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 Post subject: BSOD Shipyards 2.0
PostPosted: Tue Mar 18, 2014 7:11 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Tue Mar 11, 2014 5:35 am
Posts: 18
Welp,decided to start posting normal ships til I get back into the war for the something something I forgot what its called.But,since I realised I didnt have any newer Shiny ships but the ones im making that are secret for now.I decided first I would upload a bunch of old stuff I used as my first ships.Be warned of absolute horror and doom

BEFORE YOU LOOK AT THE BELLOW SHIPS KEEP IN MIND THEY WERE MY NEAR FIRST SHIPS AND IM JUST UPLADOING THEM FOR KICKS.
THE PITS OF DESPAIR AND HORRIBLE FIRST SHIPS THAT SHOULD BE DOOMED.(Keep in mind this was a WHILLLLLLEEE Back.
Spoiler: show
The "Pinky boom"
Attachment:
Ship45.png
Ship45.png [ 13.57 KiB | Viewed 2031 times ]


"Oracle"
Attachment:
Oracle.png
Oracle.png [ 9.28 KiB | Viewed 2031 times ]


(Considering how bad theese are,ive decided not to upload most of them.But decided to do 2 or so just to show you how I used to be.








WIP GSEC ship(Currently unbalanced to crap and needs to be re-modeled in a way.)(Specifically a weapon cleanup)

Attachment:
Simbolotitic..png
Simbolotitic..png [ 47.83 KiB | Viewed 2031 times ]

Info:The idea was that it was a re-purposed old ship,aka and excuse for me to use different weapon sprites.I might just take out the machine guns since they aren't very usefull,or maybe make them invisible.


And for a few things I present a weapon cleared version of the above ship:
Attachment:
Blargoo.png
Blargoo.png [ 37.05 KiB | Viewed 2031 times ]


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Tue Mar 18, 2014 7:12 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Tue Mar 11, 2014 5:35 am
Posts: 18
AGH.I just realised how much the new ship resembles the Maelstorm from SAR....I shouldve noticed since it was the main ship I used for balance testing...


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Tue Mar 18, 2014 8:01 pm 
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Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
Clever :P

Your stock crap isn't that bad though, it would just have needed some more different shades. Anyhow, this new ship looks pretty good to me.

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sat Mar 22, 2014 6:01 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Tue Mar 11, 2014 5:35 am
Posts: 18
Im making a new ship,colring it will be hard to get a good color scheme considering its not faction based.Im not done and its only armed with 2 guns so here is what I got sofar:
Attachment:
WIP SHIP.png
WIP SHIP.png [ 46.26 KiB | Viewed 1993 times ]


Lemme know whatya think


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sat Mar 22, 2014 7:06 am 
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Lieutenant
Lieutenant

Joined: Sat Jun 18, 2011 11:35 am
Posts: 36
The central body looks very good, and I like the connections you've made to the arms. I'm not too sure about the backside, though; it's hard to get that particular section to mesh with many things.


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sat Mar 22, 2014 7:10 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Tue Mar 11, 2014 5:35 am
Posts: 18
Im planning on making the back an over section to a few more "Wing"s on the ship.


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sat Mar 22, 2014 12:31 pm 
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Admiral
Admiral
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Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
Its quite cluttered as is and the sectionwork could be better. Try cleaning up the middle a bit.

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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sat Mar 22, 2014 5:01 pm 
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Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Also colours, shading and details.

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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sun Mar 23, 2014 6:36 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Tue Mar 11, 2014 5:35 am
Posts: 18
I know,it isnt done yet.


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sun Mar 23, 2014 8:28 am 
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Rear Admiral
Rear Admiral
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Joined: Fri Jul 27, 2012 3:30 am
Posts: 974
The shape isn't very inspiring *cough* triangle *cough*

I do like the style you're going for though, reminds me of a Klingon (whatever, don't watch ST) 'Bird of prey' dispite looking nothing like one.

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Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Mon Mar 24, 2014 4:49 pm 
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Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
The shape might be a bit unoriginal, but it definitely seems like something you could make look interesting.

_________________
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sun May 25, 2014 12:40 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Tue Mar 11, 2014 5:35 am
Posts: 18
When disaster strikes and your internet accidentally gets canceled,it gives you plenty of time to make some ships.


Ive re-worked most of the GSEC ships,and revamped some of the pathetically weak ones.

Bimmor advaned
Attachment:
SMscreen020.png

The new Bimmor corvette is now ready to fight harder and faster with its 4 lasers to fire at its enemies.(Note this ship has alot of HP,like most of the GSEC ships to make up for the small part count compared to other factions)


Image
A simple hull mod of the main mining ship of the GSEC.

Zeleno Advaned
Image
Hull mod of the Heavy Corvette Zeleno


Hyper Heracolon
Image
An upgraded version of the Heracolon,using Caclionizelite shielding for the sides and rear


Compelatous Rompolietcio
Image
An anti-capital Frigate containing two Autoloader cannons,carrying a clip of 10,each shell doing 130 damage,but with a long reload time to reload the clips.Is highly shielded in Caclionizelite.(I also have to love how this certain ship works)


Cacarona
Image
The same classic light cruiser,being outdated however,it is not as effective as other ships and is not used as much as it used to be.


CSS Longsaber
Image
A one of a kind ship known for having ridicilously strong fighters (Planning on removing its hangars)
Being the only one of its kind,it is never used in combat unless it is protecting the GSEC home system


Eraloneis Rompelis
Image
A beam cruiser using the latest in beam technology,its useless shooting in the front due to the Caclionizelite armour,each piece wielding 2000 HP,the best way to kill it is to flank around to the side or back or use railguns to take out the lightly armoured "Glass" connecting the main area to the sides

Carolous Pocket Cruiser
Image
A cruiser mainly using lasers similar to the Hyper Heracolon's but it also has Charged Caclionizelite that can fire Caclionizich beams at a full 360 arc.

Hyper Celestalion
Image
This ship,with only 10 of its kind are extremely powerful warships usually only found in the main system defence fleet.

Celementisonop Cenusieliec
Image
The flagship of the GSEC planetary defense fleet,only 2 of its kind exsist.It loadout is completley made of Caclionizich weaponry and armour,making the only best option to attack the back of it.The ship's are on strict orders to patrol the main GSEC system at alltimes,and are never allowed to leave the main defence fleet,even if it is for a large scale attack on an enemy

And I hope you all like the ships ive just made,remember to keep in mind the principles of the GSEC fleet before judging how weak or strong they are,im looking for more of aesthetic feedback rather than balance feedback at the moment however.


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sun May 25, 2014 12:41 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Tue Mar 11, 2014 5:35 am
Posts: 18
Forgot to post the file for the ships,do whatever you like with them for now.
Attachment:
New GSEC.zip [177.49 KiB]
Downloaded 102 times


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sun May 25, 2014 5:01 am 
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Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Bimmor, Zeleno and Cacarona lack the bluish glows that are pretty much the only defining visual trait of your ships.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


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 Post subject: Re: BSOD Shipyards 2.0
PostPosted: Sun May 25, 2014 5:08 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Tue Mar 11, 2014 5:35 am
Posts: 18
Alright,ill try and edit in some of those things in somewhere,probably the back of them.


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