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 Post subject: Ristyo's Ships?
PostPosted: Wed Aug 14, 2013 10:50 pm 
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I am a pretty new to the game, so please tell me suggestions for the ships so i can improve, thanks.

So the ships are some of my first, the real first ones are really bad so i will post these two instead.
Also the snapshots from SM seems to not work, so its all from sandbox.

The first is Allcoter, a frigate

Image

It is a thin frigate, its main weapons are the Beamers and the Railguns.
It has no Point Defense but it has one Deflector Module.

Next, Turhon (why the hell i named it that :?: )

Image

It mainly relies its hull armor, so this ship don't have really much hp.
It has Point Defense capability and it can turn 360 degrees so it is not very vulnerable from the back.


So please let me know if my ships are too weak or too overpowered. Thanks! :)

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Last edited by Ristyo on Sat Aug 24, 2013 1:23 pm, edited 1 time in total.

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PostPosted: Thu Aug 15, 2013 3:32 am 
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The Tutorialist
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Take your screenshots in the shipmaker. Press "Home" to go to default zoom (this lets us judge the size). Press F11 to go into preview mode, this eliminates any parenting arrows. Press F9 to take a screenshot and drag a box around the ship. It will create an image file in the SMScreenshots folder that you can upload here.

Good:
These designs look promising in the shape department.

Improvable:
The color of the Turhon looks odd. Try to switch the colors (red <-> brown). This will start the creation of color depth.
There seems to be a little more weapons than normal for stock ships on the Allocter. Remove two of the beamers. (The outer ones)

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PostPosted: Thu Aug 15, 2013 1:20 pm 
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The screenshots made in SM seems to not work, it gives me a plain black screen.

Also the Turhon is not brown, it is dark gray because of its glow.

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The Comerlian Family


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PostPosted: Fri Aug 16, 2013 1:02 am 
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Ok first the Turhon

Image
Added Bubbleshields to replace weak hull

Second, Allcoter (i removed the extra 2 beamers)

Image

Third, my new ship, Chlrome

Image
In the original build its hulls are its main defense, along with some Deflectors but in Bubleshield the deflector were replaced.

Suggestions Please :o !

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PostPosted: Fri Aug 16, 2013 2:54 am 
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Very simplistic stock-styled ships. Nothing really wrong, but not a whole lot to look at either.
Have you considered switching to shiny sprites?

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PostPosted: Fri Aug 16, 2013 3:11 am 
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Like the ships designs,but the chrolome would look better in a picture with side facing flaks in my mind

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PostPosted: Fri Aug 16, 2013 2:40 pm 
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Searhing for shiny sprites that would fit my style, maybe the shipwright pack
Dunno how to load them to the game either

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PostPosted: Fri Aug 16, 2013 7:38 pm 
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Ristyo wrote:
Searhing for shiny sprites that would fit my style, maybe the shipwright pack
Dunno how to load them to the game either


Kae_shn and the Shipwright ones are packs in their own right (Shipwright are not shiny, they are flat and grey - I wouldn't advise them).
The more popular sprites such as Kae_shn, DST, Prosectionax, DCC-glows ect. tend to be the best.

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PostPosted: Fri Aug 16, 2013 9:39 pm 
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Thanks, but how do you load them!!!????

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PostPosted: Fri Aug 16, 2013 9:56 pm 
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Well either you drag the pic to the Sprite group (i forgot mind tellin me what it is :D) which is shown by pressing the z key or if you the endurance type, just choose load (or import?) custom sprites then choose what you want.

This really proves no one gives a fuck about the manual.

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PostPosted: Fri Aug 16, 2013 10:02 pm 
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I don't even know if there's a manual

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PostPosted: Fri Aug 16, 2013 10:03 pm 
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Press F1 and you will see.

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PostPosted: Fri Aug 16, 2013 10:13 pm 
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All this time....... Dayum!!!!!!

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PostPosted: Fri Aug 16, 2013 10:54 pm 
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Anyways, if you're going to use shiny sprites, don't use overly saturated colours. You can get away with that for stock ships, but not for shiny ships.
And please don't put hyperdark sections.

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PostPosted: Fri Aug 16, 2013 11:07 pm 
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Saturated means too much colors or really bright colors

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