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Re: Miram is back

Posted: Thu Jul 11, 2013 2:37 am
by Zalausai
The dummy gun is probably parented to the section that it is driving. Parent to the section that comes before the one that it is supposed to drive. The ship turns the dummy gun and it drives the turret. If it is parented to the section that it is driving, it will rotate freely as the ship turns. (as shown in your screenshot).

Re: Miram is back

Posted: Thu Jul 11, 2013 3:08 am
by MiramAlt
Zalausai wrote:The dummy gun is probably parented to the section that it is driving. Parent to the section that comes before the one that it is supposed to drive. The ship turns the dummy gun and it drives the turret. If it is parented to the section that it is driving, it will rotate freely as the ship turns. (as shown in your screenshot).
I have do that now
and the same problem continue
can you fix it for me?
Holy fleet - Aion3.sb4
(28.05 KiB) Downloaded 181 times

Re: Miram is back

Posted: Thu Jul 11, 2013 3:26 am
by Zalausai
Give me a day or two. Im on a smartphone and there is no internet at my place yet.
Does it use the shield update?

Re: Miram is back

Posted: Thu Jul 11, 2013 3:31 am
by MiramAlt
Zalausai wrote:Give me a day or two. Im on a smartphone and there is no internet at my place yet.
Does it use the shield update?
Nope its don't use the shield update
But its was made at shield ship maker

Re: Miram is back

Posted: Thu Jul 11, 2013 3:35 am
by Zalausai
I will download, look at, explain the problem, and fix it. It'll take two days before i can get it. Then, the next day, it should be fixed and I will explain the problem.

Re: Miram is back

Posted: Thu Jul 11, 2013 3:48 am
by MiramAlt
Zalausai wrote:I will download, look at, explain the problem, and fix it. It'll take two days before i can get it. Then, the next day, it should be fixed and I will explain the problem.
Thanks zalausai you are my hero <3

Re: Miram is back

Posted: Fri Jul 12, 2013 12:30 am
by MiramAlt
Image
Progress The turret in front is a project of missile turret

Re: Miram is back

Posted: Sat Jul 13, 2013 3:19 am
by Zalausai
I have your ship now. Give me a day or two to look it over and correct the turrets.

Re: Miram is back

Posted: Sat Jul 13, 2013 6:22 am
by Zalausai
I fixed it in the shipmaker. Haven't tested it yet though. The computer that I am using doesn't have enough power to run BSF. (it does, but only at 8 FPS on the title screen).

Your blasters that drive the turrets were parented to the same section that they drive. (This is a no no.)
I parented them to the section that comes before them in the section "tree". It should work fine now.

If there are still any problems, let me know. I will have to take it back home (still no internet) and look at it on my computer and test it again. (Because my computer doesn't suck).
Holy fleet - Aion3 rev.sb4
(28.04 KiB) Downloaded 178 times

Re: Miram is back

Posted: Sun Jul 14, 2013 8:46 am
by MiramAlt
@zal Thanks for fix it.

Finished The new version of "Naga"
Image

Re: Miram is back

Posted: Sun Jul 14, 2013 8:55 am
by Zalausai
I took your ship back home to my computer to look at it without a bunch of performance issues. I'm glad I did. There are a multitude of errors here. Most are just aesthetic, but important to know for the "pros".

Before
14mdlyv.PNG
After Revisions
SMscreen04.png
Actions performed.
Turret setup reconstructed from scratch. "Dummy Guns" moved inward 1 section on the section "tree".

Continued the cover pattern for the thruster sprites that did not have it.

Turret lower sprite replaced with a round section to give the appearance of a turret base.

Doodads replaced with actual doodads. They were originally sections.

Doodad sprite source changed from "custom sprites/doodads" folder to "custom sprites" folder. Whatever material a window is made from on your ship, it should do no damage to the hull of another ship as debris. If it remained a section, it can be blown off and damage enemy hulls. Glass should not ever be able to damage steel under most circumstances).
You put the window doodad sprites in the doodads folder. They belong in the custom sprites folder.
You're lucky Anna did not catch this before me.

Engine flares replaced with doodad fraxy "glowballs". They were originally sections with fake aegis. (This is a no no. You are not supposed to be able to shoot the exhaust from an engine, it is not solid.)

Wings moved inward to create the appearance of structural integrity.

Secondary guns deleted and replaced in more "realistic" positions.

Turret arc range increased from 45 to 135.

Section "glowball" over the bridge removed and replaced with the doodad version. Reconstructed.



All doodad sprites and an associated ini file can be found in my ini files linked inside my signature. Please go there and download the "Doodads v1.03". It has everything you need. Just paste the contents into your "custom sprites" folder. Put the ini file wherever you want.

Please do not use doodad sprites as sections, it is a bad idea that comprises the realism (or illusion thereof) of ship to ship combat.
Holy fleet - Aion3 rev.zip
(39.68 KiB) Downloaded 175 times

Re: Miram is back

Posted: Sun Jul 14, 2013 9:14 am
by MiramAlt
@zal i have download The new version but here some missing sprites
Spoiler!
___________________________________________
ERROR in
action number 1
of Key Press Event for O-key Key
for object obj_sidebar:

Missing sprite!

Custom sprites\SS_windows.gif

Press ignore to replace with '?' sprite, or abort to terminate Shipmaker.

___________________________________________
ERROR in
action number 1
of Key Press Event for O-key Key
for object obj_sidebar:

Missing sprite!

Custom sprites\SS_windows4.gif

Press ignore to replace with '?' sprite, or abort to terminate Shipmaker.

___________________________________________
ERROR in
action number 1
of Key Press Event for O-key Key
for object obj_sidebar:

Missing sprite!

Custom sprites\SS_windows2.gif

Press ignore to replace with '?' sprite, or abort to terminate Shipmaker.

___________________________________________
ERROR in
action number 1
of Key Press Event for O-key Key
for object obj_sidebar:

Missing sprite!

Custom sprites\SS_windows3.gif

Press ignore to replace with '?' sprite, or abort to terminate Shipmaker.

Re: Miram is back

Posted: Sun Jul 14, 2013 9:17 am
by Zalausai
You have those sprites in your doodads folder. The game does not package doodads with other sprites. I must've overlooked them. You can get them by going to the link in my signature and downloading Doodads v1.03
or
copying them from "custom sprites/doodads" to "custom sprites".

You have these sprites, they are simply in a different folder than the one specified.

Re: Miram is back

Posted: Sun Jul 14, 2013 10:02 am
by Doogie12
Zal, you actually could be able to have the flares shot off, having the effect of a damaged engine without the glow when it is destroyed. I actually prefer it this way.

Re: Miram is back

Posted: Sun Jul 14, 2013 10:22 am
by Zalausai
Doogie12 wrote:Zal, you actually could be able to have the flares shot off, having the effect of a damaged engine without the glow when it is destroyed. I actually prefer it this way.
I guess it could be done that way. I only state against it, because I haven't actually read any other good points about it other than this one. I don't really lurk deep through the forums.