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 Post subject: Re: Destiny's workshop
PostPosted: Tue Aug 13, 2013 4:31 am 
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Lieutenant
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Well, I don't know if I've managed to get sections connect right, and that this ship looks generic as hell, at least I've finally used doodads right. I think. At least it looks cool.
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Spoiler: show
Attachment:
File comment: P.S. Don't mind the multi-beamed laser, I just like the look of those.
Eternis.sb4 [11.3 KiB]
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Attachment:
File comment: Just in case you'll miss some of the sprites.
Eternis.rar [18.57 KiB]
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 Post subject: Re: Destiny's workshop
PostPosted: Tue Aug 13, 2013 5:24 am 
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It's also horribly saturated. Tone it down please.

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 Post subject: Re: Destiny's workshop
PostPosted: Tue Aug 13, 2013 5:38 pm 
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Doogie12 wrote:
It's also horribly saturated. Tone it down please.

Sadly, I can't do that from this laptop. It's horribly brightened, and so for me it looks OK, but I've seen how it looks on a normal monitor. But I'll do colours better when I get back to my computer... Is there anything wrong with this ship other than colours?


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 Post subject: Re: Destiny's workshop
PostPosted: Tue Aug 13, 2013 10:08 pm 
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There's no obvious flaws. Tis a nice, solid ship. Section work could be better, but that only can be improved with loads of practice.

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 Post subject: Re: Destiny's workshop
PostPosted: Wed Aug 14, 2013 11:53 pm 
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Well, another ship. For some reason all my ships look like thin sticks.
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It's weaponised with 4 small green lasers, 1 dual medium laser, 1 green missile, 1 particle PD, and 1 "Knife" green beam.
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Reverse.sb4 [10.52 KiB]
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Not really better than my other ships, but...


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 Post subject: Re: Destiny's workshop
PostPosted: Thu Aug 15, 2013 4:16 am 
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Those glows look good, a bit of overlap here and there, but still.

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 Post subject: Re: Destiny's workshop
PostPosted: Thu Aug 15, 2013 4:27 am 
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It's still saturated. Don't just turn it darker on the colour slider, bring the actual colour closer to grey.

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 Post subject: Re: Destiny's workshop
PostPosted: Fri Aug 16, 2013 3:48 am 
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If it's still too saturated, I give up trying to compete with my laptop's brightness.
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Gunboat1.sb4 [4.33 KiB]
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This little thing is weaponised with 2 small red lasers, and 1 big violet laser guided by a red target beam.


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 Post subject: Re: Destiny's workshop
PostPosted: Fri Aug 16, 2013 10:57 pm 
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Yeah, it's kinda too dark now. Honestly the first yellow ship was still OK, even if kinda on the oversaturated side. My current gripe is the different colours clashing.

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 Post subject: Re: Destiny's workshop
PostPosted: Fri Aug 16, 2013 11:10 pm 
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Tried something else with the colours, but had no idea what to build, so here's an angry ball of gold, and a little thing with a shield.
Image
Two small green lasers, two medium green lasers, nothing too much.
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Something1.sb4 [4.85 KiB]
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Image
Two medium green lasers and that's all that there is. Possible, if that's an old screenshot - there's also two small lasers.
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Gunboat2.sb4 [4.56 KiB]
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 Post subject: Re: Destiny's workshop
PostPosted: Fri Sep 20, 2013 7:20 am 
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Well, I've decided to switch for a while from my yellow-coloured theme, and made this guy, that I call Thrudgelmir.
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 Post subject: Re: Destiny's workshop
PostPosted: Fri Sep 20, 2013 8:48 pm 
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can your laptop's brightness be lowered?

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 Post subject: Re: Destiny's workshop
PostPosted: Fri Sep 20, 2013 9:01 pm 
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I don't think so. At least, if I lower the brightness it becomes too dark, so that I barely see anything.


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 Post subject: Re: Destiny's workshop
PostPosted: Sat Sep 21, 2013 2:36 am 
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I'm sure it can, if you're on windows 7 or vista and possibly 8 or other OS's, just click the battery icon in your taskbar and use the slider found in the bottom of the adjust screen brightness screen. You probably have function keys for it too, either way you should be able to find a decent middle ground between super bright and super dark.

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 Post subject: Re: Destiny's workshop
PostPosted: Sat Sep 21, 2013 6:20 am 
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I've played for a bit with my laptop's brightness settings. It appears it's not horribly brightned. It's horribly saturated, and that's where do all my problems with saturation go from.
I've tried recoloring Thrudgelmir, but from my point of view I've again too saturated it.
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