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My first ships

Posted: Sun Jul 07, 2013 6:40 am
by Doctor Lasergun
Hello everybody, this will be my first post on this forum. Here are my first attempts to make ships with something other than stock sprites. Please tell me what's wrong with them so I can do better next time.
These ships will definitely need everything that's in the MIRV repack in order to function.

Destrucifier
Destrucifier pic
Destrucifier pic
Heavy cruiser. Death-spewing blasters on the front, and side-mounted beams that are curiously much more effective.
Destrucifier.shp
Destrucifier ship
(15.39 KiB) Downloaded 351 times
Purple Bird
Purple Bird
Purple Bird
Big, fat, slow battlecruiser. My fourth of July party got rained out so I made this thing to get my fireworks fix.
Purple Bird.shp
Purple Bird ship
(33.52 KiB) Downloaded 346 times
Imperitude
Imperitude
Imperitude
Another big ship. Puts a lot of projectiles onscreen at once.
Imperitude.shp
Imperitude ship
(31.93 KiB) Downloaded 341 times
Bear Market
Bear Market pic
Bear Market pic
The biggest and slowest one. I can't seem to make the robot arm behave intelligently.
Bear Market.shp
Bear Market ship
(41.3 KiB) Downloaded 337 times
Thanks for your consideration.

EDIT: Better pics.

Re: My first ships

Posted: Sun Jul 07, 2013 6:46 am
by Zalausai
Doctor Lasergun wrote:I can't seem to make the robot arm behave intelligently.
Try this. Scroll down to the "Articulated Robot Arms" section.
viewtopic.php?f=62&t=7064

Re: My first ships

Posted: Sun Jul 07, 2013 11:31 am
by Doctor Lasergun
I did, otherwise I wouldn't have gotten this far. Great tutorial, by the way.
I think the problem I have is that the dummy gun guiding the arm (it's in the center of the elbow section) is still turning back and forth erratically like a regular gun. I've got the arc range pretty much where I want it, but the turret is just dancing around too often.
So the range of motion is fine, but the dummy gun acquires a target, points the arm toward it, and the real gun mounted on the tip of the arm (it's linked to the dummy gun) fires for a second. But then suddenly the arm pulls back to its starting position for no good reason which ruins the shot and tends to get the ship killed. I was hoping I could improve this with the right combination of dummy gun weapon type+deviation stats+turn rate, but maybe it's just a limitation of the game.

Re: My first ships

Posted: Tue Jul 09, 2013 7:02 am
by Zalausai
If the target moves out of the arc range of a dummy gun, it will go back to straight. Some weapons do look around randomly. I personally use the "blaster" for all of my dummy guns. I haven't had any problems with that weapon. If you still have problems with it, I can look at it when I get internet on thursday.

Re: My first ships

Posted: Fri Jul 12, 2013 12:43 am
by Doctor Lasergun
A few smaller ones:

Tick
Tick pic
Tick pic
SMscreen013.png (2.54 KiB) Viewed 7474 times
Tick.shp
Tick ship
(6.58 KiB) Downloaded 368 times
Can Opener (guns aren't lined up because they auto-pivot in preview mode)
Can Opener pic
Can Opener pic
SMscreen016.png (12.2 KiB) Viewed 7474 times
Can Opener.shp
Can Opener ship
(9.9 KiB) Downloaded 359 times
Maudlin
Maudlin pic
Maudlin pic
SMscreen011.png (1.93 KiB) Viewed 7474 times
Maudlin.shp
Maudlin ship
(6.18 KiB) Downloaded 383 times

Re: My first ships

Posted: Sat Jul 20, 2013 4:25 am
by Doctor Lasergun
One more:

Pop Gun
Pop Gun image
Pop Gun image
It has a big laser.
Pop Gun.shp
Pop Gun ship
(17.03 KiB) Downloaded 365 times

Re: My first ships

Posted: Sat Jul 20, 2013 7:21 am
by Zalausai
These need more grey and mechanical colors.

Re: My first ships

Posted: Sat Jul 20, 2013 7:28 am
by Necrontyr1998
I might go as far to say the colours are a bit over saturated too :P