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Son Tzus' shiny windows

Posted: Sun Oct 03, 2010 1:12 pm
by Son Tzu
This is a small set of sprites modified (with Kaelis' kind permission) in order to be used as window overlays (except 122, that's for putting warning stripes on) with the Kae_shn set. I've kept the numbers of the sprites the same as the originals so it's easy to tell which one they go with.
Son_shn Set.png
Son_shn sprites.zip
(6.87 KiB) Downloaded 302 times
Unzip it into your custom sprites folder, the folder name for the sprites should be Son_shn. Guess this proves that the son shines out of Kaelis' sprites...
More windows, this time original creations (I hope). Also, some miscellaneous stuff, kinda on the lines of some stuff Starstruck made but I can't find it so I made my own.
More windows 'n' stuff.zip
(9.92 KiB) Downloaded 277 times
Son_shw sprites.png
Son_misc sprites.png
Here's my first attempt at a doodad:
Aaargh! Who forgot to turn the grill off? My toast is ruined!
Aaargh! Who forgot to turn the grill off? My toast is ruined!
Toast.gif (23.43 KiB) Viewed 5141 times
EDIT: Ha ha, oops, here's the zip
Son_doodads.zip
(951 Bytes) Downloaded 253 times

Re: Son Tzus' shiny windows

Posted: Mon Oct 04, 2010 12:05 am
by jwa8402
Cool, thanks to both you and Kaelis for these.

Re: Son Tzus' shiny windows

Posted: Mon Oct 04, 2010 3:21 am
by Preacher
nice one son! good work on your trebuchet by the way and Kaelis thanks as always :)

Re: Son Tzus' shiny windows

Posted: Mon Oct 04, 2010 3:27 am
by Kanosint
Hey, these are very nice indeed. I like 'em, good job.

Re: Son Tzus' shiny windows

Posted: Mon Oct 04, 2010 3:37 am
by Son Tzu
Thanks! If anybody has any advice on keeping the filesize down in png images I'd appreciate it. Even though there's less detail than the sections they're based on, I noticed that they're almost twice the bitcount.

Re: Son Tzus' shiny windows

Posted: Mon Oct 04, 2010 4:20 am
by Squishy
Have you tried using an Indexed colour palette to reduce the colour information in your PNGs to the bare necessity?

Indexed Mode is usually found alongside other modes like RGB, grayscale and so forth.

Re: Son Tzus' shiny windows

Posted: Mon Oct 04, 2010 4:35 am
by Arcalane
I've compared filesizes Squishy, you shave off maybe a few bytes per image.

That said, try resaving them in a different program - if you're using MSPaint for the editing I have no doubt it's compression/saving whatsits are a complete pile of shite, and you're better off using something like IrfanView, or maybe Paint.net/GIMP for editing.

Re: Son Tzus' shiny windows

Posted: Mon Oct 04, 2010 12:30 pm
by Son Tzu
Arcalane, u r da bom! :D
Downloaded IrfanView and GIMP (worried what I'd get when I typed that into my search engine :lol: ). Did a little experiment, here are the results. Kaelis original file size: 577 bytes. Re-saved MSpaint edit using IV: 945 bytes. Re-saved MSpaint edit using GIMP: 977 bytes. Edit using IV: 924 bytes. Edit using GIMP: 269 bytes. Only trouble with GIMP is with it being professional grade software most of it goes way over my head. The last time I did any sprite editing was using SEUCK (Shoot 'Em Up Construction Kit) on the ZX Spectrum in the early eighties. Then I discovered girls...
EDIT: Forgot to include MSpaint edit filesize - 1077 bytes

Re: Son Tzus' shiny windows

Posted: Tue Oct 05, 2010 2:56 pm
by HorseMonster
Arcalane wrote:I've compared filesizes Squishy, you shave off maybe a few bytes per image.

That said, try resaving them in a different program - if you're using MSPaint for the editing I have no doubt it's compression/saving whatsits are a complete pile of shite, and you're better off using something like IrfanView, or maybe Paint.net/GIMP for editing.
Pfft. It's all lies, I use paint.

Re: Son Tzus' shiny windows

Posted: Tue Oct 05, 2010 3:28 pm
by Son Tzu
I stand by my empirically acquired data Mr. Monster. :lol: