Alien-esque Weapons
Posted: Tue Jul 06, 2010 10:21 am
BSF is sorely lacking in new alien weapons with all the new weapons being variations of Terran weapons. I can't code new weapons, but I can at least give you some sprites, beginning with revisions of my originals:
Disruptor:
Basic Bullet:
Large Bullet:
Disruptor bullets are designed for use with weapons that leave afterimages, such as the Pulse.
Pulse Driver:
Basic Bullet:
Alternate Bullet Colors:
The Pulse Driver bullet is designed for use with weapons that leave afterimages.
Stasis Field:
No ring:
Probably fits best as a Point Beam, but could be used for other guns too.
Impeller:
Variations:
Beam:
An experiment on making a larger alien weapon. No animation since beam-types don't work with firing animations very well. Given its size, it could double as a fighter or patrol craft sprite.
Plasma Funnel:
Cannon:
Shotgun:
Sorta meant to fill the role of a basic alien cannon.
Maw:
Blobs:
These bullets create a Driver-like effect when given afterimages.
Missile:
You know you're having a bad day when these little buggers are trying to slam into your hull.
Disruptor:
Basic Bullet:
Large Bullet:
Disruptor bullets are designed for use with weapons that leave afterimages, such as the Pulse.
Pulse Driver:
Basic Bullet:
Alternate Bullet Colors:
The Pulse Driver bullet is designed for use with weapons that leave afterimages.
Stasis Field:
No ring:
Probably fits best as a Point Beam, but could be used for other guns too.
Impeller:
Variations:
Beam:
An experiment on making a larger alien weapon. No animation since beam-types don't work with firing animations very well. Given its size, it could double as a fighter or patrol craft sprite.
Plasma Funnel:
Cannon:
Shotgun:
Sorta meant to fill the role of a basic alien cannon.
Maw:
Blobs:
These bullets create a Driver-like effect when given afterimages.
Missile:
You know you're having a bad day when these little buggers are trying to slam into your hull.