WYRDYSM GAMES

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 Post subject: Re: Destiny's workshop
PostPosted: Sun May 11, 2014 4:06 am 
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Lieutenant
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Joined: Thu Jun 20, 2013 4:11 am
Posts: 29
The design seems to be fairly interesting.
I would recommend cleaning up the area near the "head" of the ship. The grey sections seem a bit messy to me.
The transition between the midbody and the "head" seems to be a bit awkward.
On your second model, you seem to be layering an asymmetrical shiny piece directly on another sprite. I don't think it's really working out.

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 Post subject: Re: Destiny's workshop
PostPosted: Mon May 12, 2014 4:25 pm 
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Captain
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Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
Destiny's Player wrote:
Did as you told me, and also decided to show you how it looks with it's nose out.


Nose out? That's a nice suprise.

The ship now looks like a ship, i.e. it has detail to some extent, it has doodads, it has a good shape etc.
I agree the transition isn't entirely smooth but you can work on that. As for the grey bit: I like it. It's personal taste, but it looks fine if you ask me.

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