Share your custom sprites. Go on, show us how good you are with pixels. I dare you.
Moderators: th15 , Moderators
bien4500
Commodore
Posts: 613 Joined: Wed Dec 05, 2007 8:07 pm
Location: Here and there
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by bien4500 » Thu Aug 27, 2009 8:08 pm
Say, any chance of TSA weapons?
Kaelis
Moderator
Posts: 1590 Joined: Fri Dec 14, 2007 4:46 am
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by Kaelis » Fri Aug 28, 2009 6:05 am
Naah, ill leave that to you guys.
25000st
Captain
Posts: 493 Joined: Mon May 11, 2009 5:05 am
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by 25000st » Fri Aug 28, 2009 8:46 am
Gosh, Kaelis. You're really working fast here, although I presume most of the credit goes to your program. These are really nice.
maarten
BANNED
Posts: 417 Joined: Sat Dec 06, 2008 3:55 am
Location: Holland (the Capital of Germany)
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by maarten » Fri Aug 28, 2009 1:20 pm
25000st wrote: Gosh, Kaelis. You're really working fast here, although I presume most of the credit goes to your program. These are really nice.
Actually, the new ones look slightly lighter and less cool then the ones he converted by hand.(The mechas right?)
Anna
The artist formerly known as SilverWingedSeraph
Posts: 3447 Joined: Wed Sep 26, 2007 8:51 pm
Location: Elsewhere
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by Anna » Fri Aug 28, 2009 1:28 pm
maarten wrote: Actually, the new ones look slightly lighter and less cool then the ones he converted by hand.(The mechas right?)
Except he did most of the mecha ones using the app too. The reason they look less cool is because the Mecha sections were in general more detailed and had more interesting shapes even before being SW-ized.
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Noctis
Captain
Posts: 423 Joined: Tue Oct 21, 2008 12:45 pm
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by Noctis » Fri Aug 28, 2009 2:40 pm
I have a feeling the steampunk sections will be a combination of really awesome and dang bland.
Grasmaaier
Lieutenant Commander
Posts: 95 Joined: Tue Aug 18, 2009 4:46 pm
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by Grasmaaier » Fri Aug 28, 2009 4:38 pm
I think I'll go start on weapons myself, but I can't animate really nice, I'll try though.
Noctis
Captain
Posts: 423 Joined: Tue Oct 21, 2008 12:45 pm
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by Noctis » Fri Sep 04, 2009 6:44 am
whooo yeah, finally.
These go great with the mech.
25000st
Captain
Posts: 493 Joined: Mon May 11, 2009 5:05 am
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by 25000st » Fri Sep 04, 2009 7:05 am
The new sections are very nice.
I'm still waiting for the steampunk though! Kepp it up Kaelis!
Kaelis
Moderator
Posts: 1590 Joined: Fri Dec 14, 2007 4:46 am
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by Kaelis » Fri Sep 04, 2009 6:37 pm
Unless there is huge demand, i won't be doing the steampack. I don't want to put hours of work into something that will be rarely used, as it happened with Kae_sp.
Arcalane
Pseudofeline Overlord
Posts: 4034 Joined: Thu Sep 13, 2007 10:37 am
Location: UK
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by Arcalane » Fri Sep 04, 2009 7:15 pm
Shame, there's some really useful little fiddly bits in there. It's excellent for detailing ships and such.
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Kaelis
Moderator
Posts: 1590 Joined: Fri Dec 14, 2007 4:46 am
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by Kaelis » Fri Sep 04, 2009 8:52 pm
You are free to convert them yourself, though.
Squishy
Rear Admiral
Posts: 852 Joined: Mon Dec 03, 2007 4:32 am
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by Squishy » Fri Sep 04, 2009 8:53 pm
Do you plan on converting some or all of the alien sections?
Realism, seriously? It's a space ship game. Realism was thrown out the window a long time ago.
25000st
Captain
Posts: 493 Joined: Mon May 11, 2009 5:05 am
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by 25000st » Fri Sep 04, 2009 11:31 pm
Aww...
I liked the steampunk.
Oh well, I understand you also only have so much time.