Ristyo's Ships?

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calvin1211
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Re: Some of my first ships

Post by calvin1211 »

Honestly, while it's better than before, it's still not good. In particular, the overly flat center bits still need changing.
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Re: Some of my first ships

Post by Ristyo »

where should the exhaust sprite putted at?
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Re: Ristyo's Ships?

Post by Ristyo »

I renamed the thread so i can post more ships here.
Also made a new ship
Image

I think the wings look familiar. It has a "shield" on the front hull.
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Ristyo
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Re: Ristyo's Ships?

Post by Ristyo »

One question, does ai range increase the ships enemy detection? Or just makes a ship interceptma bit far away
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Re: Ristyo's Ships?

Post by Zalausai »

It's the range at which they stop moving closer. In the sandbox options, go to game settings and turn on the AI controller. They should move on their own after that if there is something to fight.

Exhausts can go wherever you want them to go. It's best to put them with the parenting arrow on the edge of the engine sprites. Or whatever sprite that you want the flare to come out of.
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Re: Ristyo's Ships?

Post by Ristyo »

No I mean the exhaust should be putted in a folder or not in the custom sprites folder.
Also what do u think about my new ship up there?

EDIT : Oh i am so stupid.
Also how did u mirror the SS_Window2 in your modified Herolef?
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Re: Ristyo's Ships?

Post by Ristyo »

I made more ships

Image

Basically a modified version of the ship above.

Also made another one
Image
I forgot to press home, but i think its best to be used as a fighter sprite, what do you guys think?
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Re: Ristyo's Ships?

Post by Zalausai »

The SS Windows can be mirrored normally, but they don't flip. You'll have to flip them manually. Simply make the "y scale" negative. At least I think it's "y scale".
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Re: Ristyo's Ships?

Post by Ristyo »

Ok, but what do you think about my ship? Any flaws?
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Re: Ristyo's Ships?

Post by Zalausai »

About the ship, the small ship

Good
Silhouette outline

Needs work
Sections used have conflicting textures.
Colors not showing depth.
Has written a series of tutorials for the newbies
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I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
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Ristyo
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Re: Ristyo's Ships?

Post by Ristyo »

Depth was meant to have the middle parts brighter than outer ones right?
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Re: Ristyo's Ships?

Post by Zalausai »

Correct. That is usually the case. It represents parts that are higher on the ship when looking down at it.
Has written a series of tutorials for the newbies
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Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
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Ristyo
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Re: Ristyo's Ships?

Post by Ristyo »

How do you make space stations or defense platforms that rotate by itself?
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Re: Ristyo's Ships?

Post by Ristyo »

Image

I removed the messy front hull, looks much better.
Also i hope i did the depthing right. Am i still doing it wrong?
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Re: Ristyo's Ships?

Post by Zalausai »

Looks better. Now it needs color.

Space station. Right click the core and change it to a space station core. Set spotted and acceleration to zero. It will rotate based on its turning stat. 1 = rotation every 10 seconds. I think that's the correct math.
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.
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