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 Post subject: SPRITE NAME RULES
PostPosted: Mon Jan 26, 2009 10:54 pm 
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All sprites are to be named with the following scheme:

For sections
Three or four letters from the name of the author plus underscore plus section pack name or 'sec' plus 0-based number.

Example: Kae_sec05.png or Kae_alien23.png


For weapons
Three or four letters from the name of the author plus underscore plus Wep plus weapon name (can be or include a number)

Example: Kae_Wep06.png or Kae_WepFlayer.png


For bullet sprites
Three or four letters from the name of the author plus underscore plus 'Bul' plus bullet or weapon name (can be or include a number)

Example: Kae_Bul07 or Kae_BulFlayer.png


For doodad sprites
Three or four letters from the name of the author plus underscore plus 'Doo' plus doodad name (can be or include a number)

Example: Kae_Doo08 or Kae_DooBoom.png



Sprites that do not follow this scheme will be deleted.

If you intend to make a 'pack' of sprites, make a separate directory and notify the users in what directory they should be. Making one directory named after your nick for all your sprites is also a good option.


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 Post subject:
PostPosted: Sun Aug 09, 2009 4:26 pm 
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Admiral
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People seem determined to make downloading sprite packs difficult. They aren't bothering to stick to the original name of the folder provided by the sprite maker. In order to run a variety of builder's ships(several of them vets from the BP), I've had to download many duplicates. An example:
Kae(includes steampunk folder)
kae_steam
kae_steampunk
kae_sp
Those are literally folders I've gotten in downloads. I've got four folders for Danny's and several other builder's stuff as well. Not blaming the original designers at all but when people download the folder they change the name for some reason. Sure, I can fix the ship file links but that takes time. I've messaged some people about it but they never change them so I'm appealing here that people should take the time, effort, and pride in their work to put together a proper download.

If this is the wrong place for this or should be rephrased, of course feel free to delete.


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 Post subject:
PostPosted: Sun Aug 09, 2009 4:53 pm 
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Pseudofeline Overlord
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Location: UK
Sadly, that scenario you describe is exactly what these rules were created to prevent. :roll:

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 Post subject:
PostPosted: Sat Sep 05, 2009 11:22 pm 
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Commander
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One small request.

As my screen name is "Silver Swordsman", can I simply use "SS" instead? I'm asking because this is only two letters; I understand and will follow the other guidelines without question. I'm just wondering what three or four letter initial could illustrate my name other than Sil, Svr, Sis... :(

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 Post subject:
PostPosted: Sun Sep 06, 2009 12:55 am 
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SS is fine.


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 Post subject: Re: SPRITE NAME RULES
PostPosted: Fri May 07, 2010 12:40 am 
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Ensign
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Just a quick question, my computer, due to recent updates lakes to add a _ between numbers and letters/ words, would something like Arc_component_01 be alright or should I go in and manually try to remove the last line?

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 Post subject: Re: SPRITE NAME RULES
PostPosted: Fri May 07, 2010 6:58 am 
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Commodore
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ArcticDragonX wrote:
Just a quick question, my computer, due to recent updates lakes to add a _ between numbers and letters/ words, would something like Arc_component_01 be alright or should I go in and manually try to remove the last line?


If you plan on distributing your ships or like to use ships made by others, you will save yourself lots of hassle by making sure the sprites you use are named correctly. So yes, renaming the sprites is probably the right thing to do.

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