EinTek Weapons and Fighters Division
Moderators: th15, Moderators
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- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
I *love* those guns. MAC gun is the best untill now, and it seems what I originally intented as a bridge sprite is being used quite inventively to awesome results. Good job.
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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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- Vice Admiral
- Posts: 1344
- Joined: Sat Sep 22, 2007 2:28 pm
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- Vice Admiral
- Posts: 1344
- Joined: Sat Sep 22, 2007 2:28 pm
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- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
Are those fuel rods intended for use as engines, or external fuel tanks? Either way, they look great, but the concept of exposed fuel tanks always confused me.
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- Vice Admiral
- Posts: 1344
- Joined: Sat Sep 22, 2007 2:28 pm
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- Lieutenant Commander
- Posts: 62
- Joined: Sun May 17, 2009 5:02 pm
- Location: Elsewhere
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- Lieutenant Commander
- Posts: 62
- Joined: Sun May 17, 2009 5:02 pm
- Location: Elsewhere
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- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America
Hate to necro, but I think this is relevant.
I was playing around with Arc's modified minigun sprite, the one 2 posts above me that rotates correctly. It's great, but its selection box is enormous. I had my mouse a good hundred pixels away and i was still getting the red outline on the minigun. It was really frustrating, as i meant I had to remove them, finish work, re-add them, and then remove them again every time I needed to modify something. Any fixes?
I was playing around with Arc's modified minigun sprite, the one 2 posts above me that rotates correctly. It's great, but its selection box is enormous. I had my mouse a good hundred pixels away and i was still getting the red outline on the minigun. It was really frustrating, as i meant I had to remove them, finish work, re-add them, and then remove them again every time I needed to modify something. Any fixes?
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Join the official BSF Steam group today!
Sign up [url=http://steamcommunity.com/groups/wyrdysm]here![/url]
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- Vice Admiral
- Posts: 1344
- Joined: Sat Sep 22, 2007 2:28 pm
Tell me about it. The selection boxes of my new heavy railgun is ECKS BAWKS FRAKKING HUEG! The ArcaMag-T has a pretty bad blackspace problem, too.Arcalane wrote:Unfortunately not. SM is much less picky about how it makes the collision boxes. The only way -I- could fix it would be to add it as a completely new weapon, or replace the existing vulcan sprite...
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- Vice Admiral
- Posts: 1344
- Joined: Sat Sep 22, 2007 2:28 pm