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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Tue Jan 14, 2014 9:08 pm 
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The artist formerly known as SilverWingedSeraph
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I can tell you really sincerely feel remorse over shamelessly copying the work of someone else and claiming it as your own.

Whatever, good enough for me. Don't do it again.

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Wed Jan 15, 2014 2:26 am 
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In his defense, I must say that Majic did something similar as well, although it was obviously an inspiration not a rip-off. The general design is also generic, but I can see how they all "coincidently" line up.

Maybe I should make something glorious soon...

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Wed Jan 15, 2014 2:33 am 
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Doogie12 wrote:
Maybe I should make something glorious soon...

That would be really nice. You're among my favourite shipbuilders.

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Thu Jan 23, 2014 8:18 pm 
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I made a ship, it's not as glorius as what you guys make but atleast i did try better than some of my lazy and rushed creations.
C&C appreciated.

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Fire Coral
The Fire Coral is not a warship despite it's name, it is used by the Grand Explorers as a command ship and a exploration vessel so it's accompanied by a science vessel,a farm ship,couple of mining ships,a mobile refinery,a mobile shipyard and military escort ships.

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Thu Jan 23, 2014 11:27 pm 
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CryoSleep wrote:
The Fire Coral is not a warship despite it's name, it is used by the Grand Explorers as a command ship and a exploration vessel so it's accompanied by a science vessel,a farm ship,couple of mining ships,a mobile refinery,a mobile shipyard and military escort ships.[/center]

...


Seriously?

Considering you participated in both making the ship and the story of Iron Mountain, I'll call it shamelessly recycling an older backstory as opposed to ripping it off shamelessy.

As for the ship itself, the colours just look bad and the grey parts stand out. The glows also blend in somewhat.

Also, you placed some sections partially over glows, and that looks a bit weird.

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Fri Jan 24, 2014 2:04 am 
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The glows just kind of seem like they are this big teal dot on the ship. Overlay another section (or doodad or whatever) with an alpha of 0.3 or so and make it quite large to simulate light being cast onto other parts of the ship.

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Fri Jan 24, 2014 2:54 am 
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The glows remind me of daylight breaking through something into a dark room, might be something I encounter every morning...

Anyway, Doogie is right about those glows.

I have no idea what you have been up to in your past, but I'll just have to believe what the other people said about that :|

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Fri Jan 24, 2014 3:18 pm 
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The thrusters look like they are one big thruster, but instead you made 3 glows implying that there are three.
It looked strange that way.

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Sat Jan 25, 2014 12:03 pm 
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@Luke, Well it was my idea to begin with, although you did add the fleet composition.
better?
Image

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Sat Jan 25, 2014 1:11 pm 
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The glows look good IMO. The thruster... It's better but It somehow glares at me somewhat. It's probably something personal, don't change it :P

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Sat Jan 25, 2014 1:38 pm 
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The glows are better...kind of. To be honest, I'd say that there's too much of them. And as of right now the entire thing looks like a mass of green and doesn't look better until I force myself to focus in. Also, that middle core-glow thing looks off.

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Sat Jan 25, 2014 11:38 pm 
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Methinks for his next ship, CryoSleep should temporarily abstain from glowballs and try to use no less than three shades of each hull color. The central problem with his ships is that there's not a good lot of shading (or depthing, or value variation, whatever you want to call it), so they come off as rather two-dimensional (inb4 NO SHIT hurr durr).

SM has a nine-color swatch, so you should try to make use of it. Sure, using all nine for shading might be a bit excessive, and you're certainly overdoing it if you find yourself needing more than that, but it'll definitely turn out better than not using shades at all.

Get to it, man.


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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Sun Jan 26, 2014 3:56 am 
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^ Whatever he said is a good idea.

@ Doogie: the Fire Coral's core doesn't fit with the rest anyway, does it? It just looks like someone decided to throw an octagon onto the center because it looked cool....

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Mon Feb 10, 2014 8:33 pm 
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I'll consider that for my next ship because i've already planned on what it should look like (after quite a time of rejuvenating from stress and manning up for Prom Night)

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 Post subject: Re: CryoWare Heavy Yards
PostPosted: Sat Mar 08, 2014 11:55 pm 
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I'll just leave this one here
Attachment:
SMscreen0127.png
SMscreen0127.png [ 11.94 KiB | Viewed 692 times ]

The Gratuitous Spite

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