WYRDYSM GAMES

Home of Battleships Forever
It is currently Tue May 21, 2013 9:23 pm

All times are UTC + 8 hours




Post new topic Reply to topic  [ 9 posts ] 
Author Message
PostPosted: Sun Mar 29, 2009 4:03 am 
Offline
Admiral
Admiral
User avatar

Joined: Tue Feb 26, 2008 9:09 am
Posts: 1938
These probably won't become a releasable pack until I finish building all the ones I need for my fleet. There is a lot of fine tuning to do, but I thought I'd get some feedback. There are several which I've since properly named or fixed obvious problems with, like the wormhole, but I can't upload new versions today.

These are sprites I've made or which have been so drastically altered that I feel comfortable calling them my own. I'm not ready to show most of what I've made from scratch though.
Section sprites:
Image
Image
attempt at windows
Image
launch silos
Image

Weapon sprites:


These are images from the internet that I've made into sprites:

Image
fighters
Image
Image
Image
Image
Image

Incomplete:

Image
http://gi101.photobucket.com/groups/m69 ... on_mk2.jpg
http://gi101.photobucket.com/groups/m69 ... raptor.jpg
http://gi101.photobucket.com/groups/m69 ... lanet1.png
http://gi101.photobucket.com/groups/m69 ... lanet2.png


Last edited by jwa8402 on Mon Jan 11, 2010 12:56 pm, edited 3 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 29, 2009 11:51 am 
Offline
Lieutenant Commander
Lieutenant Commander
User avatar

Joined: Mon Dec 29, 2008 8:07 pm
Posts: 82
Location: (Y) Keeping Calm and Carrying On (Y)
Weapons are awesome. Please make more. (sorry in advance, but) I DEMAND MOAR.

_________________
Congratulations. You're a textbook definition of a troll. -Danny
~Armored Core is to Cosmicbreak like Starcraft II is to World of Warcraft.~


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 29, 2009 12:20 pm 
Offline
Captain
Captain

Joined: Tue Feb 10, 2009 10:18 am
Posts: 258
Location: Under your skin.
guilee186 wrote:
Weapons are awesome. Please make more. (sorry in advance, but) I DEMAND MOAR.

Posh! you do not demand of jwa, you ask him nicely:
Jwa, will you please make more awesome sprites?

_________________
On mules we find two legs behind
and two we find before.
We stand behind before we find
what those behind be for.


Top
 Profile  
 
PostPosted: Sun Mar 29, 2009 5:57 pm 
Offline
FOOLISH SAMURAI
User avatar

Joined: Thu Sep 13, 2007 10:37 am
Posts: 4009
Location: UK
jwa8402 wrote:
Image
Image
Image
Image


Ew. Practically none of these are any good as weapons. The twinbeam mod looks ridiculous and will rotate poorly, the twinrail mod will rotate badly, the bigass turret... those guns should be seperate entities and the turret just a chassis. As for the last one' the barrels are far too long and boring.

PS: Give credit where it's due.

_________________
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ


Top
 Profile  
 
PostPosted: Mon Mar 30, 2009 1:06 am 
Offline
Vice Admiral
Vice Admiral
User avatar

Joined: Tue Dec 04, 2007 7:31 am
Posts: 1435
jwa8402 wrote:
1/4 shield for rotating goodness
Image
This makes me sigh. Not just any sigh, the sigh of sighs.

You reallise how much alpha you have to drop for that? Not to mention how it abruptly cuts off.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Apr 06, 2009 5:34 am 
Offline
Admiral
Admiral
User avatar

Joined: Tue Feb 26, 2008 9:09 am
Posts: 1938
Thanks TBE, I didn't understand how to edit sprites properly. I'll leave the shields to you.

Arcalane, your right. The weapons are now scrapped or fixed, will update pictures eventually. Don't really know what I'm doing here so any insights you might have to make them easier would be appreciated. I'm not sure what you mean about the twinrail mod though, I actually just overlaid the artillary barrel layers on the image without changing it's size so it rotates the same as it did before.

Credit given as best I can.

Isu and guilee; Thanks guys, I hope I can improve soon!

People complained that my window sprites were useless since warships shouldn't have windows because of potential decompression. I say let there be decompression, let there be blood, let there be bodies!
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Apr 06, 2009 9:40 am 
Offline
Commander
Commander

Joined: Sat Feb 07, 2009 2:15 am
Posts: 246
Location: Texas
Lols at the bodies :lol: , reaver ships maybe? As for the other sprites i like them, but the launch silos look halfassed tbh. Maybe add a little more details? Like little warheads poking out?

_________________
My sig is under attack by commie mods!


Top
 Profile  
 
 Post subject:
PostPosted: Wed Apr 15, 2009 12:28 pm 
Offline
Admiral
Admiral
User avatar

Joined: Tue Feb 26, 2008 9:09 am
Posts: 1938
is this an improvement on the silo? Also, turret cover for mini-missiles and point-missiles and a ring section.
Image Original credit to AD

Image Original credit to whoever made wond01b
Image
Shown here in application so it makes sense

Image What do you think of the detail? May do this style across all my mono sections.


Last edited by jwa8402 on Wed Apr 15, 2009 12:32 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Wed Apr 15, 2009 12:31 pm 
Offline
Commander
Commander

Joined: Sat Feb 07, 2009 2:15 am
Posts: 246
Location: Texas
I don't really like the ring the details on it look a little crummy and there are alot of random lines. Perhaps you could make it look modular or somthing like that?

_________________
My sig is under attack by commie mods!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group