Bio ship parts
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Bio ship parts
So I'm making some biomechanical parts now. One question though, is there any way to make the bone white while also leaving the rest open to coloring?
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Woh...dude...
that thing is morbid and creepy and
yet totally epic.
nice work.
When you finish your ships and sections
it will look like something strait
out of Stephen King.
Looking forward to it.
that thing is morbid and creepy and
yet totally epic.
nice work.
When you finish your ships and sections
it will look like something strait
out of Stephen King.
Looking forward to it.
"A gargoyle's meat can be carved with an ordinary cleaver, but for its petrous hide . . ."
—Asmoranomardicadaistinaculdacar,
The Underworld Cookbook
—Asmoranomardicadaistinaculdacar,
The Underworld Cookbook
- unsunghero10
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Maybe I'll do two sets.unsunghero10 wrote:no offense, but it looks more like a half eaten space whale fin...
The stock pirate asteroids do something like that; i tried recoloring and it only changed the asteroid. Not sure how though.
EDIT: maybe make a fully skinned living fleet, and then use stuff like this for zombies?
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Correct. GM re-coloring uses the multiplication method of blending, if I remember correctly.SHAD0Wdump wrote:I'm pretty sure you can recolor everything,it's just that non-greyscale acts funky.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2267]Ships of the Imperial Tul'tharian Navy.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2878]Minifleet Project.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2878]Minifleet Project.[/url]
From what I've seen, non-grayscale pretty much just acts as though you put the piece under colored light. It mixes what the color is and what you have.natan_j wrote:Correct. GM re-coloring uses the multiplication method of blending, if I remember correctly.SHAD0Wdump wrote:I'm pretty sure you can recolor everything,it's just that non-greyscale acts funky.
Exactly, multiplication blending. But as for getting your sections to have the flesh part blended but not the bone, you'll have to resort to layering the flesh color as a doodad on top of the section.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2267]Ships of the Imperial Tul'tharian Navy.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2878]Minifleet Project.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2878]Minifleet Project.[/url]
Well, I guess I'll make the flesh and bone sepreate then eh?natan_j wrote:Exactly, multiplication blending. But as for getting your sections to have the flesh part blended but not the bone, you'll have to resort to layering the flesh color as a doodad on top of the section.
Oh wells. back to ze old grinde
Edit.
BTW I'm including some real bones, ie I'm recreating all the bones of the human hand (the wrist as one part). Any requests for specific bones?
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SHAD0Wdump wrote:Must have spine and ribs. A animal skull like those you see stereotypically in deserts would be nice too.
Not sure I'd use these though,might make for fascinating space monsters though for flinging at my stations...
Spine and ribs are already being done. Going to give you multiple ribs of differing curvatures, as well as vertabre as both a whole and a half (so you can mirror it to make it complete.
Thats the hand. Also, I've made a horse skull, with both the top and bottom jaws. I'll probably make smaller, less detailed hands too. I'mma make a metric ton of bones before I make the flesh. C&C welcome