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 Post subject: Delta shipyards
PostPosted: Tue Oct 08, 2013 10:38 pm 
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a handful of slightly crappy designs made by me i am now using entirely custom sprites to make my ships, and some polite critique would be nice.


Attachments:
File comment: download for all my least crappy ships + sprites required to use them
ships_and_sprites.zip [130.21 KiB]
Downloaded 218 times
File comment: a new smallish design i made. also, its core is too far forward, a design flaw common in my ships.
sandstorm.png
sandstorm.png [ 31.45 KiB | Viewed 2685 times ]
File comment: the latest version of an old ship i have. if used in combat, you may notice several things, first, its not very well balanced, second, it's parenting is rather poor.
midnight blizzard updated.png
midnight blizzard updated.png [ 113.61 KiB | Viewed 2685 times ]


Last edited by delta-7 on Sun Jan 26, 2014 12:58 am, edited 2 times in total.
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 Post subject: Re: Delta shipyards
PostPosted: Wed Oct 09, 2013 4:32 am 
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your first one has some certain charms to it but other than that it looks really really plain to me

Your second i one i like better because of the style and color scheme but try not to use too much thin sections because it doesn't have much details to it.

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 Post subject: Re: Delta shipyards
PostPosted: Thu Oct 10, 2013 5:54 am 
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The first one isn't that great, but I've yet to see anyone make those sections work. The second one is actually quite impressive, I don't see many serious flaws, but it could use some touching up here and there. Personally, I've never quite embraced the space triangle, I might try it sometime,

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 Post subject: Re: Delta shipyards
PostPosted: Fri Oct 11, 2013 1:43 am 
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Majicnanas wrote:
The first one isn't that great, but I've yet to see anyone make those sections work. The second one is actually quite impressive, I don't see many serious flaws, but it could use some touching up here and there. Personally, I've never quite embraced the space triangle, I might try it sometime,


actually, though the sprite packs i used for them are different, they actually seem to be based off of the same parts. they share a few things in common, though many of the parts are different. still, i have a relatively limited library of parts at the moment. im trying to make do with all i have.


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 Post subject: Re: Delta shipyards
PostPosted: Fri Oct 11, 2013 3:33 am 
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@Magic, look up Cycerin's stuff. He did a lot of cool stuff with them.
@Delta, they're a variant of DST sprites. Try to avoid using them exclusively.

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 Post subject: Re: Delta shipyards
PostPosted: Fri Oct 11, 2013 3:39 am 
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Cycerin made the awesome BRDY faction, you can still see the Scarab, Nevermore and the Sachumodo which is what's left since meta1 was purged

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PostPosted: Tue Nov 19, 2013 9:54 am 
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i am currently working on making the beginnings of a new faction. as i'm only a mediocre ship builder, i doubt i'll even try for WFTU, but if i get some positive responses, i'll at least keep building ships.
no downloads as this fleet is a WIP. once iv'e got a decent fleet built up, i'll release it as an unofficial faction.


Attachments:
File comment: was meant to be a light cruiser, unfortunately i built it too small, so it became a heavily armored destroyer.
katna class destroyer.png
katna class destroyer.png [ 6.62 KiB | Viewed 2408 times ]
File comment: lightly armored but well armed destroyer capable of dealing with a variety of threats.
akula class destroyer.png
akula class destroyer.png [ 13.71 KiB | Viewed 2513 times ]
File comment: small frigate designed to harass enemy forces.
fangtooth class swift strike frigate.png
fangtooth class swift strike frigate.png [ 6.46 KiB | Viewed 2513 times ]
File comment: general purpose corvette with balanced capabilities.
hammerhead class assult corvette.png
hammerhead class assult corvette.png [ 367.77 KiB | Viewed 2513 times ]
File comment: large bomber/ light gunship designed to attack larger ships with missiles.
starfire class attack bomber.png
starfire class attack bomber.png [ 130.33 KiB | Viewed 2513 times ]
File comment: small interceptor designed to dogfight enemy fighters and bombers more effectively.
starlight class interceptor.png
starlight class interceptor.png [ 54.76 KiB | Viewed 2513 times ]
File comment: standard general purpose fighter, g variant equipped with upgraded guns.
quicksilver class strike fighter mod g.png
quicksilver class strike fighter mod g.png [ 82.79 KiB | Viewed 2513 times ]
File comment: smaller, more agile, heavily armed and advanced drone interceptor equipped to stop enemy bombers and gunships in their tracks.
frost class drone interceptor.png
frost class drone interceptor.png [ 13.72 KiB | Viewed 2513 times ]
File comment: basic drone fighter, used to dogfight enemy fighters and corvettes.
breeze class drone fighter.png
breeze class drone fighter.png [ 23.96 KiB | Viewed 2513 times ]


Last edited by delta-7 on Wed Dec 04, 2013 2:29 pm, edited 1 time in total.
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 Post subject: Re: Delta shipyards
PostPosted: Tue Nov 19, 2013 9:53 pm 
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That's pretty much half a fleet, from fighters/drones to destroyers. I suppose you're working on larger ships atm?

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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 Post subject: Re: Delta shipyards
PostPosted: Wed Nov 20, 2013 3:26 am 
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Can we see them in default zoom please, just press the 'home' key before taking the screenshot.

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Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


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 Post subject: Re: Delta shipyards
PostPosted: Wed Nov 20, 2013 3:29 am 
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He does have some micro-sized fighters, so that would throw things out of balance.
Although he could just use the fighterbays....

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 Post subject: Re: Delta shipyards
PostPosted: Wed Nov 20, 2013 9:51 pm 
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Since I'm too lazy to start Shipmaker, I want to know: does the fighterbay allow for custom sprites to be used? (I suppose not.)

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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 Post subject: Re: Delta shipyards
PostPosted: Wed Nov 20, 2013 10:36 pm 
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It does, that's half the entire point. You can youse whatever fightery sprite for fighters.
Just don't try changing the actual module's sprite, that's never worked.

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 Post subject: Re: Delta shipyards
PostPosted: Wed Nov 20, 2013 11:56 pm 
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I believe custom module sprites are on the list of "Stuff to add to BSF in the next version"

However, my mind somehow does a barrel roll every single time I think of it. It does the same for the bubbleshield's codework, possibly meaning that the former may result in similar coding nightmares :P

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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 Post subject: Re: Delta shipyards
PostPosted: Thu Nov 21, 2013 4:58 am 
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-Desert- wrote:
That's pretty much half a fleet, from fighters/drones to destroyers. I suppose you're working on larger ships atm?


working on a cruiser, a fighter carrier, a flagship, a mine layer a battleship, a battlecruiser, a long range missile cruiser, a flack boat, possibly a couple of mini fighters sized space mechas. i have some plans for unique tech on my larger/ specialized ships, everything from working stealth arrays to bubble shields. oh, and (offensive) flack, flack, and more flack. if i make WFTU (doubtful), that'l be my defining trait. right now my weapons look like i just stole SAR ship's blasters, Rati fleet sections, light missiles and pulse guns and made a couple of minor things up, which is basically what i did. if i make WFTU, i'll change the weapons a bit.


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 Post subject: Re: Delta shipyards
PostPosted: Mon Dec 30, 2013 7:47 am 
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hey guys, sorry for not being too active anymore, but i finally got enough inspiration to build a battleship for my fleet. i kinda like how it came out, though its far from perfect. it seems a bit overpowered when pitted against smaller ships, but it loses 1 on 1 to several battleships and dreadnaughts from war for the universe fleets. it spews non homing orbs that do only minor damage, fires powerful electromagnetic torpedoes and has a twin mounted missile turret that may have been inspired by the weapons on the alien ships from the movie battleship.


Attachments:
File comment: download
desolation class.zip [110.89 KiB]
Downloaded 99 times
File comment: my new class of battleship, the desolation class.
desolation class battleship.png
desolation class battleship.png [ 99.64 KiB | Viewed 2356 times ]
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