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 Post subject: Re: Delta shipyards
PostPosted: Tue May 13, 2014 2:38 pm 
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Lieutenant
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Joined: Thu Jun 20, 2013 4:11 am
Posts: 29
I like the general shape of your ships. However, you seem to overlap sections on the your ships' centerline. It doesn't really look nice.

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 Post subject: Re: Delta shipyards
PostPosted: Tue May 13, 2014 3:52 pm 
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Captain
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Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
That one fighter is indeed bad in terms of sectionwork. The other ships look good for ships without colours or shades.

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 Post subject: Re: Delta shipyards
PostPosted: Fri May 23, 2014 2:59 am 
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yeah, i thought so too. i spent a good 45 minutes trying to straighten it out cuz it looked really bad up close. then i gave up and threw them into battle and realized that you couldn't even notice because they are so small. the overlap is an unforgivable mistake on a larger ship, but these fighters are small enough that all you can see is the general shape. also, i did recently make my own fighter sprite. it's nothing special as im not very good at creating sprites, but it's not terrible. ive yet to create a dedicated carrier (though they will become an important par of m fleet when i do), so fighters are are not yet relevant, but soon will be.


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 Post subject: Re: Delta shipyards
PostPosted: Sun Aug 31, 2014 4:05 pm 
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Joined: Thu Apr 04, 2013 1:35 am
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i aint dead yet :3
and i bring new ship :D
ive had a little bit of a problem with a faulty file transfer thanks to a damaged flash drive. for a while BSF wasnt working at all for me. i worked a little bit of nerd magic on the game and now it works, kinda... but i do have a problem where this new ship i made, while good looking in the shipmaker, doesn't display it's colors properly. im guessing the .shp file is broken somehow. whateves, no download, but at least it looks cool.


Attachments:
File comment: bran new battlecruiser. i was trying to make a carrier but... eh...
shrike class battlecruiser.png
shrike class battlecruiser.png [ 57.61 KiB | Viewed 1294 times ]
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 Post subject: Re: Delta shipyards
PostPosted: Mon Sep 01, 2014 4:05 am 
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Commodore
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Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Not bad, but try adding some colour to it.

And the turrets don't quite blend into the ship.

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 Post subject: Re: Delta shipyards
PostPosted: Tue Oct 28, 2014 7:20 am 
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loosely based off of a civilian rati desgin. uses armor plating for most of it's protection rather than a strong hull. vulnerable to explosives and sabot ammunition, but is not a front line warship.


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File comment: sprites, fighter sprites, modded interceptor ship files and the furious class escort carrier.
furious class escourt carrier.zip [22.44 KiB]
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 Post subject: Re: Delta shipyards
PostPosted: Tue Oct 28, 2014 7:44 am 
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Lieutenant, Junior Grade
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Joined: Sun Oct 05, 2014 11:46 am
Posts: 10
Location: Undercover
My restabilization process is nearly done... It would be a matter of time until I return to my own BSF. Also the research for designing are underways.

My own interpretation: From what is said above, I am recovering from all what happened in the past, but that was a long time ago in another forum before I recreated my account here... And also I am reviewing other peoples creation. The way they build their ship. But if you want to know my story then PM me.

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Last edited by Agent S-315 on Wed Oct 29, 2014 8:54 pm, edited 6 times in total.

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 Post subject: Re: Delta shipyards
PostPosted: Tue Oct 28, 2014 11:15 am 
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Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
^Become normal or we'll ban you

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I Still not changing what I said.
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Last edited by Doogie12 on Tue Oct 28, 2014 1:12 pm, edited 1 time in total.

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 Post subject: Re: Delta shipyards
PostPosted: Tue Oct 28, 2014 1:00 pm 
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Joined: Sun Oct 05, 2014 11:46 am
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Location: Undercover
I have experienced things from back then and there's no need to tell that. But there used to be something crazy written here...

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Last edited by Agent S-315 on Sat Nov 01, 2014 12:32 am, edited 12 times in total.

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 Post subject: Re: Delta shipyards
PostPosted: Tue Oct 28, 2014 2:02 pm 
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Joined: Wed Mar 03, 2010 3:46 pm
Posts: 342
Location: sent milady ;)
man whatever


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 Post subject: Re: Delta shipyards
PostPosted: Wed Oct 29, 2014 5:33 pm 
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The artist formerly known as SilverWingedSeraph
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Joined: Wed Sep 26, 2007 8:51 pm
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What the hell does anything you posted have to do with this thread?

You know what? It doesn't matter. If you can't start acting like a semi-normal person and stop making these meaningless posts I will ban you, because better a dead forum than a forum where the only activity is your utter inanity.

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 Post subject: Re: Delta shipyards
PostPosted: Wed Oct 29, 2014 7:54 pm 
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Joined: Sun Oct 05, 2014 11:46 am
Posts: 10
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@Anna: I still don't understand why it is exactly happening within me yesterday, but the sane part is making me aware and reading through all that. But even then, I find it a bit funny still there is some obnoxiousness involved. But I still find it looking like an introduction on some part. Ugh I may edit the second post just to reduce insanity on my written post. ;P Apologize for making everyone serious...



Hmm... Well what could I do. So the times when you try to building a specifics class design but then ended up making it a different class design, that happened to me a few times ago... I may try to use SWA parts this time whenever the mood getting back. Delta's design this time is not bad, through I've heard some time ago that you've made some proudful design.

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 Post subject: Re: Delta shipyards
PostPosted: Fri Oct 31, 2014 4:38 pm 
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Joined: Thu Sep 13, 2007 10:37 am
Posts: 4034
Location: UK
Clam your tits, people. Or don't, that might be painful.

Just ditch the nonsense and try to behave relatively normally. I can't speak for everyone here, but your particular posting style, combined with signature images and profile info, makes you come across as more than a little weird and creepy.

Don't be weird and creepy. Seriously.

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 Post subject: Re: Delta shipyards
PostPosted: Sat Nov 15, 2014 7:34 am 
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Joined: Thu Apr 04, 2013 1:35 am
Posts: 52
the scythe is a small frigate sized patrol craft designed to keep the delta coalition's borders safe. however, it was designed to be more versatile than the tempest and is equipped with more robust weaponry. it is also capable of launching a handful of gunships to chase down fleeing ships. in a pinch, it can be used to support battlefleets of larger warships thanks to its increased combat abilities, and is capable of sustaining itself longer in deep space than the tempest which is strictly a patrol craft.


Attachments:
File comment: hailfire class gunship and sprites
hailfire gunship.zip [11.01 KiB]
Downloaded 79 times
File comment: scythe class cutter and sprites
scythe class cutter.zip [9.57 KiB]
Downloaded 78 times
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 Post subject: Re: Delta shipyards
PostPosted: Sat Nov 15, 2014 7:39 am 
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Joined: Thu Apr 04, 2013 1:35 am
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sorry guys, forgot to post image. also, an image of the fury class escort carrier.


Attachments:
File comment: fury class escort carrier
fury.png
fury.png [ 13.68 KiB | Viewed 1059 times ]
File comment: scythe class cutter (frigate)
Untitled.png
Untitled.png [ 6.48 KiB | Viewed 1059 times ]
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