WYRDYSM GAMES

Home of Battleships Forever
It is currently Fri May 24, 2013 4:30 pm

All times are UTC + 8 hours




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 21 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Melv's BEEEAAMMMU pack
PostPosted: Sat May 09, 2009 10:26 pm 
Offline
BANNED

Joined: Tue Feb 17, 2009 8:54 pm
Posts: 324
Yes, thats right, beams!

Image
Fire your big lazer cannonz with the animobeam!
Image
Goobeam! a beam of biological entities!
Image
The beam of lulz, go bubble your enemies!
Image
Mmh...crispy beam..
Image
Particle beam cannons! FIRE!!
Image
This beam is grooovy...
Image
Own the BSF tesla guns with this ZAP weapon
Image
A cool pinky timerbeam
Image
Beam of weirdos, a weirdobeam!
Image
WHOOZAAAH! the whoozabeam!
Image
A green zappobeam
Image
Last, but not least, the one and only BEEEEAMMMU-beam

Download the BEEEAAAMZ!

Please report bugs, missing beams, or beams that create beam holes.
People who have holes in their beams, disable surfaces first in the BSF options before posting here.

Most beams tested fine, both detection & graphical (without surfaces on)

Tested : Some beams color, some don't, or some are very painful, recoloring beams NOT advised.


Last edited by MelvinVm on Wed May 20, 2009 12:28 am, edited 2 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sat May 09, 2009 10:55 pm 
Offline
Commander
Commander

Joined: Sat Feb 07, 2009 2:15 am
Posts: 246
Location: Texas
Interesting... but the red beam has a random red line that appears.

_________________
My sig is under attack by commie mods!


Top
 Profile  
 
 Post subject:
PostPosted: Sun May 10, 2009 12:14 am 
Offline
Fleet Admiral
Fleet Admiral
User avatar

Joined: Sun Jan 27, 2008 4:50 am
Posts: 2519
Location: Antwerp, Belgium
I think it's supposed to have that. God I want those...well...at least some of 'em.

_________________
Check out The Star Wreck project!
Check out the Epic Music Library
Image
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush


Top
 Profile  
 
 Post subject:
PostPosted: Sun May 10, 2009 12:44 am 
Offline
Commodore
Commodore
User avatar

Joined: Mon Jul 21, 2008 1:04 pm
Posts: 535
Location: CT, America
These are really cool, but aren't beams supposed to be in 15-pixel lengths?

_________________
Got Steam?
Join the official BSF Steam group today!
Sign up here!

Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun May 10, 2009 12:50 am 
Offline
Vice Admiral
Vice Admiral
User avatar

Joined: Sat Sep 22, 2007 2:28 pm
Posts: 1304
Awesome beamzzz are awesome, but I think Slayer is right. Fifteen pixels is the correct length. :)


Top
 Profile  
 
 Post subject:
PostPosted: Sun May 10, 2009 1:12 am 
Offline
FOOLISH SAMURAI
User avatar

Joined: Thu Sep 13, 2007 10:37 am
Posts: 4009
Location: UK
It can be any length you want, really, but there's a catch;

Too long, and hit detection gets buggy. Long enough beams have been known to skip clean through sections.

Too short, and beam rendering gets laggy, because it's checking for hits too often.

_________________
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ


Top
 Profile  
 
 Post subject:
PostPosted: Sun May 10, 2009 5:00 am 
Offline
Lieutenant
Lieutenant
User avatar

Joined: Sat Dec 15, 2007 8:53 pm
Posts: 27
Someone should make an incredibly huge beam graphic so we can have spotlights.

_________________
Clever signature here.


Top
 Profile  
 
 Post subject:
PostPosted: Sun May 10, 2009 6:39 am 
Offline
Commodore
Commodore
User avatar

Joined: Mon Jul 21, 2008 1:04 pm
Posts: 535
Location: CT, America
Because you can't widen beam sprites from in the ship editor. [/sarcasm] :roll:

_________________
Got Steam?
Join the official BSF Steam group today!
Sign up here!

Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 11, 2009 2:26 am 
Offline
Admiral
Admiral
User avatar

Joined: Tue Feb 26, 2008 9:09 am
Posts: 1938
These look amazing! Totally different from anything around now, not even sure what weapons are worthy of them...

The fraxy beam tip with low alpha makes a good spotlight to put behind/over a ship's name, star-trek like.


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 11, 2009 3:50 am 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Mon Dec 03, 2007 4:32 am
Posts: 852
Spotlights? In space?

Really?


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 11, 2009 6:36 am 
Offline
Vice Admiral
Vice Admiral
User avatar

Joined: Tue Dec 11, 2007 1:31 pm
Posts: 1372
Location: Sunny California
Squishy wrote:
Spotlights? In space?

Really?

Light: it works in space.

http://www.ex-astris-scientia.org/artic ... 1_wing.jpg

[Edit:] Hotlink not happening, apparently.

_________________
Image


Last edited by ChaosTheory on Tue May 12, 2009 6:47 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Mon May 11, 2009 7:16 am 
Offline
Commander
Commander
User avatar

Joined: Fri Sep 05, 2008 8:43 am
Posts: 110
ChaosTheory wrote:
Squishy wrote:
Spotlights? In space?

Really?

Light: it works in space.

Image


Yes, light travels through space. But unless your in a particle cloud, or the tail of a comet, you won't see the light beam. So making a spotlight sprite when most battles occur in open space makes no sense.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 11, 2009 7:55 am 
Offline
Lieutenant
Lieutenant
User avatar

Joined: Sat Dec 15, 2007 8:53 pm
Posts: 27
Screw reality, my spaceship has frickin' lights attached to it.

_________________
Clever signature here.


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 11, 2009 9:24 am 
Offline
Vice Admiral
Vice Admiral
User avatar

Joined: Tue Dec 11, 2007 1:31 pm
Posts: 1372
Location: Sunny California
ODST wrote:
ChaosTheory wrote:
<snip>

Image

Yes, light travels through space. But unless your in a particle cloud, or the tail of a comet, you won't see the light beam. So making a spotlight sprite when most battles occur in open space makes no sense.

Observant people will note that the spotlight shines onto the ship's hull. If there's hull sections there, you can have a spotlight. If you're talking about GenericSS' beam lights instead of the Star Trek example . . . well, yeah. Invoke space-game quasi-reality and roll again.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon May 11, 2009 9:56 am 
Offline
Commander
Commander
User avatar

Joined: Fri Sep 05, 2008 8:43 am
Posts: 110
Yes, well, I can't see the image or video or whatever that was.

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 21 posts ]  Go to page 1, 2  Next

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group