These probably won't become a releasable pack until I finish building all the ones I need for my fleet. There is a lot of fine tuning to do, but I thought I'd get some feedback. There are several which I've since properly named or fixed obvious problems with, like the wormhole, but I can't upload new versions today.
These are sprites I've made or which have been so drastically altered that I feel comfortable calling them my own. I'm not ready to show most of what I've made from scratch though.
Section sprites:
attempt at windows
launch silos
Weapon sprites:
These are images from the internet that I've made into sprites:
fighters
Incomplete:
http://gi101.photobucket.com/groups/m69 ... on_mk2.jpg
http://gi101.photobucket.com/groups/m69 ... raptor.jpg
http://gi101.photobucket.com/groups/m69 ... lanet1.png
http://gi101.photobucket.com/groups/m69 ... lanet2.png
JWA's rough and random sprite collection
Moderators: th15, Moderators
JWA's rough and random sprite collection
Last edited by jwa8402 on Mon Jan 11, 2010 12:56 pm, edited 3 times in total.
Posh! you do not demand of jwa, you ask him nicely:guilee186 wrote:Weapons are awesome. Please make more. (sorry in advance, but) I DEMAND MOAR.
Jwa, will you please make more awesome sprites?
On mules we find two legs behind
and two we find before.
We stand behind before we find
what those behind be for.
and two we find before.
We stand behind before we find
what those behind be for.
Re: JWA's rough and random sprite collection
Ew. Practically none of these are any good as weapons. The twinbeam mod looks ridiculous and will rotate poorly, the twinrail mod will rotate badly, the bigass turret... those guns should be seperate entities and the turret just a chassis. As for the last one' the barrels are far too long and boring.jwa8402 wrote:
PS: Give credit where it's due.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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Re: JWA's rough and random sprite collection
This makes me sigh. Not just any sigh, the sigh of sighs.jwa8402 wrote:1/4 shield for rotating goodness
You reallise how much alpha you have to drop for that? Not to mention how it abruptly cuts off.
Thanks TBE, I didn't understand how to edit sprites properly. I'll leave the shields to you.
Arcalane, your right. The weapons are now scrapped or fixed, will update pictures eventually. Don't really know what I'm doing here so any insights you might have to make them easier would be appreciated. I'm not sure what you mean about the twinrail mod though, I actually just overlaid the artillary barrel layers on the image without changing it's size so it rotates the same as it did before.
Credit given as best I can.
Isu and guilee; Thanks guys, I hope I can improve soon!
People complained that my window sprites were useless since warships shouldn't have windows because of potential decompression. I say let there be decompression, let there be blood, let there be bodies!
Arcalane, your right. The weapons are now scrapped or fixed, will update pictures eventually. Don't really know what I'm doing here so any insights you might have to make them easier would be appreciated. I'm not sure what you mean about the twinrail mod though, I actually just overlaid the artillary barrel layers on the image without changing it's size so it rotates the same as it did before.
Credit given as best I can.
Isu and guilee; Thanks guys, I hope I can improve soon!
People complained that my window sprites were useless since warships shouldn't have windows because of potential decompression. I say let there be decompression, let there be blood, let there be bodies!
is this an improvement on the silo? Also, turret cover for mini-missiles and point-missiles and a ring section.
Original credit to AD
Original credit to whoever made wond01b
Shown here in application so it makes sense
What do you think of the detail? May do this style across all my mono sections.
Original credit to AD
Original credit to whoever made wond01b
Shown here in application so it makes sense
What do you think of the detail? May do this style across all my mono sections.
Last edited by jwa8402 on Wed Apr 15, 2009 12:32 pm, edited 1 time in total.