Melv's BEEEAAMMMU pack

Share your custom sprites. Go on, show us how good you are with pixels. I dare you.

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MelvinVm
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Melv's BEEEAAMMMU pack

Post by MelvinVm »

Yes, thats right, beams!

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Fire your big lazer cannonz with the animobeam!
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Goobeam! a beam of biological entities!
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The beam of lulz, go bubble your enemies!
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Mmh...crispy beam..
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Particle beam cannons! FIRE!!
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This beam is grooovy...
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Own the BSF tesla guns with this ZAP weapon
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A cool pinky timerbeam
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Beam of weirdos, a weirdobeam!
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WHOOZAAAH! the whoozabeam!
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A green zappobeam
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Last, but not least, the one and only BEEEEAMMMU-beam

Download the BEEEAAAMZ!

Please report bugs, missing beams, or beams that create beam holes.
People who have holes in their beams, disable surfaces first in the BSF options before posting here.

Most beams tested fine, both detection & graphical (without surfaces on)

Tested : Some beams color, some don't, or some are very painful, recoloring beams NOT advised.
Last edited by MelvinVm on Wed May 20, 2009 12:28 am, edited 2 times in total.
Homer
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Post by Homer »

Interesting... but the red beam has a random red line that appears.
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ArcaneDude
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Post by ArcaneDude »

I think it's supposed to have that. God I want those...well...at least some of 'em.
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Slayer0019
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Post by Slayer0019 »

These are really cool, but aren't beams supposed to be in 15-pixel lengths?
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Danny420Dale
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Post by Danny420Dale »

Awesome beamzzz are awesome, but I think Slayer is right. Fifteen pixels is the correct length. :)
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Arcalane
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Post by Arcalane »

It can be any length you want, really, but there's a catch;

Too long, and hit detection gets buggy. Long enough beams have been known to skip clean through sections.

Too short, and beam rendering gets laggy, because it's checking for hits too often.
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GenericSS
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Post by GenericSS »

Someone should make an incredibly huge beam graphic so we can have spotlights.
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Slayer0019
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Post by Slayer0019 »

Because you can't widen beam sprites from in the ship editor. [/sarcasm] :roll:
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jwa8402
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Post by jwa8402 »

These look amazing! Totally different from anything around now, not even sure what weapons are worthy of them...

The fraxy beam tip with low alpha makes a good spotlight to put behind/over a ship's name, star-trek like.
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Post by Squishy »

Spotlights? In space?

Really?
ChaosTheory
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Post by ChaosTheory »

Squishy wrote:Spotlights? In space?

Really?
Light: it works in space.

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[Edit:] Hotlink not happening, apparently.
Last edited by ChaosTheory on Tue May 12, 2009 6:47 am, edited 1 time in total.
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ODST
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Post by ODST »

ChaosTheory wrote:
Squishy wrote:Spotlights? In space?

Really?
Light: it works in space.

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Yes, light travels through space. But unless your in a particle cloud, or the tail of a comet, you won't see the light beam. So making a spotlight sprite when most battles occur in open space makes no sense.
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GenericSS
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Post by GenericSS »

Screw reality, my spaceship has frickin' lights attached to it.
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ChaosTheory
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Post by ChaosTheory »

ODST wrote:
ChaosTheory wrote:<snip>

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Yes, light travels through space. But unless your in a particle cloud, or the tail of a comet, you won't see the light beam. So making a spotlight sprite when most battles occur in open space makes no sense.
Observant people will note that the spotlight shines onto the ship's hull. If there's hull sections there, you can have a spotlight. If you're talking about GenericSS' beam lights instead of the Star Trek example . . . well, yeah. Invoke space-game quasi-reality and roll again.
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ODST
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Post by ODST »

Yes, well, I can't see the image or video or whatever that was.
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