WYRDYSM GAMES

Home of Battleships Forever
It is currently Thu Dec 14, 2017 6:28 am

All times are UTC + 8 hours




Post new topic Reply to topic  [ 40 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: Wed Nov 13, 2013 12:54 am 
Offline
Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
Hello and welcome to this new thread. I've been lurking for around 8 months and I've accuired a bit if an idea what is roght and what isn't.

I proudly present my first ship with SW sprites (as my stock ships are rubbish)

Attachment:
File comment: It's decently parented, at least.
Swthingy.png
Swthingy.png [ 11.65 KiB | Viewed 2370 times ]


I've used the latest sprite repack, which thankfully places everything where it belongs (in contrary to some users)

Please, feel free to burn my ship down if you think you should :3


Attachments:
File comment: Updated.
Newsw.sb4 [6.95 KiB]
Downloaded 119 times

_________________
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


Last edited by -Desert- on Thu Nov 14, 2013 1:22 am, edited 1 time in total.
Top
 Profile  
 
PostPosted: Wed Nov 13, 2013 9:16 pm 
Offline
Commodore
Commodore
User avatar

Joined: Wed Apr 07, 2010 7:12 pm
Posts: 718
Hello, and welcome to the forums! The ship itself is quite good for a first attempt. You've clearly got a grasp of shape and how the sections flow together, and the depthing's decent.
I'd generally advise hiding the core under other sections, since the core just looks terrible.

_________________
Blue Planet wrote:


Top
 Profile  
 
PostPosted: Thu Nov 14, 2013 12:22 am 
Offline
Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
Alright... The core is a piece of crap, even with this new core sprite (BSF Repack)?

I'll correct that and edit this post with a new version in a few hours (perhaps also expand it)

Here it is, then. I've added some missiles, placed a larger cannon in the middle and some PD.

Attachment:
File comment: The missile racks are partially hidden. Does that look al right?
Swthingy_02.png
Swthingy_02.png [ 12.94 KiB | Viewed 2336 times ]


Attachments:
File comment: This is teh new one.
Newsw.sb4 [6.95 KiB]
Downloaded 101 times

_________________
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.
Top
 Profile  
 
PostPosted: Thu Nov 14, 2013 2:47 am 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
-Desert- wrote:
Alright... The core is a piece of crap, even with this new core sprite (BSF Repack)?

I'll correct that and edit this post with a new version in a few hours (perhaps also expand it)

Here it is, then. I've added some missiles, placed a larger cannon in the middle and some PD.

Attachment:
Swthingy_02.png

The partially covered missile racks are fine.

The ones on the back, however, aren't.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Top
 Profile  
 
PostPosted: Thu Nov 14, 2013 3:41 am 
Offline
Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
I figured they looked weird. They're supposed to be pointrockets, but I still have to find a better sprite for them...

_________________
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


Top
 Profile  
 
PostPosted: Thu Nov 14, 2013 4:05 am 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
-Desert- wrote:
I figured they looked weird. They're supposed to be pointrockets, but I still have to find a better sprite for them...

Point rockets are broken in the fighterbay release, and that's what most people use.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Top
 Profile  
 
PostPosted: Thu Nov 14, 2013 4:34 am 
Offline
Admiral
Admiral
User avatar

Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
I just noticed how one section on the side of the ship is darker than the other one. It's been glaring at me ever since.

_________________
naysayers will be shot


Top
 Profile  
 
PostPosted: Thu Nov 14, 2013 7:28 am 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Fri Jul 27, 2012 3:30 am
Posts: 974
Arrhh, why did you tell me that doog!?! Now I can see it too!

The sections covering the side mounted missile launchers.

_________________
Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


Top
 Profile  
 
PostPosted: Thu Nov 14, 2013 11:59 pm 
Offline
Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
OH TEH HUGE MANATEE (No idea where I picked that up)

You've pointed a design flaw :3 Finally I can correct something that's really wrong! Thanks!

EDIT: Wait, what? Pointrockets broken in new release? Darn, I liked them as auxilary PD turrets.

_________________
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


Last edited by -Desert- on Fri Nov 15, 2013 12:04 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Fri Nov 15, 2013 12:00 am 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
It's really not that significant, to be honest.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Top
 Profile  
 
PostPosted: Fri Nov 15, 2013 12:07 am 
Offline
Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
Nevertheless I have corrected the shadefail, currently working on those pointrockets. Suddenly found that the HorseMonster wep pack has PD sprites. *facepalms himself*

Huzzah, It should work now. I womder what's wrong with those pointrockets. They work fine with me (I am running that newest repack, which also includes two MIRVs and two weird laserthingies)

Attachment:
File comment: The F9 function resulted in this.
SMscreen01.png
SMscreen01.png [ 6.49 KiB | Viewed 2304 times ]


EDIT (Since my mind always runs approx. 5 second behind the data stream they get)

Whoa. There are posts from not one, but FOUR people, of which two seem to practically live here. Something must have gone right with this thing...


Attachments:
File comment: Corrected shading and replaced pointrockets with particle guns.
Newsw.sb4 [6.88 KiB]
Downloaded 90 times

_________________
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.
Top
 Profile  
 
PostPosted: Fri Nov 15, 2013 12:18 am 
Offline
Commodore
Commodore

Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
-Desert- wrote:
Nevertheless I have corrected the shadefail, currently working on those pointrockets. Suddenly found that the HorseMonster wep pack has PD sprites. *facepalms himself*

Huzzah, It should work now. I womder what's wrong with those pointrockets. They work fine with me (I am running that newest repack, which also includes two MIRVs and two weird laserthingies)

Attachment:
SMscreen01.png

Does it include fighterbays? I suppose not, as the glitch does appear in that version.

_________________
"Quotes posted on the internet are hard to verify."
-Abraham Lincoln


Top
 Profile  
 
PostPosted: Fri Nov 15, 2013 12:25 am 
Offline
Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
IIRC it did. *starts Shipmaker*

Oh teh noes my memorey failed me. It doesn't, but I did have that version piled into somewhere, must have chucked it out of the window. The fighterbay release (with of course those bays) has something called 'CriticalObject' in common with this version. What exactly does it do? Surely it acts as a way of making a ship go boom earlier, but how do you use it? It sounds interesting.

_________________
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


Top
 Profile  
 
PostPosted: Fri Nov 15, 2013 2:02 am 
Offline
Admiral
Admiral
User avatar

Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
When the section it is parented to is destroyed, it creates an explosion of size and damage that you set.
And you should use fighterbays, it is the newest, most stable version.

_________________
naysayers will be shot


Top
 Profile  
 
PostPosted: Fri Nov 15, 2013 2:06 am 
Offline
Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
First point: Great, sounds like I can use that somewhere.
Second point: Waaait, what? Is that the newest version? Better fetch that then despite that pointrocket bug. I don't need them right now anyhow.

Nevermind... My eyes failed me YET AGAIN. I've found it and will use it for my ships from now on. Any possible errors I might hit with ships from other meta2 versions?

_________________
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 40 posts ]  Go to page 1, 2, 3  Next

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group