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 Post subject: Melee Weapon Concept
PostPosted: Fri Feb 15, 2013 9:20 am 
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The Tutorialist
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Joined: Tue Feb 12, 2013 11:42 am
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Location: Looking for angels in the Maze of the Dead.
I have an idea for a melee weapon that could be used in the game. Not the graphic yet, but mechanics yes.

It would have to be a module, not a weapon.
Its damage would be based on its energy charge.
It will activate automatically when colliding with a section (not bullets or anything intercept-able, so it can still be destroyed)
Note: It wouldn't destroy asteroids, since they are not part of ships.

It would subtract its energy reserves and inflict that value as hit point damage to the target section that it is touching at that instant of over a duration.
Ex: All energy at once for damage or energy deducted per frame at a set rate for damage.

Its damage would be determined by it's charge size and recharge rate.
It could glow like the "shock beamer" when full charged and able to inflict damage.

Notes for limitations.
Cannot deal damage unless energy is at 100%
Cannot stop discharging until energy is at 0% (even if no longer touching a target)
Low HP.
Does not move, dependent on ship's hull only.


It's just a simple rendering, but it works for this weapon proposal.


Attachments:
Sword 1.jpg
Sword 1.jpg [ 19.08 KiB | Viewed 1590 times ]

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Has written a series of tutorials for the newbies
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Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
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 Post subject: Re: Melee Weapon Concept
PostPosted: Fri Feb 15, 2013 9:30 am 
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Admiral
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Joined: Sun Aug 30, 2009 1:14 am
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As cool as this sounds, I'd still prefer just to use a beamer with no range. Also, I doubt any additions would be made to the game at this point.

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 Post subject: Re: Melee Weapon Concept
PostPosted: Fri Feb 15, 2013 6:26 pm 
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The artist formerly known as SilverWingedSeraph
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Joined: Wed Sep 26, 2007 8:51 pm
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Unless one of the small handful of people with the source code decides to make an update that includes this (they won't) then there's not much point in recommending it.

Also, there are other ways to pull off similar effects without needing a dedicated module.

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 Post subject: Re: Melee Weapon Concept
PostPosted: Sat Feb 16, 2013 1:13 pm 
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The Tutorialist
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Joined: Tue Feb 12, 2013 11:42 am
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Location: Looking for angels in the Maze of the Dead.
Well, I've only been here a week. At least I tried, lol.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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