't) then there's not much point in recommending it.

Also, there are other ways to pull off similar effects without needing a dedicated module.

Re: Melee Weapon Concept

Posted: Sat Feb 16, 2013 1:13 pm
by Zalausai
Well, I've only been here a week. At least I tried, lol.