JWA's rough and random sprite collection

Share your custom sprites. Go on, show us how good you are with pixels. I dare you.

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jwa8402
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JWA's rough and random sprite collection

Post by jwa8402 »

These probably won't become a releasable pack until I finish building all the ones I need for my fleet. There is a lot of fine tuning to do, but I thought I'd get some feedback. There are several which I've since properly named or fixed obvious problems with, like the wormhole, but I can't upload new versions today.

These are sprites I've made or which have been so drastically altered that I feel comfortable calling them my own. I'm not ready to show most of what I've made from scratch though.
Section sprites:
Image
Image
attempt at windows
Image
launch silos
Image

Weapon sprites:


These are images from the internet that I've made into sprites:

Image
fighters
Image
Image
Image
Image
Image

Incomplete:

Image
http://gi101.photobucket.com/groups/m69 ... on_mk2.jpg
http://gi101.photobucket.com/groups/m69 ... raptor.jpg
http://gi101.photobucket.com/groups/m69 ... lanet1.png
http://gi101.photobucket.com/groups/m69 ... lanet2.png
Last edited by jwa8402 on Mon Jan 11, 2010 12:56 pm, edited 3 times in total.
guilee186
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Post by guilee186 »

Weapons are awesome. Please make more. (sorry in advance, but) I DEMAND MOAR.
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Isu
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Post by Isu »

guilee186 wrote:Weapons are awesome. Please make more. (sorry in advance, but) I DEMAND MOAR.
Posh! you do not demand of jwa, you ask him nicely:
Jwa, will you please make more awesome sprites?
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and two we find before.
We stand behind before we find
what those behind be for.
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Arcalane
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Re: JWA's rough and random sprite collection

Post by Arcalane »

jwa8402 wrote:Image
Image
Image
Image
Ew. Practically none of these are any good as weapons. The twinbeam mod looks ridiculous and will rotate poorly, the twinrail mod will rotate badly, the bigass turret... those guns should be seperate entities and the turret just a chassis. As for the last one' the barrels are far too long and boring.

PS: Give credit where it's due.
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TheBlueEcho
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Re: JWA's rough and random sprite collection

Post by TheBlueEcho »

jwa8402 wrote:1/4 shield for rotating goodness
Image
This makes me sigh. Not just any sigh, the sigh of sighs.

You reallise how much alpha you have to drop for that? Not to mention how it abruptly cuts off.
jwa8402
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Post by jwa8402 »

Thanks TBE, I didn't understand how to edit sprites properly. I'll leave the shields to you.

Arcalane, your right. The weapons are now scrapped or fixed, will update pictures eventually. Don't really know what I'm doing here so any insights you might have to make them easier would be appreciated. I'm not sure what you mean about the twinrail mod though, I actually just overlaid the artillary barrel layers on the image without changing it's size so it rotates the same as it did before.

Credit given as best I can.

Isu and guilee; Thanks guys, I hope I can improve soon!

People complained that my window sprites were useless since warships shouldn't have windows because of potential decompression. I say let there be decompression, let there be blood, let there be bodies!
Image
Homer
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Post by Homer »

Lols at the bodies :lol: , reaver ships maybe? As for the other sprites i like them, but the launch silos look halfassed tbh. Maybe add a little more details? Like little warheads poking out?
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jwa8402
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Post by jwa8402 »

is this an improvement on the silo? Also, turret cover for mini-missiles and point-missiles and a ring section.
Image Original credit to AD

Image Original credit to whoever made wond01b
Image
Shown here in application so it makes sense

Image What do you think of the detail? May do this style across all my mono sections.
Last edited by jwa8402 on Wed Apr 15, 2009 12:32 pm, edited 1 time in total.
Homer
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Post by Homer »

I don't really like the ring the details on it look a little crummy and there are alot of random lines. Perhaps you could make it look modular or somthing like that?
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