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Melv's BEEEAAMMMU pack

Posted: Sat May 09, 2009 10:26 pm
by MelvinVm
Yes, thats right, beams!

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Fire your big lazer cannonz with the animobeam!
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Goobeam! a beam of biological entities!
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The beam of lulz, go bubble your enemies!
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Mmh...crispy beam..
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Particle beam cannons! FIRE!!
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This beam is grooovy...
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Own the BSF tesla guns with this ZAP weapon
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A cool pinky timerbeam
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Beam of weirdos, a weirdobeam!
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WHOOZAAAH! the whoozabeam!
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A green zappobeam
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Last, but not least, the one and only BEEEEAMMMU-beam

Download the BEEEAAAMZ!

Please report bugs, missing beams, or beams that create beam holes.
People who have holes in their beams, disable surfaces first in the BSF options before posting here.

Most beams tested fine, both detection & graphical (without surfaces on)

Tested : Some beams color, some don't, or some are very painful, recoloring beams NOT advised.

Posted: Sat May 09, 2009 10:55 pm
by Homer
Interesting... but the red beam has a random red line that appears.

Posted: Sun May 10, 2009 12:14 am
by ArcaneDude
I think it's supposed to have that. God I want those...well...at least some of 'em.

Posted: Sun May 10, 2009 12:44 am
by Slayer0019
These are really cool, but aren't beams supposed to be in 15-pixel lengths?

Posted: Sun May 10, 2009 12:50 am
by Danny420Dale
Awesome beamzzz are awesome, but I think Slayer is right. Fifteen pixels is the correct length. :)

Posted: Sun May 10, 2009 1:12 am
by Arcalane
It can be any length you want, really, but there's a catch;

Too long, and hit detection gets buggy. Long enough beams have been known to skip clean through sections.

Too short, and beam rendering gets laggy, because it's checking for hits too often.

Posted: Sun May 10, 2009 5:00 am
by GenericSS
Someone should make an incredibly huge beam graphic so we can have spotlights.

Posted: Sun May 10, 2009 6:39 am
by Slayer0019
Because you can't widen beam sprites from in the ship editor. [/sarcasm] :roll:

Posted: Mon May 11, 2009 2:26 am
by jwa8402
These look amazing! Totally different from anything around now, not even sure what weapons are worthy of them...

The fraxy beam tip with low alpha makes a good spotlight to put behind/over a ship's name, star-trek like.

Posted: Mon May 11, 2009 3:50 am
by Squishy
Spotlights? In space?

Really?

Posted: Mon May 11, 2009 6:36 am
by ChaosTheory
Squishy wrote:Spotlights? In space?

Really?
Light: it works in space.

http://www.ex-astris-scientia.org/artic ... 1_wing.jpg

[Edit:] Hotlink not happening, apparently.

Posted: Mon May 11, 2009 7:16 am
by ODST
ChaosTheory wrote:
Squishy wrote:Spotlights? In space?

Really?
Light: it works in space.

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Yes, light travels through space. But unless your in a particle cloud, or the tail of a comet, you won't see the light beam. So making a spotlight sprite when most battles occur in open space makes no sense.

Posted: Mon May 11, 2009 7:55 am
by GenericSS
Screw reality, my spaceship has frickin' lights attached to it.

Posted: Mon May 11, 2009 9:24 am
by ChaosTheory
ODST wrote:
ChaosTheory wrote:<snip>

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Yes, light travels through space. But unless your in a particle cloud, or the tail of a comet, you won't see the light beam. So making a spotlight sprite when most battles occur in open space makes no sense.
Observant people will note that the spotlight shines onto the ship's hull. If there's hull sections there, you can have a spotlight. If you're talking about GenericSS' beam lights instead of the Star Trek example . . . well, yeah. Invoke space-game quasi-reality and roll again.

Posted: Mon May 11, 2009 9:56 am
by ODST
Yes, well, I can't see the image or video or whatever that was.