This method is fairly new. I start from the inside and fill out a shape to get the contours that I want, then add internal details (and re-parent sections to flow properly in combat), followed by color, doodads, thrusters, then finally, weapons and modules (if any).Doogie12 wrote:Wait, really? That's how you do it?
I seriously tested it with the EoD: Mourning, which turned out really good (and got good reviews), so I kept practicing this new method and don't build any other way anymore. I find the lack of freedom from the old methods too constricting and slow.
Doing the random section selection thing was really good practice to test section visual relationships. I recommend 366storm try it. That method can be found on age 26 of my thread. It does spur creative new ideas as well. If I hadn't done it, I would have never came up with most of the ideas for the EoD at all.
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366storm:
Try making a random 25 section ship. Color, doodad, and equip it as you please after the sections are laid out where you want them. Do not fret over any fine details or refinements. This exercise is not intended to create glorious ships, but interesting concepts for future ships. If you don't like this method, you don't have to do it again.