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Bio ship parts
Posted: Thu Aug 20, 2009 9:07 am
by Noctis
So I'm making some biomechanical parts now. One question though, is there any way to make the bone white while also leaving the rest open to coloring?
Posted: Thu Aug 20, 2009 9:19 am
by firevikin125
Woh...dude...

that thing is morbid and creepy and
yet totally epic.
nice work.
When you finish your ships and sections
it will look like something strait
out of Stephen King.
Looking forward to it.

Posted: Thu Aug 20, 2009 9:21 am
by unsunghero10
no offense, but it looks more like a half eaten space whale fin...
The stock pirate asteroids do something like that; i tried recoloring and it only changed the asteroid. Not sure how though.
EDIT: maybe make a fully skinned living fleet, and then use stuff like this for zombies?
Posted: Thu Aug 20, 2009 9:43 am
by Noctis
unsunghero10 wrote:no offense, but it looks more like a half eaten space whale fin...
The stock pirate asteroids do something like that; i tried recoloring and it only changed the asteroid. Not sure how though.
EDIT: maybe make a fully skinned living fleet, and then use stuff like this for zombies?
Maybe I'll do two sets.

Posted: Thu Aug 20, 2009 9:44 am
by SHAD0Wdump
You could do the bone and flesh as separate sections and let the shipbuilders do the layering.
Posted: Thu Aug 20, 2009 10:10 am
by Noctis
SHAD0Wdump wrote:You could do the bone and flesh as separate sections and let the shipbuilders do the layering.
I intend to do some that is just flesh, some that is just bone and some that is both.
Posted: Thu Aug 20, 2009 11:08 am
by thanto_
AFAIK, the game allows recoloring of anything that is in perfect greyscale and nothing else. I'm not sure how accurate that is, though.
Posted: Thu Aug 20, 2009 12:36 pm
by SHAD0Wdump
I'm pretty sure you can recolor everything,it's just that non-greyscale acts funky.
Posted: Thu Aug 20, 2009 12:47 pm
by natan_j
SHAD0Wdump wrote:I'm pretty sure you can recolor everything,it's just that non-greyscale acts funky.
Correct. GM re-coloring uses the multiplication method of blending, if I remember correctly.
Posted: Thu Aug 20, 2009 12:52 pm
by Noctis
natan_j wrote:SHAD0Wdump wrote:I'm pretty sure you can recolor everything,it's just that non-greyscale acts funky.
Correct. GM re-coloring uses the multiplication method of blending, if I remember correctly.
From what I've seen, non-grayscale pretty much just acts as though you put the piece under colored light. It mixes what the color is and what you have.
Posted: Thu Aug 20, 2009 1:04 pm
by natan_j
Exactly, multiplication blending. But as for getting your sections to have the flesh part blended but not the bone, you'll have to resort to layering the flesh color as a doodad on top of the section.
Posted: Thu Aug 20, 2009 1:40 pm
by Droid
Oh yes. Awesome.
Posted: Thu Aug 20, 2009 2:06 pm
by Noctis
natan_j wrote:Exactly, multiplication blending. But as for getting your sections to have the flesh part blended but not the bone, you'll have to resort to layering the flesh color as a doodad on top of the section.
Well, I guess I'll make the flesh and bone sepreate then eh?
Oh wells. back to ze old grinde
Edit.
BTW I'm including some real bones, ie I'm recreating all the bones of the human hand (the wrist as one part). Any requests for specific bones?
Posted: Thu Aug 20, 2009 4:11 pm
by SHAD0Wdump
Must have spine and ribs. A animal skull like those you see stereotypically in deserts would be nice too.
Not sure I'd use these though,might make for fascinating space monsters though for flinging at my stations...
Posted: Thu Aug 20, 2009 5:03 pm
by Noctis
SHAD0Wdump wrote:Must have spine and ribs. A animal skull like those you see stereotypically in deserts would be nice too.
Not sure I'd use these though,might make for fascinating space monsters though for flinging at my stations...
Spine and ribs are already being done. Going to give you multiple ribs of differing curvatures, as well as vertabre as both a whole and a half (so you can mirror it to make it complete.
Thats the hand. Also, I've made a horse skull, with both the top and bottom jaws. I'll probably make smaller, less detailed hands too. I'mma make a metric ton of bones before I make the flesh. C&C welcome