HorseMonster_DetailedWeapons

Share your custom sprites. Go on, show us how good you are with pixels. I dare you.

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vVhorpax
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Post by vVhorpax »

I´m so in love with the double barreled guns...
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Admiral Patches
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Post by Admiral Patches »

Me too. I've always had an interest in naval ships and so far my favourite BSF weapon is still the Twin Autocannon. On my ships they own at longrange bombardment.
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Danny420Dale
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Post by Danny420Dale »

Awesomely sweet guns, but three main issues: twin-gun sync as Arc said, the Supergun breechblock looks like a popup turkeytempertester (I'd simply add a frame of it halfway out, and make the whole thing another two pixels wider instead of a shroomcap) and the recoil on the cannons looks a bit too 'sharp' (which again could be made to look better with another frame with the barrel two thirds the way back before the full-recoil frame, to make it look like a spring or gun mechanism absorbs the recoil).
Admiral Patches wrote:Me too. I've always had an interest in naval ships and so far my favourite BSF weapon is still the Twin Autocannon. On my ships they own at longrange bombardment.
That's funny, because I'm already at fully automatic heavy battleship cannons that fire nuclear weapons Image
Silver Swordsman
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Post by Silver Swordsman »

excellent'e! I must find a way to use these on my Royal Earthan Navy ships. I'll wait for the technical stuff to cool down, but dude... serious stuff. What program did you use?
If admirals hate and trash your ships,
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.

Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
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Admiral Patches
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Post by Admiral Patches »

The thing is when I put Auto's on my ships they always have a regular shot deviation of 1, making them insanely accurate. I've tested them against the Leviathan (I'm currently still using the Leviathan as a ship power level indicator, measuring in time it takes to destroy it) and they hit it spot on, destroying at least one section per shot.
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Arcalane
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Post by Arcalane »

A problem with autocannons is that they basically deal double the listed damage, because the shots turn into shrapnel when they hit. If you set the submunition damage to 0, no submunitions will be spawned.
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Admiral Patches
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Post by Admiral Patches »

Arcalane wrote:A problem with autocannons is that they basically deal double the listed damage, because the shots turn into shrapnel when they hit. If you set the submunition damage to 0, no submunitions will be spawned.
Hmmm I think ill give that a try later

I was also thinking of a slimmer twin- or tri- barrelled 'autocannon' type, you know, like the ones used in naval battleships. Recently ive been using WWI and II ships as inspiration, using the blunt and pointed rear sections. can anyone replicate those for me?
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Kaelis
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Post by Kaelis »

Kaelis wrote:Any chance of you sharing your technique? :wink:
Posting a reply purely in order to raise the thread's profile.
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HorseMonster
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Post by HorseMonster »

Kaelis wrote:
Kaelis wrote:Any chance of you sharing your technique? :wink:
Posting a reply purely in order to raise the thread's profile.
Unfortunately I can't really answer that question in a very satisfactory way.
jwa8402
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Post by jwa8402 »

Just testing out some of these weapons, and I personally see techgun 1 as a side mounted gun because of its asymmetry. I also don't see it looking right if it were to rotate like other guns so I wanted to make it fixed. Found the best way was to make it a missile then change bullet sprite, give it a arc of 1 with a launch arc of like 25. Looked awesome, like Babylon 5 fixed turret weapons. Moar please!
Silver Swordsman
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Post by Silver Swordsman »

Suggestion:

RAILGUN. You've shown us what you can do. Please do more.
If admirals hate and trash your ships,
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.

Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
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HorseMonster
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Post by HorseMonster »

Version two is now up.
Bentusi
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Post by Bentusi »

nice bullets, but... and the greyscale?
I was banned for bandodging.
Kazutek
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Post by Kazutek »

Bentusi wrote:nice bullets, but... and the greyscale?
In case anyone wants to use the custom coloration in SM/BSF, in case none of the current selections meet their high standards.

I know I'd be using the blue bolts for particle rifles :D
Silver Swordsman
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Post by Silver Swordsman »

First cannon's recoil is a bit too delayed. A bit is okay... too much is not so okay...
If admirals hate and trash your ships,
If you can't get it right;
Then off you go, but don't call quits;
Just go make custom sprites.

Solare:
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=2&t=4858
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