Melv's BEEEAAMMMU pack

Share your custom sprites. Go on, show us how good you are with pixels. I dare you.

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ChaosTheory
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Post by ChaosTheory »

ODST wrote:Yes, well, I can't see the image or video or whatever that was.
... if you replied to it, one assumes you saw the image.

http://www.ex-astris-scientia.org/artic ... 1_wing.jpg

At any rate. More detailed beams are nice, even if they look like they were made in MS Paint.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Danny420Dale
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Post by Danny420Dale »

ChaosTheory wrote:http://www.ex-astris-scientia.org/artic ... 1_wing.jpg

[Edit:] Hotlink not happening, apparently.
Even for cold links. Bernd is incredibly anal about links. :roll:
MelvinVm
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Post by MelvinVm »

I wish to thank Hege for testing the coloring of the beams, some color well, but some don't, as well as detection errors, disappearing beams, or invisible beams which hit their target.

Greyscale beams are on the way, as well as versions which can be scaled (shockbeamers for example, or just a smaller version of the beam.)
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Arcalane
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Post by Arcalane »

Disappearing/invisible/etc. beam behaviour is something to do with surfaces, not much that can be done.
  /l、
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parameciumkid
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Post by parameciumkid »

GenericSS wrote:Someone should make an incredibly huge beam graphic so we can have spotlights.
Actually I've done this - there's a spotlight running down the middle of the Tracheon (see "Parameciumkid's Fleet"), but in this case I used it as a weapon sprite.
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Arcalane
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Post by Arcalane »

Are you trying to get a tempban as fast as Fighterpilot199 did, para? Warning #2.
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